Ceramics: Gotten far too much love
Previously made ceramics are now broke, as was foretold some months ago
Firing:
(Not new: DRY a sculpture using wool, or by leaving it alone for a while. Make it WET with a bucket of water)
A DRY sculpture can be BISQUED using a furnace heater.
A BISQUED sculpture can be GLAZED.
A GLAZED sculpture can be HIGHFIRED using a furnace heater. This takes much longer, you'll want to speed it up by wrapping it in multiple furnace heaters. Pieces that extend outside the 1m^3 have more surface area available for heaters.
Sculpting Tool Changes:
New mold tool; right click a fired piece w/ necessary materials in your inventory to get a wet copy of it
Rotation is much nicer
Selection tool is gone; it uses subblock selection
Removal tool is gone; use your fist. If the sculpture is wet, it'll break only the lump you're hitting. (Sneak-break to break the entire sculpture.)
Rotation tool split into global rotation & local rotation
Reset tool will remove rotation (like before), or with shift-click reset position & size
The tools can now be stacked up to 4. Using a stacked tool may boost the effect.
Clicking on a clay lump with a ball of clay will create a new clay lump with the same size & rotation, placed on the side that you clicked on. (Unless it'd go out of bounds)
Wet sculptures can be crafted together to merge them into a single sculpture. (But there is a 32 claylump limit)
Sculptures now have (mostly) proper collision boxes
Glazing:
Glaze buckets have 32 uses; right click on a BISQUED lump to apply it.
Each glaze is made using one of the glaze bases.
The first glaze base is the common base; there is a hierarchy of more advanced bases
There is a special glaze base, the mimicry base. If you craft it with a block, the glaze will use the block's texture.