True but there aren't many mods that add tools you can get right after punching down your first tree. Also, just as every other mod it assumes the person who made the modpack had at least half a brain to not combine things that are never meant to be combinedwith addition of tools by other mods, there is not much point in using vanilla ones. further nerf make them even more useless.
its like punching a concrete: you feel like you`re punching something, and it kinda has a feel to it, but you`re actually doing nothing.
What was the first machine you built before GT changed macerator recipe? Ore doubling had become so common place and the machines were so cheap that no one even thought twice about it. Basically you pretty much just ignored the feature entirely as you never spent a meaningful amount of time without a way to double your ore output.But a lot of things in Gregtech seem like large jumps. I've always believe that in games, you should have many upgrades. For example, the Quarts Grindstone and the Macerator are marvelous. One can do all the work the other does, but there is still a reason to get the other. They both have their values in the game.
With GT you have several parallel paths to take in the "beginning" and all have valid reasons to take. Plate bender, macerator, extractor/centrifuge, assembly machine and wire machine all allow for producing more with less. Depending on what you lack you could pick any of these to build first. Previously going with macerator was not even a question.
Then again if you'd explore around a bit you'd find enough steel for early-game tools from random chests. In a way GT promotes exploring the world.I feel that it would be awesome to have some earlier-game transitions through things. For example, instead of having the electric tools require steel, we could keep those and make weaker ones that can be made with earlier-game resources.
Also there is a bronze jackhammer for chewing through stone before acquiring steel
I'm playing on my custom modpack that has about 100 different mods and I'm updating everything to their latest versions at least 1-2x per week. I've yet to see a single crash caused by GT since the 1.4-something version that FTB "stable" packs use.But Gregtech in general has crashes, lots of nerfs and lots of changes to problems that could be solved better.
Nerfs in general aren't bad. People often don't realize making things harder almost never remove options but add them. E.g picking the first processing machine to build as i described earlier.
As for problems that could be solved better, care to elaborate?
Compare FTB with Technic to understand what I meant putting modders before players.Sorry but I have never heard Slow or any FTB staff state that modders are held in higher regard than the players that the pack & the original challenge maps were aimed
Modders aren't required to cater to every need players raise. Remember the upcry about EE2 vs EE3? GT is exactly the same.i could write a decent sized post concerning config`s and how servers work with them, but i`ll just say this:
One simply does not, find a server with altered configs.