So I gave myself the challenge. I put *all* my existing gear in a chest, made a boat, and travelled 2000 blocks and started "fresh" at a new site. The challenge - "do rotarycraft" with no other mods to ameliorate the experience. (Using a Monster derived pack)
With nothing but the ingame rotarycraft manual and no prior experience... so far, this has been a complete and utter failure. I have never felt so harried by a mod for a raw material before. The blast furnace was an easy, and logical starting point. And I have used it to make HLSA steel, and more HLSA steel and yet more HLSA steel. And ive figured out that a DC Engine can run, at most, a fermenter. And after much cursing (and explosions), I can get a steam engine to supply itself with water.
(Why does it use so much water though? With nowhere to go this thing keeps on slurping up water from the 3x3 pond necessary to keep).
And why exactly does something as "trivial" as a steam engine require a trip to the nether? (I speak here of the explosion caused by placing it over lava. It needs to run over a netherack fire).
Most of the rest of the mod gives dire warnings about the necessity of lubrication so I have a canola farm going. Operating the grinder, which seemed like it should be a tier-1 kind of device - actually required a Gas engine which runs on ethanol crystals - which are made via a complicated process in the fermenter
(ethanol crystals? really? for a mod that prides itself in its realisim?)
The "plant matter" requirement of the fermenter seems to be "Saplings" and not "wheat". Which means i've spent every waking hour with this mod cutting $*#&ing trees down.
At which point I said screw it. and built a TiC workshop with smeltery to get some kind of ore doubling going to recover the marginal supplies of iron I still had. Ironically I found that in the process of feeding enough iron into the maw of Rotarycraft that I incidentally had enough aluminium to make a full set of top tier TiC axes and hammers.
Which has turned my game around in terms of harvesting trees and harvesting iron.
So I have an industrial coil. A Boring machine that I can't seem to operate. It clanks a lot on low nM settings, or consumes "stacks" worth of ethanol crystal based charge on higher settings. (Not helped I suspect with all the geostrata worldgen adding extra hard rocks everywhere)
Ive made an extractor which seems to be the lamest "complete multistage ore processing pipeline in a single magic box" yet. Which again I can't seem to power.
And a hydrokinetic wheel that does't seem to work. It doesn't give a UI when right clicked. Does't rotate when I drop water on either side. And eats buckets of lube.
Does someone have a simple "shortest steps to getting a basic ore doubling and auto mining setup with boring machine" guide? I really need it.
With nothing but the ingame rotarycraft manual and no prior experience... so far, this has been a complete and utter failure. I have never felt so harried by a mod for a raw material before. The blast furnace was an easy, and logical starting point. And I have used it to make HLSA steel, and more HLSA steel and yet more HLSA steel. And ive figured out that a DC Engine can run, at most, a fermenter. And after much cursing (and explosions), I can get a steam engine to supply itself with water.
(Why does it use so much water though? With nowhere to go this thing keeps on slurping up water from the 3x3 pond necessary to keep).
And why exactly does something as "trivial" as a steam engine require a trip to the nether? (I speak here of the explosion caused by placing it over lava. It needs to run over a netherack fire).
Most of the rest of the mod gives dire warnings about the necessity of lubrication so I have a canola farm going. Operating the grinder, which seemed like it should be a tier-1 kind of device - actually required a Gas engine which runs on ethanol crystals - which are made via a complicated process in the fermenter
(ethanol crystals? really? for a mod that prides itself in its realisim?)
The "plant matter" requirement of the fermenter seems to be "Saplings" and not "wheat". Which means i've spent every waking hour with this mod cutting $*#&ing trees down.
At which point I said screw it. and built a TiC workshop with smeltery to get some kind of ore doubling going to recover the marginal supplies of iron I still had. Ironically I found that in the process of feeding enough iron into the maw of Rotarycraft that I incidentally had enough aluminium to make a full set of top tier TiC axes and hammers.
Which has turned my game around in terms of harvesting trees and harvesting iron.
So I have an industrial coil. A Boring machine that I can't seem to operate. It clanks a lot on low nM settings, or consumes "stacks" worth of ethanol crystal based charge on higher settings. (Not helped I suspect with all the geostrata worldgen adding extra hard rocks everywhere)
Ive made an extractor which seems to be the lamest "complete multistage ore processing pipeline in a single magic box" yet. Which again I can't seem to power.
And a hydrokinetic wheel that does't seem to work. It doesn't give a UI when right clicked. Does't rotate when I drop water on either side. And eats buckets of lube.
Does someone have a simple "shortest steps to getting a basic ore doubling and auto mining setup with boring machine" guide? I really need it.
Last edited: