Well first off, give liliana immunity to wolfkills. Or at least a wolf-only toughness. I was so looking forward to using that role and then when I went to animate pyure, I was both beat to the punch by a reviver and wolfkilled. It just sucks that such a fun mechanic was just entirely wasted like that.
Other than that, here's something said in the dead convo:
So if there are any proven villagers in future games, don't expect a claim from me.
Other than that, here's something said in the dead convo:
Also, get into a habit of not handing out your roles whenever there is a confirmed player. The reason for this is because I currently tell everyone that I will not participate in it even when I am not a wolf. I now have a reason to not tell a confirmed player my role when I am a wolf. Why am I the only person who does this?
I think I'll start doing that as well. Not because I want an excuse as a wolf, but because it makes the game boring. The main reason the wolves died so quickly in the FMA game is we had proven villagers right off the bat and the wolves were almost immediately snuffed out because of roleclaims to those proven villagers. We were entirely helpless against that. The game goes from "who looks wolfy" to "who had a shakier roleclaim". The wolves can't do much against that sort of game and will most likely lose because of it. It's hard to be sneaky and devious when even the most suspicious villager has a solid roleclaim.
So if there are any proven villagers in future games, don't expect a claim from me.