How do you feel about AE2?

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Say, does an ME drive require just one channel, or does it scale with the amount of storage disks in it? If its the former, I could just make AE2 my storage mod and simplify my everything quite a bit...
 
One channel per drive, definitely. Otherwise you couldn't even connect a full drive with a normal cable...[DOUBLEPOST=1409745629][/DOUBLEPOST]
I could just make AE2 my storage mod and simplify my everything quite a bit...

Indeed, in AE2 I've found that I learned to value other mods' transport systems much more again, e.g. EnderIO's powerful conduits, or using machines' auto-eject to make builds very compact. It was so easy just to slap and export/import bus on every machine in AE1, you never needed to use anything else. Making an automated inscriber system out of just one interface and a bunch of conduits was fun and really satisfying once done.

However, the autocrafting and storage I couldn't live without, and the former feels even better with AE2 while the latter is unchanged.
 
Sweet! Also, yes, I'm mainly going to use this new AE for storage and auto-crafting. Ender IO can do damn near everything else because it is a god mod.
 
The "simple" solution would be to use XU item node with a world upgrade module and a filter. That will then suck up anything sitting in that block that matches the filter. Then you just have to trust that the seeds don't despawn as advertised :p


Another idea that's more complicated, and would look cooler, would be the PneumaticCraft drones. Have one hovering nearby set to pick up the crystals.

Don't you need the actual item first to set it into the filter?
 
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I know, I know... I'm beating a dead horse here. I guess I'm clearly on the opposite side of the "make it harder/grindier" group :)
And I'm okay with that. I'll still play, I'll still have fun, but set up / start up isn't going to be as fun (for me)
 
It seems to me that if crystals just didn't grow at all without growth machines, people wouldn't react so strongly. For some reason, the mention of "it can take hours if you don't have the proper equipment" sends them up in arms. If you need the machines, it's just the same as with most other mods - no power, no ore duplication, which is acceptable to everyone.

So everybody who is upset about unpowered growth taking so long, just ignore that the possibility exists :)
 
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It seems to me that if crystals just didn't grow at all without growth machines, people wouldn't react so strongly. For some reason, the mention of "it can take hours if you don't have the proper equipment" sends them up in arms. If you need the machines, it's just the same as with most other mods - no power, no ore duplication, which is acceptable to everyone.

So everybody who is upset about unpowered growth taking so long, just ignore that the possibility exists :)
they are upset it takes 5 nether quarts (4 for the fluix block and 1 glass cable in the accelerator recipe) per accelerator that they can't dupe

yes that is all it would save not counting power transmission for which you can put the accepter/vibration chamber right next to them
 
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Yeah. Neither can you duplicate the first couple tin/copper/iron ores you need to build the first pulverizer/redstone furnace/dynamo in TE...