How do YOU generate power?

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What is your main source of power?

  • Lava (in any form of generator)

  • Solar

  • Coal (mined)

  • Tree farm based

  • Other farm based

  • Big reactors (mod in general)

  • Oil/fuel

  • Other


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Inaeo

New Member
Jul 29, 2019
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Fun Challenge: Do all of that, but don't use any XU generators.
About the things to use them on... Uh... Moar lazor drilz? Or at least, more laser drills and then automate sorting, processing, and storage of the stuff. Upgrade whatever processing machines you use to full. You could also get Enhanced Portals and then just make a giant portal network and leave it on all the time.

More laser drills is not an answer. Of course I could build two dozen laser drills. I could also pump lava from the nether. Both of these things are boring and overdone. Anything more than two laser drills is just for show, really. By the time you have two and the power grid to run them, the resources provided are unnecessary most of the time.

I dare anyone to give me a way to spend power that doesn't just turn into the cycle of "make power, use power to gather more ore, use ore to create more power, repeat.". A massive teleporter/portal network is a good start, now just show me a mod that does it without being a buggy, world corrupting mess (looking at you Enhanced Portals).
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
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I'd suggest if you have a massive surfeit of power, you need more automated processes and more singularities.

And extractors, lots of extractors.

And maybe a particle accelerator.
 

Type1Ninja

New Member
Jul 29, 2019
1,393
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More laser drills is not an answer. Of course I could build two dozen laser drills. I could also pump lava from the nether. Both of these things are boring and overdone. Anything more than two laser drills is just for show, really. By the time you have two and the power grid to run them, the resources provided are unnecessary most of the time.

I dare anyone to give me a way to spend power that doesn't just turn into the cycle of "make power, use power to gather more ore, use ore to create more power, repeat.". A massive teleporter/portal network is a good start, now just show me a mod that does it without being a buggy, world corrupting mess (looking at you Enhanced Portals).
Does it corrupt worlds? I've only used it to get from moon to earth, and there was only one pair, but the power drain was pretty big.
Er, other stuff... Uh... Could someone make a mod to get on this? XD
If you use a lot of Tinker's tools, you could give them all resonant flux capacitors. Charging up your whole set might take a bit. Of course, you'll never charge them again...
You could create factories. Pick a complex item, automate the production from start to finish. For example, you could say, "I want a factory that automatically makes every type of Simply Jetpack." You'll *probably* run out of power at some point. "Why would I build a factory for that?" There's no reason in single player. Multiplayer-public, however, has some great reasons (and all of the reasons are noobs and really want jetpacks at any price).
I'd suggest if you have a massive surfeit of power, you need more automated processes and more singularities.

And extractors, lots of extractors.

And maybe a particle accelerator.
Extractors from which mod?
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
More laser drills is not an answer. Of course I could build two dozen laser drills. I could also pump lava from the nether. Both of these things are boring and overdone. Anything more than two laser drills is just for show, really. By the time you have two and the power grid to run them, the resources provided are unnecessary most of the time.

I dare anyone to give me a way to spend power that doesn't just turn into the cycle of "make power, use power to gather more ore, use ore to create more power, repeat.". A massive teleporter/portal network is a good start, now just show me a mod that does it without being a buggy, world corrupting mess (looking at you Enhanced Portals).
It helps if your modpack was actually balanced to combat the "my mod is more OP than your mod" thing that seems to have run wild(at least on the RF front.

Personally I am in my current world pumping 40k RF/t into Laser drills. Have stopped quarrying conventionally because of this. It can supply me with Uranium and Yellorium for power and a mix of materials for building. And then everything else just adds up: Farms, crafting, ore processing, mob spawning etc. Then there is some mighty power hungry peak users like Extra bee machines(machines range from 500-1000RF/t each) and BC Assembly table Lasers(LaserPlus without unbreaking drawing around 15k RF/t when crafting). And should I happen to gather a large amount of ore, then the entirety of my Mekanism 5x processing plant will easily draw something like 15-20k RF/t.

And then there is ofc my extensive ME network connecting everything. I happen to run it of IC2 nuclear(uranium and MOX) reactors(which IMO have done a much better job at keeping their power balanced in terms of effort/gain over the years), but should I run that on RF as well then that will use an idle usage of 4kRF/t, but sometimes peak at up to 13kRF/t.

So yeah while it is very easy to produce power, if you don't fall for the most OP and easiest solutions then you can also pretty easily use it.
 

Plasmasnake

New Member
Jul 29, 2019
132
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1) How are you generating that much coal? I could understand charcoal since tree farms are really useful, but coal?!
2) How are you automating yellorium production?

1s1cms.jpg

Magical Crops. For 1 and 2. Fully automated, including the crafting of essence -> items.
 

Inaeo

New Member
Jul 29, 2019
2,158
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0
It helps if your modpack was actually balanced to combat the "my mod is more OP than your mod" thing that seems to have run wild(at least on the RF front.

Personally I am in my current world pumping 40k RF/t into Laser drills. Have stopped quarrying conventionally because of this. It can supply me with Uranium and Yellorium for power and a mix of materials for building. And then everything else just adds up: Farms, crafting, ore processing, mob spawning etc. Then there is some mighty power hungry peak users like Extra bee machines(machines range from 500-1000RF/t each) and BC Assembly table Lasers(LaserPlus without unbreaking drawing around 15k RF/t when crafting). And should I happen to gather a large amount of ore, then the entirety of my Mekanism 5x processing plant will easily draw something like 15-20k RF/t.

And then there is ofc my extensive ME network connecting everything. I happen to run it of IC2 nuclear(uranium and MOX) reactors(which IMO have done a much better job at keeping their power balanced in terms of effort/gain over the years), but should I run that on RF as well then that will use an idle usage of 4kRF/t, but sometimes peak at up to 13kRF/t.

So yeah while it is very easy to produce power, if you don't fall for the most OP and easiest solutions then you can also pretty easily use it.

My biggest power drain is my ME system, as I'm gradually moving all production and processing over to it, and I'm adding more and more storage capacity all the time. The first thing I teach my ME to autocraft is usually itself.

Ore processing is a steady drain, but Infinity doesn't have much in the way of power hungry processing chains. I'm using a combination of TE, EIO, and TiCo smeltery for my needs, depending on the gains and efficiencies of each process. TiCo smeltery is mostly being used to melt armor drops from my mob farm.

I'm running between one and ten grinders, depending on what drops I'm farming. The spawning cells are set up with drawbridges and redstone lamps which activate via ME level emitters, so the grinders are only in use when item levels are below a set threshold. MFR autospawner runs only in manual bursts. This means RF drain on this system is actually quite low compared to the six full-time grinders I was running before. I will soon have small cursed earth farms in both the nether and the end for those associated mobs.

I've never done bees, so those machines aren't a drain for me. All of my personal equipment is set up to use RF currently (tricked out Dark Steel armor set, TiCo cutlass, TiCo pick, TiCo hammer, etc.).

I'm considering building an overpowered RFtools dimension just as a power-sink. We are using Mystcraft books to travel from base to base, and I'm thinking a RFtools teleportation network might be in order (again, just as an excuse to use power). My friend is beginning a Draconic Evolution power storage system, so it will be a fun challenge to see if we can fill it up, but what then? Nothing like having billions of RF without a real use. Again, laser drills are not a real use.
 
Jul 29, 2019
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1s1cms.jpg

Magical Crops. For 1 and 2. Fully automated, including the crafting of essence -> items.
Ah, I remember those from 1.6.4 Monster. They aren't in Direwolf20 1.7.10, and switching to Infinity means I'd have to search for essence ore in places that haven't been rendered/generated in my current world :(
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
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Ah, I remember those from 1.6.4 Monster. They aren't in Direwolf20 1.7.10, and switching to Infinity means I'd have to search for essence ore in places that haven't been rendered/generated in my current world :(

No you don't. Essence seeds have a chance to drop from long grass.

And if you don't set it to the "hard mode" config they used in monster, you can get more essence seeds from harvesting the crops.
 

SpitefulFox

New Member
Jul 29, 2019
1,235
0
0
My base uses corporea, so I don't have an ME system to suck up power.

And no Railcraft, so I can't just hook up a couple of rolling machines. ;) (Is power perdition still a thing now that everyone runs on RF?)
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
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Michigan
I'm still a tree farm person, if only so I've got Charcoal for my trains. Did lava for a while back in Ultimate, but it wasn't fun. Did solar, but while it was easy, it wasn't fun.

I still quarry for my materials. If only because I like ferrying goods around with trains, and quarries are one of the few things that provide large enough quantities of material to justify trains, but not so much that teleportation is required. Plus there's no mistaking a quarry hole, and I don't need an upgrade to make it eat the world, like I do with an Ender Quarry.
 

Iluvalar

New Member
Jul 29, 2019
223
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The new kids in block :
1.Tin powered:
Tin->tin plate (3x)->empty cell->lava cell (320kRF)-> survivalist (1000kRF)
A net production over 1000kRF per tin ingot.
One could also turn any ingot in tin using thaumcraft.

2. Duplicating alumentum :
1 coal + 1 coal worth of energy = 2 coal in botania.
1 coal = 1 alumentum (4 coal worth of energy) using thaumcraft and a little bit of tinkering.
so...
1 coal + alumentum = 5 coal = 1 coal + 4 alumentum = itself and 3 alumentum
 

Zarkov

Well-Known Member
Mar 22, 2013
428
176
69
How are you automating yellorium production?
In my previous world I used 5 production upgraded industrial apiaries from Gendustry with radioactive bees. For some reason their output is much higher than yellorium bees.

Gave a small surplus of Yellorium and kept a ~0.95mB/t (100k RF/t) reactor going.
 

Death_Rictus

New Member
Jul 29, 2019
63
0
0
I'm currently using three railcraft boilers to power a big reactors turbine. The boilers are burning peat (forestry) and rocket fuel x2 (EnderIO). Bog earth is treated as a plant by MFR, planters can plant it and harvesters harvest it. The rocket fuel is being supplied by standard MFR farms + a cursed earth grinder for the gunpowder + a bloodwood tree farm for the redstone.

Yes, it's horribly Rube Goldbergian considering I could have just built a big reactor but where's the fun in that?
 

Wekmor

New Member
Jul 29, 2019
939
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1
I also liked my setup for food RF production.
Steve's carts wheat farm -> RFTools crafter making wheat flour -> smelting into bread -> smelting into toast (from Pam's Harvestcraft I believe) -> Culinary gen's. Yeah power is quite good, was also nice to build :D
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
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Bog earth is treated as a plant by MFR, planters can plant it and harvesters harvest it.
Bog earth is treated as a plant by MFR, planters can plant it and harvesters harvest it.
Bog earth is treated as a plant by MFR, planters can plant it and harvesters harvest it.
Bog earth is treated as a plant by MFR, planters can plant it and harvesters harvest it.
Bog earth is treated as a plant by MFR, planters can plant it and harvesters harvest it.
Bog earth is treated as a plant by MFR, planters can plant it and harvesters harvest it.

Oh. Em. Gee. Yay! Peat Farm!
 
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Funky Ghost

New Member
Jul 29, 2019
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Usually I go with a steam dynamo in early game and feed it coal until I get a tree farm going to supply the charcoal. Then it's just a matter of upgrading the dynamos (both in quantity and quality) to the desired/needed energy needs. This play through, however, I've transitioned @ midgame ( if there is such a thing :) ) to a BioFuel Reactor --> BioFuel Generator fed by a 25x25 MFR plant farm set up with 9 different things from Pam's. So far it's worked famously. 1 BFR is feeding 10 BFG's which is ample to suit my needs at the moment and has room to grow as I've yet to tax the biofuel being produced.

My first post around here, so hello from a lurker who felt like yammering a bit.
 
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