Ghast Grinder

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Antice

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Jul 29, 2019
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I have made a new video with a more functional design. incorporating some of the ideas floating around on here.
It also solves the collector get's blown up issue I was having with the first one.
I Hope you enjoy it.

 

jumpfight5

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Jul 29, 2019
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I'll probably do something very similarly to this, with the adjustment of the size. Unfortunately, I'll need pellet launchers 4 blocks away because ghasts are 4x4x4. There's the (very) small chance of a ghast dodging both, but they float around so I should be okay. Thank you for your help!
 

Antice

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Jul 29, 2019
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I'll probably do something very similarly to this, with the adjustment of the size. Unfortunately, I'll need pellet launchers 4 blocks away because ghasts are 4x4x4. There's the (very) small chance of a ghast dodging both, but they float around so I should be okay. Thank you for your help!

I let it run for quite a while. and I didn't see any ghast dodging the bullets so to say. Thing is. there is always bullets bouncing around in there, and even at tier 5 the spawn rate is not all that high tbh. you can't even place the shard in the cage until it is at tier 4, so there are some kind of nerfbat type of rule going on with the soul shard mod in regards to mobs like ghasts. don't add too many pellet launchers tho. they do make lag if there are many of them at once. but 3 or 4 should generally be fine i think, just don't cross the beams, it makes for extra noise you don't want.

Making the entire thing a 5x5x5 room only reduced troughput by around 25-35%, since most of the time, despite the large spawn room, you only got one ghast spawn at a time, with 2 or 3 being less common. I think this has to do with the spawner looking for suitable locations within it's 8x8 spawn area centered on it's lowest coordinate corner. there is only room for a max of 4 inside that area, and only if all the ghasts spawn in a corner area, (something they would rarely do). I made it a bit higher, so that it would use the entire spawn height of the spawner. one layer below the top edge of the spawner, and 2 above it, so adding 3 to the 5x5x5 requirement on height, and an extra one for the layer of water. a total of 9. This does help the spawn rate a bit, since it tries all 3 layers, and if one is blocked, by say water, then you will loose a potential spawn.
I made it as wide as I did because i erroneously believed that it would potentially be spawning the center block of the ghast all the way on the edge of the spawn volume, but that seems to be wrong. it appears to want to fit the entirety of the ghast inside the spawner volume, (allowing parts of the ghast to be above the 3 layers of spawn volume ofc. all the spawners allows that).
So 3 blocks of air are wasted in both cardinal directions in the latest setup. the first one was just as good for spawning as this one was. (it was a 9x9 centered on the spawning block. (I like odd numbers for looks). the beta version i posted earlier was not as good at the killing tho.

The optimal size i think is a 8x8x10 room with the spawner sitting 2 blocks above the floor, then a ring of water source blocks beneath the lower edge of the spawner protecting the floor from fireballs, and pushing items into the transposers or obsidian pipes. An important note on obsidian pipes. ghasts will fire at you if you move below the collection system. they seem to be able to see you trough it, so expect to get some damage down there during maintenance unless the machine is turned off. They can even see you when you use transposers, altho not as reliably as when using obsidian pipes. i think they go transparent when activated, and that is all it takes. a split second, and a fireball is on it's way to the floor.
 

Daitcho

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Jul 29, 2019
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quicksand works pretty well to kill ghasts in my one but it is a bit slow. However its simples
 

trunksbomb

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Jul 29, 2019
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You couldn't put a soul shard in until tier 4 because you're trying to place a mob outside of its native dimension. If you made this trap in the nether, you could do it at any level.

And with the size of the traps everyone is making, you might as well go with a tier 3 set in the nether to save time. It will probably be about the same, but it's just a hunch.
 

Antice

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Jul 29, 2019
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You couldn't put a soul shard in until tier 4 because you're trying to place a mob outside of its native dimension. If you made this trap in the nether, you could do it at any level.

And with the size of the traps everyone is making, you might as well go with a tier 3 set in the nether to save time. It will probably be about the same, but it's just a hunch.

Ah. stupid me. forgot about that. but the whole point of these spawner is to have them easily accessible, and the nether is not a good place to live. but going tier 5 is definitely wasted grinding as far as efficiency goes. you only really gain the ability to turn it off.. come to think about it... that is actually sufficient justification to grind all the way methinks.
 

jumpfight5

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Jul 29, 2019
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I have used a lighting system to turn "off" other tiered spawners, they don't work as well as just turning it off via redstone. Obsidian pipes are nice though. They allow you to not have to use a timer, which will lag things up. I think if you had the layer of obsidian pipes, and them all attaching to one collection pipe to a chest , with blocks under that, you could go underneath, that would ruin the point of maintenace, though.
 

Rahhja

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Jul 29, 2019
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I just completed one of these on the server I play on. Made a 9x9 cube of glass with 1 tesla coil in the top and 1 in the bottom. The ghast spawner was right in the middle with a wireless redstone receiver underneath it. Both coils were hooked up to a MFSU and the coils controlled by standing on a pressure plate. Pretty neat to walk in, stand on the plate, flick the switch on the wall that controls the spawner and watch them spawn and immediately die. There are 10 Transposers in the floor that suck up all the goodies and deposit them in a chest next to you.
 

Antice

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Jul 29, 2019
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I have used a lighting system to turn "off" other tiered spawners, they don't work as well as just turning it off via redstone. Obsidian pipes are nice though. They allow you to not have to use a timer, which will lag things up. I think if you had the layer of obsidian pipes, and them all attaching to one collection pipe to a chest , with blocks under that, you could go underneath, that would ruin the point of maintenace, though.

forget using a timer for this. use water to funnel the items into the obsidian pipes. that way you only need eight of them. altho transposers are way better imho. but hey. I like redpower tubes better than bc pipes any day.
transposers only need a timer if they are to pick up from a 3x3 area. anything that actually touches the front of the transposer is sucked in without the use of a redstone pulse.
the way i set it up in the last video allowed full access underneath without any chance of the transposers getting blown up. the water on top protects blocks from being destroyed by explosions always, and it moves all the items into the front face of the transposers without fail. there is one at the end of all the streams if you follow the flow patterns.
 

jumpfight5

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Jul 29, 2019
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And that's why, even though they're one of the most annoying items to craft, I love relays. What about using a timer on transposers with redstone pneumatic tube? Makes it a little easier, like your first setup.
 

jnads

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Jul 29, 2019
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and even at tier 5 the spawn rate is not all that high tbh. you can't even place the shard in the cage until it is at tier 4, so there are some kind of nerfbat type of rule going on with the soul shard mod in regards to mobs like ghasts.
I don't think there's any nerfing going on, but I think that's just the spawn rate.

Tier 5 is 6 mobs every 2 seconds. But mobs don't spawn if they don't have a valid spawn point.


The key is: There's a higher probability of spawning nearest to the Soul Cage (it's weighted, I believe, much like A majority of the time, the spawner is probably picking the positions within 3 of the Soul Cage and not spawning the Ghast because of the 5x5 spawn rules.

Minecraft Wiki says, "The horizontal distribution is nonlinear, with positions near the spawner more likely than ones farther away."

The equation for picking the offset is:
spawn_point_x = spawner_x + (rand(0,1) - rand(0,1)) * 4

As you can see, the only time they would spawn at the edge is when a 0 and 1 are picked, which is relatively unlikely.

This is a Triangular Distribution (more likely to spawn near the spawner).
 

jumpfight5

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Jul 29, 2019
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Oh, I think they will spawn in whatever places they can, with the closer regions having a higher probability. If there are 30 spots, it'll try to pick ones nearby the spawner. If there are only 5 spots, it will pick whatever spots it can get.

Ghasts do need a block to spawn on. Maybe I'll try putting spawn blocks 4 away from each other, the soul cage is a valid point to spawn at though.
 

gramoobi

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Jul 29, 2019
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The best way ive found is make a 5x5x5 area then put one factorization Grinder into each wall. They barely need power and will collect the items into adjacent chests/pipes as well as collect the xp in the form of liquid mob essence which you can use to autoenchant.
 

tehBlobLord

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Jul 29, 2019
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The best way ive found is make a 5x5x5 area then put one factorization Grinder into each wall. They barely need power and will collect the items into adjacent chests/pipes as well as collect the xp in the form of liquid mob essence which you can use to autoenchant.
This thread is about 3 months old, MFR wasn't even in the pack when it was made