I'm trying to figure out these gates and I think I've gotten somewhere.... but I'm back to being stuck.
I'm trying to set gates up to automatically turn my electrical engines on to pump BC energy into a Redstone Energy Cell when it needs it. The problem is near as I can tell, the options are 'No Energy", "Energy Stored", "Can Store Energy" and "Full Energy". The problem is with "No Energy", the engines will be off until the cell is EMPTY, and then as soon as it has any BC energy, will turn the power off so the cell will never fill up. With energy stored, essentially it would never shut off unless the cell magically depleted all it's energy at once. With "Can Store Energy", it would shut off when full, but as soon as even 1MJ was drained from the cell, it would turn the engines on, so they'd be cycling on and off like crazy, and with a relative trickle of MJ being used, enough of this would cause a buildup in the pipes and BOOM, and obviously, for the purposes of this exercise, "Full Energy" is useless... I think...
What I'd LIKE is something to the effect of turn red wire on when low (Since I don't see 'low' or a percent, empty would work), and turn off when full so that the cell would drain normally either to a point (say 25% for example) or to empty, then turn the pipe wire on, leaving it on until the cell hits full and then turning it off, staying off until either that percentage or empty is hit again.
Is this possible or is it a "pipe dream"?
I'm trying to set gates up to automatically turn my electrical engines on to pump BC energy into a Redstone Energy Cell when it needs it. The problem is near as I can tell, the options are 'No Energy", "Energy Stored", "Can Store Energy" and "Full Energy". The problem is with "No Energy", the engines will be off until the cell is EMPTY, and then as soon as it has any BC energy, will turn the power off so the cell will never fill up. With energy stored, essentially it would never shut off unless the cell magically depleted all it's energy at once. With "Can Store Energy", it would shut off when full, but as soon as even 1MJ was drained from the cell, it would turn the engines on, so they'd be cycling on and off like crazy, and with a relative trickle of MJ being used, enough of this would cause a buildup in the pipes and BOOM, and obviously, for the purposes of this exercise, "Full Energy" is useless... I think...
What I'd LIKE is something to the effect of turn red wire on when low (Since I don't see 'low' or a percent, empty would work), and turn off when full so that the cell would drain normally either to a point (say 25% for example) or to empty, then turn the pipe wire on, leaving it on until the cell hits full and then turning it off, staying off until either that percentage or empty is hit again.
Is this possible or is it a "pipe dream"?