First thing to say, I AM a GregTech fan, there is no need to tell me that. If you visit GT thread on IC² forum you know that. I've played with GT since its first release, V1.0, with the crappy coded lightning rod and will continue to play with GT until it dies.
My Opinion as both GT hardcore mode fan AND a liker of TC modular tools :
GregTech indeed DOES change some mod recipes, however directly those are only three : BuildCraft Quarry, Forestry Bronze (3+1 = 4 ratio can be adjusted back using both forestry and GT configs) and Universal Electricity plates (to use GT plates instead, a buff). All these changes can be disabled via the mighty config.
All other mod changes related to GregTech (Modular Power Suits, Advanced Solar Panels, MineFactory Reloaded ...) are all made by their owners to increase compatiblity with GT tech tree when it is installed.
Recently, Greg decided to change vanilla behavior, to extend early tech progression, probably knowing this does indirectly affect other mods, including Tinker Construct.
The change that caused all this pointless war was the Wood Logs, planks and sticks nerf. That also can be turned off via config.
There is no reason for Tinker Construct to overwrite GregTech wood nerf, since you can disable that nerf completely using the config.
mDiyo could have been more friendly and giving this message some times when the game starts up when it detects GT 3.11+ :
"Tinker Construct heavily depends on wood, disabling GregTech Wood changes is advised."
We all know that Greg responded radically, bringing up a quick solution to the issue.
It was not the best solution but an effective one, as simply talking wasn't very effective, from the previously issue with TC FortuneSmelt and GT StorageBlock Recycling.
By the way the issue doesn't seem to be completely fixed as mDiyo added back the anti-wood nerf code, with a config. (
http://forum.industrial-craft.net/index.php?page=Thread&postID=120975#post120975)
However i can say that it is pointless, redundant and conflicting.
Pointless and redundant as the nerf can already be turned off using GT config.
Conflicting as GT is the one that did the nerf, so only it should have the config to control it.
I will continue to use both as long there are ways to do so.
Reading all the hate towards Greg is fun, i'm "eating popcorn" since the start of this entire drama, about two days ago.
Isn't it a bit hypocritical to hate someone for something that didn't even affect you in the first case?
I bet only a few, really few FTB users were affected by Greg's crash. The majority uses outdated GT and TC versions. Not to mention that the official pack will never have such versions on them.
Many here are just flaming greg because they hate something about his mod or wants to find some kind of "justice" on a place that never had.
I don't get what problem people have with the mod, if it is the most flexible mod ever seen on the modding community. There is no need for others modders to fuzz with it. Itself can fix any "issue" regarding any changes.
If you read this entirely, this is just my opinion, and not to forget that i am not a FTB user.