Sup guys, i need help with automated sugar cane farm, it seems harvester and planter does not work well with sugar cane... any tips ? Except for vanilla farm with pistons and sand
MFR Harvester with agricraft-planted sugar works fine.Sup guys, i need help with automated sugar cane farm, it seems harvester and planter does not work well with sugar cane... any tips ? Except for vanilla farm with pistons and sand
i'll test here, what about the planter?MFR Harvester with agricraft-planted sugar works fine.
how do i transform sugar cane into seeds?MFR Harvester with agricraft-planted sugar works fine.
You have to breed it. Its a first-tier breeding though, it'll take you 10 seconds to get the seed you want, especially if you have a watering can.how do i transform sugar cane into seeds?
You won't need a planter because the harvester won't "break" your plant. Nothing needs replanting.i'll test here, what about the planter?
Are you guys talking about agricraft Crops right? So i'll make a place for it and try something, never used the mod before
how this machine works? should i put in the water like MFR planteR?also ender io farm works on normal sugar canes
I'm not sure what difficulty level/configs we're working with in agricraft in this pack, but getting 10x3 in any given crop takes around 5-10 minutes if you're bonemealing your good crops, water-canning the double-crops, your crop analyzer thing is within reach, and you take advantage of the fact that (unlike ic2) the majority of numerical mutations are positive.The MFR harvester does work with sugar cane. Planter doesn't though.
Just plant the cane in the harvesters radius and it should collect the growths on top.
However the Agricraft method while a bit tedious is possibly the only viable way to produce for the IE biofuel. Getting 10×3 crops is quite time intensive even with a watering can.
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Hard, but the config for Agricraft should be default.
5-10 mins placeing cropsticks, seeds and watering them is too long for me. Depends on the crop maybe?
All I can say is that the only thing more boring is watching grass grow.
Also since when could you bonemeal Agricraft crops? Also if say you where to get at least one of each Agricraft Botania crop to 10×3, that 5-10 mins becomes 80-160 mins of stareing and replanting crops.
Of course; in this case it's just one sugar cane crop. But Agricraft is time consuming.
Im waiting for Gendustry to add compatability or a separate mod to at least get the mutations. A 10×3 seed machine would probably be a bit much.
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No argument from me on boringness. Honestly I only 10x3 a few crops now that I know I want a constant harvest of. Sugarcane primarily for my reaction dynamos. Earlier in the game I might do hemp or cotton or something that produces string. Maybe a bit of cinderpearl.Hard, but the config for Agricraft should be default.
5-10 mins placeing cropsticks, seeds and watering them is too long for me. Depends on the crop maybe?
All I can say is that the only thing more boring is watching grass grow.
Also since when could you bonemeal Agricraft crops? Also if say you where to get at least one of each Agricraft Botania crop to 10×3, that 5-10 mins becomes 80-160 mins of stareing and replanting crops.
Of course; in this case it's just one sugar cane crop. But Agricraft is time consuming.
Im waiting for Gendustry to add compatability or a separate mod to at least get the mutations. A 10×3 seed machine would probably be a bit much.
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That makes sense. You need to use watering can (or other growth-ticking mechanism) to speed that up. The wait is probably around 3-5 seconds on average to produce a child plant.There used to be a config option to disable the use of bonemeal. Now it's just the ability to use bonemeal on crossed sticks for mutation.
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