Gunpowder

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danidas

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Jul 29, 2019
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Personally the way I plan on going for gun powder is the method I posted earlier and collecting tons of cracked sand and suffer. While working on a minefactory mob farm to supply the rest of my needs while avoiding soul shard until more is known about the update.
 

twisto51

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Jul 29, 2019
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If you have Twilight Forest and Soul shards it is easy---too easy---to make a T5 Witch Soul shard. Is the anvil combining intentional or an exploit? I really should pull the 18k glass bottles out of my AE system.
 

danidas

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Jul 29, 2019
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I do believe that is not intended and is being fixed.

That is correct, any use of the anvil beyond repairing/renaming items and adding book enchants to normal non-electric gear is considered a exploit. Basically when the avail was added most of the mod devs failed to account for it fully with their mods opening the door to a lot of silliness.
 

Saice

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Jul 29, 2019
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If you have Twilight Forest and Soul shards it is easy---too easy---to make a T5 Witch Soul shard. Is the anvil combining intentional or an exploit? I really should pull the 18k glass bottles out of my AE system.

From what I have been told it was added by the dev as a sort of stopgap measure. I personally don't like ti and think it might have been miscoded. After all a shard with 1 soul in it should not add 200 souls to the shard it is combined with. That is just bad math in my book.
 

EternalDensity

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Jul 29, 2019
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Maybe not very bad for iridium, but if you make bullets, it kinda stupid...
And main issue is not redstone, it's coal, isn't it? Coal is valuable. Coal is diamonds, carbon plates and so on...
How is coal diamonds? I thought it was only industrial diamonds, which seem to have fairly limited use. Or am I missing something important? (Anyhow, my fortune pick gives me plenty of diamonds and skeleton spawners in the nether give me plenty of coal for carbon plates :D
 

Poppycocks

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Jul 29, 2019
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How is coal diamonds? I thought it was only industrial diamonds, which seem to have fairly limited use. Or am I missing something important? (Anyhow, my fortune pick gives me plenty of diamonds and skeleton spawners in the nether give me plenty of coal for carbon plates :D
Check out the recipe, it now gives you diamonds instead of industrial diamonds.

So...I won't be able to remake my drill that goes thru cobble with blinding speed? Poo.
Advanced drills are still book-enchantable. Same is true for all items from the gravisuite mod. Adv. jetpack, Adv. nano, Gravi chest plate......
 

Bagman817

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Jul 29, 2019
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afaik industrial diamonds have always been able to be converted directly to diamonds just by dropping them into the crafting grid.
Wow, learned 2 things today, the redstone/coal dust=gunpowder recipe, and the Industrial Diamond conversion, thanks guys!

And @ Poppycock: in the current version of Ultimate, I'm getting Industrial Diamonds from the Coal Dust/Coal Chunk recipe. Which is strange, when I was playing Mindcrack, before migrating my world to Ultimate, they were regular diamonds, as you say. Not knowing about the 'just drop them into a crafting grid' trick, I had to add the transmutation to the Forge Lexicon, lol.
 

PonyKuu

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Jul 29, 2019
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Maybe Greg changed them back to Industrial diamonds... DW20 pack also had direct coalchunk -> Diamond compression.
Also you need compressor to make storage blocks... That was very FFFFUUUUUUUU of me....
 

joel42

New Member
Jul 29, 2019
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Not correct. Austere's will mutate anywhere, and in fact their preferred biome is desert. One of the two bees required to mutate to Austere can itself only be mutated in the Nether.

Also, Austere bees will not make gunpowder unless they're in an arid/dry biome like desert or savanna. Batty and Creeper bees will make gunpowder anywhere, but Austere is significantly faster.
Although it is true that Austere will only make the gunpowder producing combs in a desert/arid biome, they do have to be mutated in the nether. I have done this myself. If you look in a master apiarists database, it will show the percent chance of a mutation as being 0% if you are in the overworld. It will only be possible in the Nether.
 

joel42

New Member
Jul 29, 2019
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y

You are absolutely, positively, 100% wrong.
I'm sorry, but you kind of have no proof... I invite anyone to spawn in a master apiarists database, or use a normal one, and see that the mutation chance is 0% when in the overworld. You currently have no proof, and I do, so until you show me a video of you breeding an Austere in the overworld, I think we can see that I am correct.
 

DoctorOr

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Jul 29, 2019
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I'm sorry, but you kind of have no proof...

Because, frankly, I don't give a damn what you believe. This is neither a debate nor an attempt to win you over. Facts are facts, and I've mutated austere bees several times, and know where they work. I don't give a care what the database says, because I know how it actually works in versions up to and including the last release for 1.4.7.
 

joel42

New Member
Jul 29, 2019
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I think your incorrect. I tested mutating Austere bees on the overworld for quite a while, with almost every possible way to boost mutation chance. I then learned from a Generikb video that you can only breed Austere bees in the Nether, I went and tried it, and now have an Austere farm pumping out gunpowder for the diamond dust from my diamond bees (can't remember they're official name off the top of my head). What the apiarists guide says, goes, no matter how many times you've attempted to mutate the bees.[DOUBLEPOST=1365865141][/DOUBLEPOST]
Because, frankly, I don't give a damn what you believe. This is neither a debate nor an attempt to win you over. Facts are facts, and I've mutated austere bees several times, and know where they work. I don't give a care what the database says, because I know how it actually works in versions up to and including the last release for 1.4.7.
Also, I really hope your talking about not using any temperature modifying devices like an alveary heater, becuase those can be used to create Austere bees. I've only been talking about a natural mutation.
 

DoctorOr

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Jul 29, 2019
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I can guarantee I've mutated austere in a vanilla desert biome using an apiary and nothing more than three soul frames - and the frames are a maybe, most base forestry breeds I didn't bother.

In this current game, I've never made a thermionic fabricator, much less alveary heaters.

In my prior game I'm fairly certain I used the same setup in a vanilla extreme hills (with Both_2 tolerance) but wont swear I didn't travel to a desert. I do know that I got 100% of the breeds available at the time other than dyes without ever making a mutator, and frankly don't see the point of them.

Sinister and Fiendish do require the nether, and one or the other is required for Frugal, but neither Frugal nor Austere require the nether to mutate. Or even a desert.[DOUBLEPOST=1365866863][/DOUBLEPOST]
Also, I really hope your talking about not using any temperature modifying devices like an alveary heater, becuase those can be used to create Austere bees. I've only been talking about a natural mutation.

Btw, if you were correct here (you're not) then it wouldn't be a biome restriction. Fiendish will not mutate outside of the nether no matter how many heaters you use.