FTB Official 1.7 Modpacks - General Discussion

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xbony2

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There is no ETA for a 1.7 version of AMP because 1.7 and mods are still very much in the early stages of development. Many mod authors haven't even started on their 1.7 builds yet and I wouldn't be surprised if many skip 1.7 entirely.
I think skipping 1.7 is a mistake, I'd expect 1.8 to be as bad, or even worse, then 1.7. I've heard "inventory rewrite" and "railway changes" which scare me...

Oh, and speaking of 1.7 packs, I'll have a intermediate gregtech pack once all the mods become stable or close to stable :D
 
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RedBoss

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Boy, you do have the tiny mods waiting for integration?

Bad youtubers don't have time to make woefully false information?

Baggins, you do have the thing Morder will find instantly?

WHAT COULD IT MEAN?!
It's a quote from Levar Burton, host of the Reading Rainbow. He'd give his opinion on a book or topic and leave you with, "But you don't have to take my word for it."
 

Hambeau

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I think skipping 1.7 is a mistake, I'd expect 1.8 to be as bad, or even worse, then 1.7. I've heard "inventory rewrite" and "railway changes" which scare me...

Oh, and speaking of 1.7 packs, I'll have a intermediate gregtech pack once all the mods become stable or close to stable :D

IIRC, the inventory rewrite accomplishes two purposes:
1) It changes the data structure to add the new user IDs for ownership, so that when the ability to change the player name arrives you'll still have all your stuff after renaming.
2) They're apparently simplifying the metadata attached to items.

The changes made to railcar behavior has been removed... They were going so fast they'd derail on corners. :D
 
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Bruigaar

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As for the amount of RAM minecraft uses shouldn't a version update lower the need for it due too taking shit code and streamlining it? Or is that just a misconception on my part


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Hambeau

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As for the amount of RAM minecraft uses shouldn't a version update lower the need for it due too taking shit code and streamlining it? Or is that just a misconception on my part


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There are many factors that determine Ram requirements. One is the number of "products" being updated:

1). Java has recently been updated to version 8. I'm not sure what changes were involved but, optimistically speaking, should take advantage of new hardware capabilities and hopefully clean up older code fragments. Mod makers advise caution when upgrading, until things are thoroughly tested. I've seen no issues but YMMV.

2). Minecraft is going through some major revision right now, starting with ver. 1.6.x... I read that some 200,000+ lines of code changed for 1.6. 1.7.x introduced named blockIDs while retaining numeric IDs... the numeric IDs will be removed completely in 1.8, streamlining the code somewhat. Data structures are undergoing a fairly major overhaul in 1.8 as well, and I've heard that each "dimension" (overworld, nether, end, etc.) will be running it's own thread to reduce lag.

3). Mods themselves are having to update to retain compatibility with 1.7, and will have to do so to a lesser extent again for 1.8. Hopefully as MC cleans things up it will become simpler, therefore easier and cleaner to function.

Another RAM drain is the number of additional tasks being used in addition to MC, such as web browsers, social media and even the operating system.
 

Strikingwolf

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I heard the RF API is ready already don't have time to read all the thread so may have already been mentioned :p
I think that will start the hype train to build because tons of mods are moving to RF