Gregtech Appreciation Thread

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Oatmonster

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Jul 29, 2019
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50% of this forum seems to be hate about Gregtech, so I decided I would create a little thread to outline the things that I like about that under appreciated mod.

First of all, I have to say that the industrial grinder is one of my favorite things in any mod. It makes lots of pretty dust for me to collect and I get an actual sense of internet-accomplishment when I build a fully loaded one.

This kind of leads into what I wanted to talk about next; many people seem to find Gregtech hardmode recipes, well, hard. While I understand that some of the changes made by Gregtech to other mods may be frustrating, the majority of the mid level machines included in the pack are not too labor or resource intensive. I haven't ventured too far into the chrome and iridium heavy far end game, such as the new fusion reactor, but I feel like the mod has a very comfortable progression curve that I like.

This brings me to my next typing point. Just to make some comparisons, I'm going to take a fairly standard mod, Thermal Expansion, and compare it to Gregtech. Note that they could both be considered addons. Thermal expansion is generally very liked, and personally, the pulverizer is my favorite way to start ore doubling in a new world. The big style difference that I see between Thermal Expansion and Gregtech is the progression curve. In Thermal Expansion, really, the most difficult thing to build that is added to the mod would be a tesseract or redstone energy cell. The base components in Thermal Expansion are all fairly basic but you can do tons of things with them. In Gregtech, however, individual items are often far from basic. The industrial grinder, that I lovingly mentioned before, requires many different machines in its construction and is even a multiblock structure. Now, the function of the industrial grinder is not very far from that of the Pulverizer. They both turn ores into dust and they both give byproducts. The industrial grinder, however, rewards you a little more when you treat it right. If you have the infrastructure to support the industrial grinder, it can be much more powerful than the pulverizer.

This is when I'd like to touch on the types of addon that Gregtech is. Gregtech stacks a lot, and I mean a lot of technology to industrialcraft 2 that far surpasses the original mod's capabilities. While doing this, it also restructures the existing technology curve to make the transition between IC2 and GT smoother. Thermal Expansion, on the other hand, adds a swath of new machinery to Buildcraft that is of similar levels and complexity, and thus no restructuring is required.

Now that that dense bit of rant is out of the way, I'd just like to list off some of the things that I like about Gregtech.

Gregtech seems to do a pretty good job of linking mods in the Feed The Beast pack together. For example, the magic energy converter is a nice bit for Thaumcraft, adding a way to get dull shards while generating EU to boot. Also, The Pneumatic Generator Upgrade that lets machines run off MJ not only links with Buildcraft, it also gives players an option as to how they would like to run their machines.

Gregtech also gives options to mid to end game players as to how they would like to do certain low level things. For example, if the player has a strong EU infrastructure, perhaps a solar farm, he might want to use a distillation tower in lieu of a refinery, for a higher fuel to oil ratio at the cost of EU.

While the rebalancing done by Gregtech can sometimes be a pain, it can also help low level players. For example, Gregtech allows the use of Redpower rubies in energy crystals instead of diamonds, something that I was grateful for when I was first setting up MFEs.

Finally, I just like all the stuff added by Gregtech. I was recently messing around with the new fusion reactor in creative and while it is definitely very very endgame, to me, it was a lot more interesting than your mainstream solar farm or tree boiler.

Ok, I used list very loosely.
 

KirinDave

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Jul 29, 2019
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Gregtech seems to do a pretty good job of linking mods in the Feed The Beast pack together. For example, the magic energy converter is a nice bit for Thaumcraft, adding a way to get dull shards while generating EU to boot.

Actually it's just good power. Any linking to thaumcraft is incidental and sub-optimal.

Also, The Pneumatic Generator Upgrade that lets machines run off MJ not only links with Buildcraft, it also gives players an option as to how they would like to run their machines.


Spoken like someone who has never tried to build a factory using it. I have no idea what Greg is doing supporting MJ directly, except perhaps trolling every Thermal Expansion user super-hard.
 

PeggleFrank

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Jul 29, 2019
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Damnit.

I can't wait for the reaction the no-topic guys are gonna get when they see this RIGHT AFTER THAT POST ABOUT GT THREADS.


Oh well. We need a bit of love to balance out the hate for Gregtech.

He adds alot of machines that make it seem more like you have a lab of random machines, rather than 4 machines that do everything for you.
 
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ApSciLiara

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Spoken like someone who has never tried to build a factory using it. I have no idea what Greg is doing supporting MJ directly, except perhaps trolling every Thermal Expansion user super-hard.

Whaddaya mean, Dave?

As for GregTech, yes I love it. I mean, some of the recipes are annoying, yes. But I never once regretted starting to use GregTech. It's too full of shiny toys to overlook! Everybody that hates it at least needs to give it a try, if they haven't already. If they don't like it, then at least they have an informed opinion instead of hearsay. If they do like it, hooray, another convert!
And since he's here, I'd like to thank Dave for getting me into GregTech (via AdvancingCraft). Never would have touched it, otherwise!
 

Oatmonster

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Jul 29, 2019
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KirinDave said:
Spoken like someone who has never tried to build a factory using it. I have no idea what Greg is doing supporting MJ directly, except perhaps trolling every Thermal Expansion user super-hard.

Hey, I personally wouldn't use them, but maybe someone just really likes MJ and doesn't use Power Converters.

Could you help go over some of the other points in my post? I think they are fair but I'm not really sure what the consensus is.

PeggleFrank said:
I can't wait for the reaction the no-topic guys are gonna get when they see this RIGHT AFTER THAT POST ABOUT GT THREADS.

I made this thread in response to that other thread.

Edit: whoops, ninja'd

ApSciMorgs said:
Whaddaya mean, Dave?

I think he's talking about the level of efficiency for the conversion from MJ to EU, which I completely understand (not sarcasm).
 
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Grunguk

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Jul 29, 2019
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The thing that I like most about GT is the way that it lengthens the game experience.

I've tried servers without it and they always seem extremely lacking in longevity. Once you're experienced in the other mods, it's rather easy to hit "end-game" (if you'll pardon such fuzzy terminology) where there's nothing really useful to build/learn and no real reason for further automation. Boredom swiftly follows.

GT adds long-term goals and high resource requirements but avoids being grindy on the basis that we already have several automated methods of resource acquisition available to us.

At the end of the day, preference is preference. I simply play for longer, get to know other players better, and have more fun on a server with hardmode GT enabled. That's pretty much all I'm bothered about.
 
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Exedra

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633801847724396865-FlameShield.jpg

Quick Morgs, get in.
 

DriftinFool

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I have been a fan since I started centrifuging stuff before the electrolyzer took over a lot of it. The automatic machines and upgrades added in the latest version are so nice. I don't have to set up a laser to make gates to extract from my IC3 machines. Make the conveyor module and pop on the machine you already have. I also like the new blast furnace with coil upgrades so you can save some of those advanced casings towards a fusion coil. I am really looking forward to 1.5+ releases with the machine covers that are added. Although he makes things like drills, quarries, etc harder to make until you have infrastructure to support them, I enjoy the progression. I don't think I should have something as powerful as a quarry in my 1st week or so. The fact that most of the ic2 machines you make at each stage of progression are used in the recipes of the next is a nice bonus, unlike many mods that leave you with chests of early game stuff you don't use anymore.

On a side note, I find it amusing with all the GT flaming that appears on almost any thread left active for more than a few pages, that a recent poll on GT had a majority using and liking the mod.
 
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Celestialphoenix

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Tartarus.. I mean at work. Same thing really.
I kinda like the progression and the challenge it sets- yet if you put the effort in you'll be rewarded.
One thing with GT- branch out an actually play the modpack, not just a pile of mods.​
When I first tried it, I was like 'aww what!? no mining drill? no quarry? whats a guy supposed to do??' Now its generally 'mining drill?- not needed, I have something better'