Gregtech & the omniwrench

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Should greg allow the omniwrench to be used on his machines?


  • Total voters
    156

Jadedcat

New Member
Jul 29, 2019
2,615
4
0
While i know i am not Moasseman i'd like to state that he has a point. Not necessarily with TE (TE is fairly balanced and works like a charm).
MFR and Forestry on the other hand have a somewhat terrible balance when used alongside.
Forestry Farms are a bit expensive but get the job done for you.
MFR Planters and Harvesters are cheap compared to the farms and so are the upgrades. AND you can have a fully automated farm with fertilizer which can be produced and not needs to be mined.
There are some other examples of cross-mod balance which are off (Soul Shards anyone?). The huge main Mods try to balance against each other (also caused by having a developer working on two or more main mods) but many small ones are not equally balanced against a larger pack.




ROFL.. try using the config file Lathanel. You can make MFR and Forestry very very balanced.
 
  • Like
Reactions: Saice

DriftinFool

New Member
Jul 29, 2019
642
0
0
There's no "his bitch" to it. I have a coremod. The nuclear option is on the table and I'm not afraid to tell people to outright pick one or the other should it come down to it, I literally do not care.



Incorrect - the vast majority of modders care about cross-mod balance. We just work with each other to find a common ground and fair solutions. Greg is notable in that he doesn't care. Thing is, he is not a renegade cop, Dirty Harry style, he's just a guy that refuses to cooperate with anyone else.

Oh and btw, new version of OmniTools released. ;)

Lol. Let the games begin. Glad to see another mod author making their mod do what they want it to do. Keep up the great work.
 

Saice

New Member
Jul 29, 2019
4,020
0
1
ROFL.. try using the config file Lathanel. You can make MFR and Forestry very very balanced.

More people need to use configs.

But also more Devs need to make the config files more accessable to the layman. That is where a big stopping point is for some. They look at the configs and its all gibberish to them. Not saying all config files are like that some are vary well commented. But more should be.

What would be really boss if it is even possable is a way to access a config menu for each mod via the launcher or main MC window. But that is just dreaming I am fairly sure that might not be possable.
 

DoctorOr

New Member
Jul 29, 2019
1,735
0
0
More people need to use configs.

But also more Devs need to make the config files more accessable to the layman. That is where a big stopping point is for some. They look at the configs and its all gibberish to them. Not saying all config files are like that some are vary well commented. But more should be.

It doesn't matter. The config files could be written in baby talk with only yes no questions and people still wouldn't bother. That's been shown time and time again

The vast majority of players consider that a block ID conflict after they add a mod to be a bug in the mod itself.
 

atheneftw

New Member
Jul 29, 2019
111
0
0
ROFL.. try using the config file Lathanel. You can make MFR and Forestry very very balanced.
Tbh the MFR config file doesnt have many options at all... you cant even adjust how much energy the machines take. (at least in the 1.4.7 config, idk about the 1.5 one)
forestry on the other hand has a good config
 

Lathanael

New Member
Jul 29, 2019
959
0
0
ROFL.. try using the config file Lathanel. You can make MFR and Forestry very very balanced.
You think i do not know this? I am very aware of what can be done with all those config files.

What i am saying is that by DEFAULT it is not very very balanced. The "normal" user should never need to edit those config files for balancing. Just for avoiding ID conflicts and special case configs he should really need to edit it.
GT for example has oe of the most detailed config file available atm, but it is a total mess and a huge time sink to figure out what options do affect what in-game.

Config files are not the best way for balancing.
 

Jadedcat

New Member
Jul 29, 2019
2,615
4
0
But MFR's 1.5 configs at least are very detailed and easy to navigate. Mods are balanced when played by themselves. To me installing mods together without adjusting the configs is where balance issues are seen. However let's not get off track. This topic is about GT and the omniwrench. I was just swinging in to comment.
 

Saice

New Member
Jul 29, 2019
4,020
0
1
So, gregtech can mess with other mods but other mods can't mess with gregtech?

hey flowerchild, you got competition!

Saddly it is starting to seem thing way.

Though I would not really say its on the level of flowerchild since GT does try and be compatble. Of course its compatble in the way he choses.
 

Grydian2

New Member
Jul 29, 2019
625
0
1
GB
meettomy.site
Maybe there should be a mod that tries to do everything greg does but through MJs and buildcraft... Big multiblock machines that run off a lot of MJs. Like a MJ powered blast furnace, a MJ power multiblock pulversier... Just thinking out loud...
 

natnif36

New Member
Jul 29, 2019
623
0
0
It's called GregTech.

Gregs machines can run off MJs if given the "mj upgrade".
And can run off UE power by default.

One question, can Gregs automatic basic machines, such as the automatic compressor in particular, can they run off UE power? Or is that only the larger machines? Because if they can, then they suddenly become a LOT more useful.
 

Revemohl

New Member
Jul 29, 2019
595
0
0
You think i do not know this? I am very aware of what can be done with all those config files.

What i am saying is that by DEFAULT it is not very very balanced. The "normal" user should never need to edit those config files for balancing. Just for avoiding ID conflicts and special case configs he should really need to edit it.
GT for example has oe of the most detailed config file available atm, but it is a total mess and a huge time sink to figure out what options do affect what in-game.

Config files are not the best way for balancing.
Balancing those mods "by default" that way would make them quite unbalanced, actually -- they're balanced for vanilla, most of the time. It should be your job to get things working the way you want if you have a billion mods installed, which is why config files are an important part of mod packs. Unless you mess up and make MPS crazy good on IC2 energy
Also, yeah, balance isn't only a matter of things being too easy. Being too hard also means something is unbalanced. UP UP UP
 

Bomb Bloke

New Member
Jul 29, 2019
612
0
0
I posit that no one actually cares which mods affect which other mods, and all this is just bitching about something being made harder.

For example, TE's conduits entirely change BuildCraft's power distribution system (making it a lot easier to setup), and the OmniWrench changes IC's wrench system (all but removing it from the game - it's dirt cheap compared to any other option for what it does). Why aren't people in uproar about those? Oh, right. They make the game easier.
 

Grydian2

New Member
Jul 29, 2019
625
0
1
GB
meettomy.site
Dont confuse working better with easier.. Conduits require a ton more effort and even 3 blocks to make! golden conductive pipes are well lol a joke. Dont work they way they are supposed to and dont illicit any loyalty. When a mod works well and functions without bugs is logical and makes sense, people love it.. The omniwrench works really well. Wrenches that dont break and having one tool is pleasing. Its not about hard its about convince. Can I carry 3 or 4 wrenchs/hammers around? yes. Do I want to? NO! People love things not because they are easy but because they work really well and are awesome!
 

RandomMoped

Popular Member
Nov 17, 2012
429
374
108
Somewhere on the internet
I posit that no one actually cares which mods affect which other mods, and all this is just bitching about something being made harder.

For example, TE's conduits entirely change BuildCraft's power distribution system (making it a lot easier to setup), and the OmniWrench changes IC's wrench system (all but removing it from the game - it's dirt cheap compared to any other option for what it does). Why aren't people in uproar about those? Oh, right. They make the game easier.


I dunno, I'm pretty happy that we don't have EE2 anymore seeing as you pretty much didn't have to play pretty much once you got some good EMC generation.
 

egor66

New Member
Jul 29, 2019
1,235
0
0
If you're going to complain about MFR missing features, don't base your complaint on a version that's 3 months and 650 builds old ;)
Very true the 1.5.2 is some nice work & again a mod that does what its meant too wow unheard of, btw PC only really started with your mods in 1.5+ & finding all easy to use & understand your using logic in your mods to make them an easy learning curve, the only one thats hard to understand is rednet & even that is set out in a way to make it fairly easy if you have any RP logic understanding, great work on all your mods (aint ever used power converters) but rednet is outstanding, even with my limited knowhow I can come up with interesting builds, just putting that out there.
 

Bomb Bloke

New Member
Jul 29, 2019
612
0
0
golden conductive pipes are well lol a joke. Dont work they way they are supposed to and dont illicit any loyalty.
Sez you. I still see them as superior for short piping runs, and haven't had any problems with them. I find it maddening that whenever anyone does have problems with them the answer around here is "lol use conduits", but I do admit there's some balance there. Even if everyone chooses to ignore it in favour of what doesn't hurt their heads so much.

So I say unto you, don't confuse "easier" with "working better".

But here what I'm seeing boils down to a whole lot of bitching about the OmniWrench being disabled. No, it's nothing to do with any of the other wrenches, just that one - the "skip all the others, just build this once then forget the whole system" wrench.

I agree that people should play the game in whatever way they find fun (everyone has their limit when it comes to how much work they want to do before they get their rewards, and that varies from player to player). I agree that if Greg doesn't want people subverting the wrench system, he should still leave in a config file so that they still have a choice whether to do so. I don't agree that Greg has any reason to like the OmniWrench.

And, for what it's worth, I carry one.