redpower isn't ready yet?!?!? ... well time to learn how to code, and then help eloraam out. Should only take a few years of university. I'll fool around trying to get an art major first, then get into computer science.
With the US and China both getting new leaders this week the world is changing a lot but we can't let them have all the action so we are proud to announce the launch of the official Feed The Beast launcher and modpack!
The launch will be on the 10th of November 2012 (That’s Saturday) at 7pm GMT (11am PST with the stream starting an hour before) the launch will be streamed at http://www.twitch.tv/slowpoke101 with lots of special guests live on stream so be sure to follow to make sure you don’t miss that!
We would like to stress that whilst the launcher is now at a standard that we are comfortable launching it. The mod packs that will be distributed with the initial release are interim packs only. As new mods are updated and released to the public these mods will be intergrated into the packs and available to download as soon as is possible. We could have continued to wait, but honestly when loking forwards it could easily have been another month before everything was ready for a complete release of everything. This was a situation that just was not acceptable. It should also be noted that for now, we are only supporting vanilla servers until a viable system for server plugins becomes available.
The following is a list of some of the mods in the initial release of the modpack we understand that many of your favourite mods may be missing but don’t worry there will be frequent updates as they update to 1.4 and beyond!
Industrial Craft 2
Twilight Forest
Forestry
Mystcraft
Railcraft
Buildcraft
ComputerCraft
Greg tech
Thermal Expansion
Factorization
StevesCarts
MFFS
ExtraBiomesXL
IC2 Nuclear control
Rei's minimap
Advanced machines
Iron Chest
Ender Storage
Advanced solar panels
NEI
We hope that you have lots of fun playing the mod pack and everything else feed the beast has to offer and we hope to see you at the launch!
The FTB Team
Amazing news - but I need Redpower!!
Shut down your server for a day or two? Find some plugins that will work? Or manually remove items from the mods?Can the mods suggest how this is supposed to be viable in SMP?
I'm hugely enthusiastic about the modpack, I really am. But I can't help but feel dread at the prospect of trying to admin a server of a hundred or so people, without any plugin support, and so many server-crashing items.
I implore you all to reconsider rushing the pack out, and instead spend the time to get it all completely ready. I would rather wait a couple of months for a polished modpack then have to deal with the massive headache that will be admining a FTB server.
I am not alone in this view, I am positive other server admins are facing the same crisis. Please reconsider.
There is no forgebukkit, hence there are no plugins.Shut down your server for a day or two? Find some plugins that will work? Or manually remove items from the mods?
Or, don't change the server over until you have plugins
I thought the plan was to have world-gen mods in first, then include all the other mods. At least, that's what I thought dire said...
Unfortunately, that is not going to be the case. The 3 mods in particular that feature world-gen are RP2, EE3 and TC3. The only way around it is either Mystcraft ages or starting a new world.
Are you speaking on cold hard facts or speculating?
So your speculating then. Thanks for clearing that up. Hopefully one of the actual developers will respond on how they are going to handle that as that was the main reason slowpoke had said he would have to postpone it unless the mod developers could get a mod in that just generated their ores