Diligent, Tropical and Valiant were already added by you, that explains it. The other missing ones I added now. Everything should be complete.
Thanks for your AWB scripting, that saves a bunch of time
Just a quickie things I was looking for today... I'll start keeping a list.
- Explicit information about what levels each specific ore/crystal/etc spawns in the world for each pack. (DW20 specifically)
- How mods interact with each other.
- Converting EU/MJ/Steam/Charge from one to another. Pack specific
- Ore processing output comparision.
- How to transfer between different transport systems. Such as Pipes to Tubes to Applied Energistics.
- Information on tree breeding. How to set it up, spoilers of trees, how to get pure trees vs. hybrid trees.
EDIT - Important note, this is all my opinion although I'm going to add it to my to-do list. Those who hold more authority than I may feel free to disagree... but it still sounds good
- Shouldn't be too difficult to include on mod pack pages... just note that some ores are configurable so YMMV on some SMP servers.
- Argh, sublist! First item shouldn't need to be pack specific, as most of the time I don't think it gets touched in the config (disclaimer: I tend to be wrong about that) but we can definately put it on the mod pack page otherwise we probably should setup an article comparing the different "power" output/conversions. Lots of fun math. Second item shouldn't need it's own page, we can probably do a comparison on each machine's page but if it gets too large it probably would get it's own article as well. Final item is information that should be included on the articles for those systems (I'll go back and take a look).
- That sounds like a MilConDoin and Exedra thing. I'll let them answer it .
How to write a Mystcraft age without instability would be a guide that I'd love to take a look at. The getting started guide touches on it, but it doesn't mention any specifics, such as avoid Dense Ores.
A guide on how to find free item ids would be much appreciated as well.
Hell Yeas!!!! I'm a source? wuahahaha!!!!! (Damn, missed it by 6.... Need to come up with more ideas.... )
Yep, that was exactly what I am looking for... (except I don't see a couple mods, but it is a VERY GREAT start....) What would be nice is if we could link to the data tables into the wiki, that way only the source document needs to change and all the pages will auto update. Also would be nice if the owner of the document did not have it in the trash?
I agree with this... Not in a here are examples, but this is an explanation of how the age writing mechanics work.How to write a Mystcraft age without instability would be a guide that I'd love to take a look at. The getting started guide touches on it, but it doesn't mention any specifics, such as avoid Dense Ores.
Damn that sucks... THAT would be nice information to have found on the wiki.... So all the trees I've been breeding don't show the right attributes in the treealizer?Since I've read on multiple occasions somewhere, that the Treealyzer doesn't really show the correct internal values of the trees, I've shelved the idea of listing all the juicy info for the moment.
I thought someone addressed this already. (Check the issues wiki page)We need more data on gregtech, It makes me annoyed when i cant find information,
Such as when i looked for information on weather or not i could re-cool helium cells,
, Or what the best kind of cooling cell is, (KaK or Helium)
Well i didn't see it brought up,
But that table is outdated, and yes I can run a bot to update it, but there's this extension that will make it far simpler: http://www.mediawiki.org/wiki/Extension:External_Data. I recommend building a new database (or table) from scratch.Data Import from Spreadsheet - I have a feeling Jinbobo may have a script for this .
Placeholders - We use them with the intent of filling in information later... usually . I think we're supposed to actually avoid using them so as to avoid cluttering the wiki with unused stubs/blank pages.
I've actually had someone submit an article about that recently eager to see if it would get accepted when the wiki opens up, I believe that part of redpower would be built quickly by the community. Still added that to the work list though.A more detailed explanation of exactly what each component of redpower logic does. (For those of us who are not that smart. I just an engineer)
I agree with this... Not in a here are examples, but this is an explanation of how the age writing mechanics work.
um.... ok. (I did not understand any of that page...) Can you use it to pull from Google spreadsheets, or does it need to be formatted a specific way? (I'll host the doc/database/spreadsheet on google/somewhere else either way, just let me know and I'll start in on it.)
Actually the only stuff we have in atm is the start of the Getting Started guide and a handful of blocks. If you want to c ontribute sign up for an account on the wiki... you cant create new articles but I think we can coordinate something so you can submit conyent and one of us can post it as well as make sure you get credit.i'm pretty much an expert on IC2, But i think the wiki is already done in that area