That wouldn't make sense if you wanted vanilla iron ingots. Industrial blast furnace with Iron Ore outputs refined iron.
and? convert them to iron.
That wouldn't make sense if you wanted vanilla iron ingots. Industrial blast furnace with Iron Ore outputs refined iron.
I'm not really sure if converting quicksilver into extra gold dust is really worth it.
A fully faced grinder integrated into an ME network is one of my favourite looking things in the game, it's also pretty good on resource processing and can be full automated, what's not to like
You can pump water into an industrial grinder however there is no indication in the GUI that any water is present. Simply drop your ores in and off it goes (pumped water into left side using liquiducts).
from my testing in ultimate rotary macerators have a significantly lower top speed than standard macerators considering GT stack size limits. They both suck insane amounts of power at that point though. If EU is a non-concern and you simply want speed in a single machine standard maceration is the way to go.
With 12 upgrades rotary macerators were taking several times as long as a standard macerator for me. The standard macerators seem to scale better. And yeah, both would be faster than a single redstone engine (or gate) could withdraw.... what?
Rotary Macerators grind up ores faster than my gates can pull them out. I could cook a turkey in the time it takes a normal macerator to grind a stack of coal.
... what?
Rotary Macerators grind up ores faster than my gates can pull them out. I could cook a turkey in the time it takes a normal macerator to grind a stack of coal.
The batman thanks you for making such an awesome setup availableConspicuous Consumption
Rotaries should only need 3-4 instead of 13 to reach an item per tick since they start off at .6 seconds per operation at 7500 RPM.
Unless they modified the default overclocker each overclocker reduces the operation time to 70% of what it previously was. So 3 of them should bring the speed to just over 1 tick.I think they scale using a different system.
Unless they modified the default overclocker each overclocker reduces the operation time to 70% of what it previously was. So 3 of them should bring the speed to just over 1 tick.
A fully heated rotary macerator is the same as 10 overclockers in a regular macerator so it stands to reason you would only need 3 more to reach the peak just like a macerator.
E: Actually just read through the config I'll adjust the numbers in a second.
EE: Actually screw the poor documentation on that. So freaking dumb.
Yeah after my own testing I said screw it and doubled the top speed increase to 1000 and upped the accel rate while lowering the power increase.I agree that by the math they should be, which is why I was surprised to find that in practice they are not. In practice adding even a full 16 overclockers I get down to only 25 seconds to process a full stack. Macerators, which need an energy storage upgrade and thus only get 12 overclockers can do a full stack in 20 seconds. I think it is because the rotary macerators do not increase speed directly with overclockers, but rather increase the max speed, which has worse scaling than a direct speed reduction.
Personally I use slightly overclocked rotary macerators for the main processing, and only use a highly overclocked standard macerator for the on-demand stuff as part of auto-crafting.