Thx for finding that, I'm glad I wasn't actually losing my mind mentioning it.It's not even an argument. Mekanism is in 1.12. https://minecraft.curseforge.com/projects/mekanism/files/2462460
Agreed, although fwiw it *is* marked as a release version (which isn't worth a ton)Just because a mod is updated to the current modded version doesn't mean it is stable enough to be used in that version. The theme of Horizons packs has always been Mods no one uses type deal to get people using and learning new stuff. We really shouldn't be trying to get the same old stuff added in because we like it. We need to suggest mods that fall into the horizons pack theme. You can always just add in Mek for your self if it means that much to your.
actually it was in one of the last ones they released before having to take it out for that really nasty crash with Mek power cable. That is when they announced they wouldn't be using it. The packs were FTB Infinity Lite 1.10 and FTB Horizons: Daybreaker.How many FTB packs have Mekanism.
Well, when it's running it's fine, but I've had multiple crashes and freezes just playing normally. Although, I do have a junky laptop, so that's probably one cause. : /Anyone else notice how smooth it was running?
The setting I play with are off on shadows, Vbos off, Vsync off, Clouds off, and 6 ram. I leave fancy graphic on cause I like it but you could cut those off.Well, when it's running it's fine, but I've had multiple crashes and freezes just playing normally. Although, I do have a junky laptop, so that's probably one cause. : /Anyone else notice how smooth it was running?
Wasn't it also in Hermitpack?actually it was in one of the last ones they released before having to take it out for that really nasty crash with Mek power cable. That is when they announced they wouldn't be using it. The packs were FTB Infinity Lite 1.10 and FTB Horizons: Daybreaker.
Actually Additions and Extra Utilities have quarries? You confuzzle me sir, AA has the Vertical digger and the Ender Quarry got removed(RIP).Perhaps I'm an idiot and missing something, but the pack appears to lack any sort of quarry, correct? I know there are void miners, but there are a lot of things that they won't generate, and I don't really want to have to do a lot of manual mining mid to late game. I realize I could theoretically making a mining machine using Funky Locomotion, but it would be much more complex without something like mining wells, and with no way to create new dimensions, I don't really want to unleash a world eater in the overworld.
If I'm missing something, please let me know. If not, I'd love some recommendations for some sort of quarry I can add (extra utilities and rftools are the obvious suggestions, but I was hoping there were other alternatives. I'd have done buildcraft but it's not out yet.)
Edit: Hmm...I forgot about Actually Additions...maybe I'll add that.
I just added it myself, but would definitely like to see it be official.Suggestion for a mod addition, https://mods.curse.com/mc-mods/minecraft/238747-mod-name-tooltip
Not having the mod name on items is a tad of a annoyance.
Seems like a great pack.
Yes, but those (with the default configs) won't generate most of the Silent's Gems ores or Dark ore. But like I said, I changed my configs so that the Void Ore Miner will generate them at half the rarity of diamond, and the nether ores only from tier 3 up, and the end ores only from tier 5 and up.ET should still have the ore miner. ALso LAser base spawns ore from Industrial Foregoing. Also don't forget there are new Watering cans from Thermal Cal that look pretty fun just fyi. And make sure to check out Simple Storage Network.![]()
Arboreal extractor into a fractionating still that loops into a steam dynamo. If I had a compression dynamo, the tree oil could burn there too. Saw the spotlight of this setup with Mischief of Mice, its got potential for early game power; add a drawer to catch your additional rosin, and boom, renewable power from a tree and water.Hey all joking aside on mods that should be in what is everyone doing for starting power.
Right now I am using steam Dynamo but i was thinking about trying coin power. Anything that makes steam in the pack? I miss my steam Boiler..roflArboreal extractor into a fractionating still that loops into a steam dynamo. If I had a compression dynamo, the tree oil could burn there too. Saw the spotlight of this setup with Mischief of Mice, its got potential for early game power; add a drawer to catch your additional rosin, and boom, renewable power from a tree and water.
Opinionatedly; I added Nature's compass and Prefab to my own client. Finding a good 'config' of lost cities either leaves them too common or too large for my own personal taste. Any specific ways others have set it up?
I thought the heads were from a mod...never even thought about it being Halloween. Duh...I thought it was a Minecraft Halloween thing from Mojang. They were spawning in the overworld with heads on. Also heads up, cause i know no one dare use it, but if you make a flint machete in a crafting table it will give you a random gemmed machete. Fyi.