How do YOU generate power?

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What is your main source of power?

  • Lava (in any form of generator)

  • Solar

  • Coal (mined)

  • Tree farm based

  • Other farm based

  • Big reactors (mod in general)

  • Oil/fuel

  • Other


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WTFFFS

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Jul 29, 2019
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I usually use a couple looted Hobbyist's + EnderIO Capacitor banks as early game power, that does well enough for the initial processing to get a Big Reactor up and running. Yeah it's boring as hell, my current world I'm looking at some weird and wonderfuls as power, Botania is looking fun and I do want to try the Mariculture sluice power on a large scale.
 

ScottulusMaximus

New Member
Jul 29, 2019
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How exactly can you farm more of this then? I mean, you plant it, then harvest it, or not?

You plant bog, it changes to peat and you harvest the peat... Advantage is that it requires no light or air block or view of the sky so you can stack the farms.

Peat has always been one of my favourite power sources for some reason but the new forestry multifarms are so slow you couldn't use them(and can't stack them). Used a turtle in 1.4 but glad I can use something else now.
 
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Ieldra

Popular Member
Apr 25, 2014
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The thing about most types of power generation is that once you reach the stage where you rate your power in KRF/t, increasing your power output usually means "build more XXX generators", since all your generators are maxed out on upgrades. Also, power needs tend to increase exponentially up to a certain point, so usually it's not enough to build another generator now and then, you usually need to double their number now and then. Which is boring.

That's why I like Big Reactors. You just don't build another one if you need more power than an early type generates. You build different ones, with different layouts, different coolant types and going from passive to active. The only other way you can do something similar is with the condensed XU generators, which are useful but a little boring variants of "burn X for power", or with ReactorCraft reactors. Unfortunately, I'm sort of burnt out on Rotary/Reactorcraft - you can't shut the fusion reactor down and it takes an insanely overpowered canola farm to keep the HP turbine running. Building the thing was great, running it, not so much. So that's not an option for me, and currently I don't know what use I'd have for more than 100KRF anyway.

Also about Big Reactors, if you build a really big one and run it at low capacity, it's extremely fuel-efficient. You can probably get away with a small patch of Magical Crops plants to generate the yellorium you need. I'm going to test this in my current world.

As for power needs in general, it's hard to imagine a need for constant power that goes beyond around 20KRF/t. There are spikes in power requirements way higher than that, but usually that's for things you don't run constantly. Running the Infrastructure to run a ReactorCraft fusion reactor costs more, but then you'd have to ask yourself why you need the 50 GRF/t it makes.
 
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malicious_bloke

Over-Achiever
Jul 28, 2013
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As for power needs in general, it's hard to imagine a need for constant power that goes beyond around 20KRF/t. There are spikes in power requirements way higher than that, but usually that's for things you don't run constantly. Running the Infrastructure to run a ReactorCraft fusion reactor costs more, but then you'd have to ask yourself why you need the 50 GRF/t it makes.

In fairness, i've never completed the fusion reactor in a legit playthrough, but I do regularly build fission setups and those will happily pump out several GRF/t. Far from finding myself with a gigantic oversupply of power, I find my usage scales quite closely. Running tons of quantum singularities to connect up remote sections of my ME network, automating resource processing for EVERYTHING, autocrafting of whatever I feel like at prodigious speeds. There are always more things I can do that eat up power by the bucketload :)
 

Ieldra

Popular Member
Apr 25, 2014
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In fairness, i've never completed the fusion reactor in a legit playthrough, but I do regularly build fission setups and those will happily pump out several GRF/t. Far from finding myself with a gigantic oversupply of power, I find my usage scales quite closely. Running tons of quantum singularities to connect up remote sections of my ME network, automating resource processing for EVERYTHING, autocrafting of whatever I feel like at prodigious speeds. There are always more things I can do that eat up power by the bucketload :)
Admittedly the ME network is bound to become a huge power hog given my preferences, but even ten quantum singularity connections only need about 8KRF/t, and the needs of processing tend to become non-constant in time as you've accumulated enough resources to built pretty much anything. The only imaginable thing I could sink GRF into is a teleporting base driven by AE spatial storage. The problem with that, however, is that there are too many blocks that don't take well to being moved, and AE used to leave other mods to whitelist its blocks for spatial storage. I don't know if this has changed in MC 1.7 and AE2.

Anyway, I'd like to see a breakdown of your power usage. It appears you're much less centralized than I am. Am I correct in assuming that centralization causes lag? In that case, I might want to look into elaborate teleportation networks.
 

Ieldra

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Apr 25, 2014
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Centralization = FPS lag
Spread Out = Server lag
Well, if I play SSP that means if I rate my CPU higher than my GPU then I should decentralize and vice versa, right? Oh, actually I should probably decentralize regardless, since the chunkloaded blocks use up CPU time constantly and I can't change that, but only the places rendered use up GPU time. And anyway, it's my impression that Java is still bad in utilizing high-end GPUs.
 
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ScottulusMaximus

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Jul 29, 2019
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Well, if I play SSP that means if I rate my CPU higher than my GPU then I should decentralize and vice versa, right? Oh, actually I should probably decentralize regardless, since the chunkloaded blocks use up CPU time constantly and I can't change that, but only the places rendered use up GPU time. And anyway, it's my impression that Java is still bad in utilizing high-end GPUs.

Varies from PC to PC, in SSP especially a balance is required between the 2. On a server rather spread out as much as possible, the server hardware can handle the extra strain while rendering on the client will always be an issue with Java.
 

WTFFFS

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Jul 29, 2019
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Project E plus Big Reactors is broken beyond belief, a Cyanite ingot is one EMC MORE than a Yellorium ingot. I had 32000 EMC in my fuel condenser from this in my last world and my reactor was 11x11x11 had some graphite in a semi-checkerboard pattern with fuel rods and was run flat out, made over 115 krf\t.

I find it best to run a server even if I only intend to play single player, I've got an old Q6600 with 8gig of ram and bugger-all else as a home server (it's on the desk next to me) to run my instance on all up it cost me about $50 to set it up and it made a huge difference in playability. My own system is decent so it has very little trouble with Minecraft in any case but by having most of the calculation load on the (cheap as hell) server it means I can pay a little less attention to making my builds as load friendly as possible and still have my game run reasonably, also mean the kids can connect with fairly crappy systems.
 

Pyure

Not Totally Useless
Aug 14, 2013
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Waterloo, Ontario
As for power needs in general, it's hard to imagine a need for constant power that goes beyond around 20KRF/t. There are spikes in power requirements way higher than that, but usually that's for things you don't run constantly.
Closest I've found to a need for that much power is when BR shares a pack with Gregtech. There's a whole tier of machines that consume 8k eu/t. When you factor that not all packs convert RF to EU at an optimum rate (4:1 iirc but don't quote me) then suddenly all that power looks pretty darn good.
 

rhn

Too Much Free Time
Nov 11, 2013
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I'm currently using three railcraft boilers to power a big reactors turbine. The boilers are burning peat (forestry) and rocket fuel x2 (EnderIO). Bog earth is treated as a plant by MFR, planters can plant it and harvesters harvest it. The rocket fuel is being supplied by standard MFR farms + a cursed earth grinder for the gunpowder + a bloodwood tree farm for the redstone.

Yes, it's horribly Rube Goldbergian considering I could have just built a big reactor but where's the fun in that?
I am so glad to see someone is still using Peat! I have been thinking of "reviving" it for a while.
Would have preferred to go the forestry route if it was not for the STUPID shaped farms... Why could it not be a square?(yeah I think there is a config for that, but think that is a bit odd to use from what I hear.). Love forestry but Multifarms.... o_O

Just not sure I need the power in my current world... And what to burn it in? Boilers would require me to make turbines... I and CBA to make more turbines! This is what is involved when I have to make turbines:
UxSrGQs.png
 

Ieldra

Popular Member
Apr 25, 2014
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As usual, your stuff looks great, rhn. As for peat, I'm in the same boat as you: I like peat for a nice early-game 100% renewable power source, but the multifarms put me off, not only because of their shape, but because the ridiculous amounts of resources you need for the farm blocks and the less than function-oriented design. It feels like a big expensive multiblock that exists for no better purpose than to be a big expensive multiblock.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
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As usual, your stuff looks great, rhn. As for peat, I'm in the same boat as you: I like peat for a nice early-game 100% renewable power source, but the multifarms put me off, not only because of their shape, but because the ridiculous amounts of resources you need for the farm blocks and the less than function-oriented design. It feels like a big expensive multiblock that exists for no better purpose than to be a big expensive multiblock.
I dont mind farms were more expensive and intricate. I personally think MFR farms are too cheap and simple, but they are simply so functional.
But yeah the Multifarms are just a huge, expensive, hard to gather mats for, block in the ground. I much preferred the old Farm blocks approach which you needed to automate with different resources etc. There should have been more blocks per farm and more things going on out around the actual farm area. Preferably with things going back and forth like a quarry and actually picking the crops etc. Or at least just emulating doing so.
 
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Pyure

Not Totally Useless
Aug 14, 2013
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Waterloo, Ontario
Playing a variant of the Infitech2 pack (GT/TC4-centric)

I'm at a bit of a loss on how I want to generate power this time around.

I finally, finally got around to trying out ic2/e biogas. It has some neat elements, like being entirely based on their new heat-units system, but other than that felt less interesting than good old forestry biofuel.

I've managed to avoid falling into my usual trap of treefarm + RC Boilers + RC Turbines thank god. In fact I'm almost completely independent of steam which is bizarre for me. That said I'm genuinely considering some sort of Alumentum->GT Boiler->BigReactors Turbine setup. Still early game so I can't do nuclear just yet but I might be able to leverage the turbines on a small scale.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Playing a variant of the Infitech2 pack (GT/TC4-centric)

I'm at a bit of a loss on how I want to generate power this time around.

I finally, finally got around to trying out ic2/e biogas. It has some neat elements, like being entirely based on their new heat-units system, but other than that felt less interesting than good old forestry biofuel.

I've managed to avoid falling into my usual trap of treefarm + RC Boilers + RC Turbines thank god. In fact I'm almost completely independent of steam which is bizarre for me. That said I'm genuinely considering some sort of Alumentum->GT Boiler->BigReactors Turbine setup. Still early game so I can't do nuclear just yet but I might be able to leverage the turbines on a small scale.
Too bad it doesn't have Electro-Magic Tools if you are into the IC2/TC combo:
http://www.minecraftforum.net/forum...-industrialcraft-2-thaumcraft-4-electro-magic
It has some IMO cool options of generation EU from essentia through the Potentia, Ignis, Auram, Arbor and Saxum Generators. Also does some magical alterations(power when it rains, power in nether, power at night or other things depending on shards used) and compressions(think compact solars) to solar panels.
 
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Iluvalar

New Member
Jul 29, 2019
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I usually use a couple looted Hobbyist's + EnderIO Capacitor banks as early game power...
This sound strange to me. How do you find those villages so fast ? All engines in game cost about 12 ingots. How can you reliably find villages faster then 6 matching ore ?
 
Jul 29, 2019
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As usual, your stuff looks great, rhn. As for peat, I'm in the same boat as you: I like peat for a nice early-game 100% renewable power source, but the multifarms put me off, not only because of their shape, but because the ridiculous amounts of resources you need for the farm blocks and the less than function-oriented design. It feels like a big expensive multiblock that exists for no better purpose than to be a big expensive multiblock.
I thought the forestry mutliblock farm was pretty cool until I found out every plant required fertilizer... I gave up on that cause I didn't have a quarry and couldn't reliably produce fertilizer.

ALSO,
1) Is it normal that I have found 0 salt peter ore?? (after having mined quite a bit and found over 50 stacks of coal, 10 stacks of gold and 8 stacks of iron)
2) So I got magical crops, rendered some new chunks to mine essence ore, got 3.5 stacks of essence ore, then realised how little that is when I can't even make 8 of each lowest-tier seed... how do you ever get to things like yellorium??
3) How do you get essence seeds?
 

TheSepulcher

New Member
Jul 29, 2019
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2) So I got magical crops, rendered some new chunks to mine essence ore, got 3.5 stacks of essence ore, then realised how little that is when I can't even make 8 of each lowest-tier seed... how do you ever get to things like yellorium??
3) How do you get essence seeds?

You grow essence just like essence crops. Andf you have agricraft you can have 4 essence per crop! And essence seed drops fron grass i believe
 

Death_Rictus

New Member
Jul 29, 2019
63
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How exactly can you farm more of this then? I mean, you plant it, then harvest it, or not?

The planter plants the bog earth, when it matures in to peat it is harvested and the planter fills the spot with a new piece of bog earth. I have a liquicrafter making bog earth automatically.