Request Help with automated sugar cane FTB Infinity Evolved

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diehard586

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Jul 29, 2019
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Sup guys, i need help with automated sugar cane farm, it seems harvester and planter does not work well with sugar cane... any tips ? Except for vanilla farm with pistons and sand
 

RealKC

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Dec 6, 2015
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The growing-machine-thingy(I can't remember it's name) from TE would also work, but that'd be more tedious(IMO). Do what @Pyure said. Also what was the problem the planter had wwith sugarcane?

Edit: you ninja. I believe that breeding is the only way
 

diehard586

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Jul 29, 2019
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Are you guys talking about agricraft Crops right? So i'll make a place for it and try something, never used the mod before :D
 

Pyure

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Aug 14, 2013
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Are you guys talking about agricraft Crops right? So i'll make a place for it and try something, never used the mod before :D

Its like an easy and friendly version of IC2 crops if you've encountered those, with a lot of neat toys surrounding it.

The big plus side with your sugarcane farm is that if you bother to upgrade your seeds (not necessary), you'll get considerably more yield per plant, and faster plant growth overall.

I don't even bother with any sort of sprinklers or lamps of growth or anything; a small farm of 10/10/10 plants is sufficient. Its even harvested by the MFR harvester which gets all its power from the lowest-tier RF solar panel.
 

diehard586

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Jul 29, 2019
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u.U never mind... i'm too noob for this, just made an bud-switch farm from vanilla with ender chest... working fine hahaha xP
 

Predatorkillol

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Jul 29, 2019
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you can use regular sugarcane with mfr, however, you will not need a planter it will automatically harvest any extra levels of sugarcane with the harvester alone
 
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Adonis0

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Jul 29, 2019
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pretty sure you can get sugar cane seeds from long grass, but I would echo the prior comments, agricraft is interesting to get into
 

Azzanine

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Jul 29, 2019
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The MFR harvester does work with sugar cane. Planter doesn't though.
Just plant the cane in the harvesters radius and it should collect the growths on top.
However the Agricraft method while a bit tedious is possibly the only viable way to produce for the IE biofuel. Getting 10×3 crops is quite time intensive even with a watering can.

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Pyure

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Aug 14, 2013
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The MFR harvester does work with sugar cane. Planter doesn't though.
Just plant the cane in the harvesters radius and it should collect the growths on top.
However the Agricraft method while a bit tedious is possibly the only viable way to produce for the IE biofuel. Getting 10×3 crops is quite time intensive even with a watering can.

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I'm not sure what difficulty level/configs we're working with in agricraft in this pack, but getting 10x3 in any given crop takes around 5-10 minutes if you're bonemealing your good crops, water-canning the double-crops, your crop analyzer thing is within reach, and you take advantage of the fact that (unlike ic2) the majority of numerical mutations are positive.
 
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Azzanine

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Jul 29, 2019
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Hard, but the config for Agricraft should be default.
5-10 mins placeing cropsticks, seeds and watering them is too long for me. Depends on the crop maybe?
All I can say is that the only thing more boring is watching grass grow.
Also since when could you bonemeal Agricraft crops? Also if say you where to get at least one of each Agricraft Botania crop to 10×3, that 5-10 mins becomes 80-160 mins of stareing and replanting crops.
Of course; in this case it's just one sugar cane crop. But Agricraft is time consuming.
Im waiting for Gendustry to add compatability or a separate mod to at least get the mutations. A 10×3 seed machine would probably be a bit much.

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Dentvar

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Jul 29, 2019
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Hard, but the config for Agricraft should be default.
5-10 mins placeing cropsticks, seeds and watering them is too long for me. Depends on the crop maybe?
All I can say is that the only thing more boring is watching grass grow.
Also since when could you bonemeal Agricraft crops? Also if say you where to get at least one of each Agricraft Botania crop to 10×3, that 5-10 mins becomes 80-160 mins of stareing and replanting crops.
Of course; in this case it's just one sugar cane crop. But Agricraft is time consuming.
Im waiting for Gendustry to add compatability or a separate mod to at least get the mutations. A 10×3 seed machine would probably be a bit much.

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You can use the Watercan on the crops. Per crop it took me 5-10 minutes to get a 10/10/10. Now I have all vanilla flowers+Witchery+Botania Flowers + the blazepowder flower(cant remember the name) at 10/10/10.
Took me a day or so of watching a TV show and mind afk watercanning.
Was booring idd. but at least I wont ever run into trouble again.
I also have setup a 7x7 wheat and a 7x7 Sugar farm with 1 Harvester each, and it gives more then enough for a 25/7 Disel generator working.
(FTB Inifnity Evolved Expert)

So I like agricraft :)

and @diehard586 . You are not too noob for this stuff. This is one of the most easy setups you can get, I assume you play Infinity evolved on normal mode, so you should realy try to learn about this "basic" stuff or you will strugel once you get to higher tier mods. At the end, thats the fun abour minecraft... learn.
 

Pyure

Not Totally Useless
Aug 14, 2013
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Hard, but the config for Agricraft should be default.
5-10 mins placeing cropsticks, seeds and watering them is too long for me. Depends on the crop maybe?
All I can say is that the only thing more boring is watching grass grow.
Also since when could you bonemeal Agricraft crops? Also if say you where to get at least one of each Agricraft Botania crop to 10×3, that 5-10 mins becomes 80-160 mins of stareing and replanting crops.
Of course; in this case it's just one sugar cane crop. But Agricraft is time consuming.
Im waiting for Gendustry to add compatability or a separate mod to at least get the mutations. A 10×3 seed machine would probably be a bit much.

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No argument from me on boringness. Honestly I only 10x3 a few crops now that I know I want a constant harvest of. Sugarcane primarily for my reaction dynamos. Earlier in the game I might do hemp or cotton or something that produces string. Maybe a bit of cinderpearl.

But for Botania, I don't even bother upgrading them. I made a phytogenic farming thingy from thermal expansion and just mass-produce a bunch of whatever resource I might need. So before I started on Botania, I made a couple stacks of every petal.

btw: you could bonemeal agricraft crops since at least when the Regrowth pack began. Dunno about earlier. Works for standard bonemeal, doesn't work for "fertilizer" and probably other types. Its critical for speed-upgrading your crops so that you're not waiting for the parent-crops to grow (which you're replanting the best of regularly).
 

Azzanine

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Jul 29, 2019
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There used to be a config option to disable the use of bonemeal. Now it's just the ability to use bonemeal on crossed sticks for mutation.

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Pyure

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There used to be a config option to disable the use of bonemeal. Now it's just the ability to use bonemeal on crossed sticks for mutation.

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That makes sense. You need to use watering can (or other growth-ticking mechanism) to speed that up. The wait is probably around 3-5 seconds on average to produce a child plant.