I wanted to get this up before going to work today but saddly the time shift here in the US messed with my whole plan. But I figured I'd at least get this basics down and then add screen shots when I get home.
So some of you might already know this but I figured I would share for those that do not know.
Something that has been around for awhile now (at least since 1.6) is that a hopper pointing at an invtory across a chunk boundary will chunk load that invtory's chunk. You can if you needed say 4 chunks loaded go to where they meet up and place 4 hoppers so that each is pointing to another across the chunk line and they will keep all 4 chunks loaded.
I have played with this a little bit and it seems fairly fool proof once setup. This might be a bug or an unintended side effect of hopper code. So this might get patched away and depending on your point of view this my be cheating.
But there you go. As stated I'll add a few screeen shots later tonight for those that need that sort of thing.
So some of you might already know this but I figured I would share for those that do not know.
Something that has been around for awhile now (at least since 1.6) is that a hopper pointing at an invtory across a chunk boundary will chunk load that invtory's chunk. You can if you needed say 4 chunks loaded go to where they meet up and place 4 hoppers so that each is pointing to another across the chunk line and they will keep all 4 chunks loaded.
I have played with this a little bit and it seems fairly fool proof once setup. This might be a bug or an unintended side effect of hopper code. So this might get patched away and depending on your point of view this my be cheating.
But there you go. As stated I'll add a few screeen shots later tonight for those that need that sort of thing.