Then there's Power Converters. Oh how I love this thing. It's balanced around the often-hated 5:2 IC2:BC power ratio which gets hate because IC2 power scales a lot faster than BC power. There's an excellent example of this that works well for you in Ultimate: if you produce a Fuel Cell from oil and place it in a Diesel Generator from GregTech, you get 387 000 EU @ 12EU/t for your trouble. Place this same cell in a Combustion Engine and you get 600 000MJ @ 6MJ/t. This is all well and good... until you realise that 600 000MJ converts to 1 461 000 EU @ 14.61EU/t with an Energy Bridge. This also means that the portable Redstone Energy Cell is worth roughly 2.5 MFEs as it happens to be able to store 600 000MJ. Why yes I'd love to have a portable superbattery that makes my MFE look like complete ass, thanks Power Converters! This is before you even touch a tesseract and this is also with crippled lava power.
I have a question. Doesn't this imply a power loop from choked electrical engines? If you can get the efficiency at >5:2 the power bridge will be power positive? Seems that it starts at 6:2, so two iron tubes means you'll generate 2MJ/t for 4 eu/t, the converter will turn that output into 10eu/t from the numbers you posted.
Then there's Applied Energistics. The automation potential enabled by this mod is utterly phenomenal, it makes RedPower look pathetic and that's a very significant triumph on AlgorithmX2's part. It's not just powerful, it's relatively easy to set up, too. I already have a setup that allows me to flawlessly process the entire input of a quarry with no bottlenecks, and all I had to do was hook my AE system to an Industrial Grinder and an Induction Furnace. Magic. You can of course further refine that process too. What that means is that, on servers especially, you can AFK mine overnight, have a good night's sleep and come back the next day to a fully processed and ready to use set of fresh materials. I have already done this several days in a row. The power of this cannot be underestimated. Better yet, with GregTech it's also perfectly possible using AE to autorefine fusion fuel from water with absolutely no effort required. Automation is GT's worst nightmare for maintaining a sense of difficulty - everything he's time-gated can be done by a smartass computer whilst you're doing something you enjoy more. Based on firsthand experience it's also incredibly satisfying watching a quarry mine and refine itself.
My lolsetup:
- A level emitter on copper to an IC2 splitter cable. Emits while copper ingots are above a certain threshold. Set to taste.
- An import bus on the top of a centrifuge powered through that splitter cable.
- An endertank in output mode below the centrifuge.
So in short, the presence of Applied Energistics and Power Converters are such a huge mitigating factor to GregTech's difficulty that they cancel each other out and you're left with a different, yet still not punishing experience that I find thoroughly enjoyable. With that in mind, no I don't feel Ultimate should use Easy Mode by default at all.
I dunno. Greg's balance decisions just don't fit well. For example, hardmode macerator is just useless and out of place in Ultimate.