Just so everyone knows, I haven't stopped working on this pack. While I had took a small 3-4 day break, I'm back in the saddle with a few new features. For one, I am assembling the recipes of the tools and weapons that players will use. I'll put more info on this tomorrow hopefully in the form of a few images. I also am planning to add world-gen ruins that is necessary to explore to obtain one's first pieces of flint so that they may craft their first flint shovel. (Which is used to get gravel) Additionally, getting access to wood does not mean you get access to a crafting table, that comes after you obtain metal. Once you get a flint Axe you can break logs which can then be crafted with an axe for a plank or two. Planks are useful for a variety of wooden items such as shields, doors or Plank Armor. Other types of early game armors include Hide Armor (made from Cow Hide, Sheep's Fleece, Pigskin, Wolf Pelt, Ocelot Pelt etc) and Ancient Armor which is only found in ruins. Speaking of hides, all animals get their own. Both Cow Hide and Pigskin are used for leather, Sheep's Fleece is used for Wool and warmth and Wolf and Ocelot Pelts are used for warmth and trading with Villagers (if I can find a way to edit default trade options)
Now for my completley inconsiderate and improbable current mod wishlist:
Now for my completley inconsiderate and improbable current mod wishlist:
- Mod to edit default Villager trades
- Mod to edit what you can break with what (not sure if tinker's tweaks does this for non-pick breaking)