FTB Official 1.7 Modpacks - General Discussion

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AlCapella

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Jul 29, 2019
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@AlCapella Digger's pack? Is that a private one? - Or I'm just a complete noob? :p

Yes, private pack. Just like TPPI.

Here is the link to the mod pack. That entire area is a very interesting place to uncover a few private pack gems.

EDIT: If you are playing other launchers, try shneekeycraft pack on ATlauncher for variety. Or bevo's pack in the ATlauncher. That is also a "BIG" pack!
 

ThomazM

Phoenix Team Founder
Jun 11, 2013
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The Immortal's Cemetery
Also, 'kinda' getting back on the topic - what would guys think if the adventure based modpacks gained an Occulus Rift compatibility? Then again, this is purely hypotetical - I just wanna know you guys's opinions. :p
 
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InsaneJ

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Jul 29, 2019
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Yes, private pack. Just like TPPI.

Here is the link to the mod pack. That entire area is a very interesting place to uncover a few private pack gems.

EDIT: If you are playing other launchers, try shneekeycraft pack on ATlauncher for variety. Or bevo's pack in the ATlauncher. That is also a "BIG" pack!
Thanks for thinking about us :)
Just to clarify, it's called AMP which stands for Awesome Mod Pack. Not sure when/if Digger's pack became something our pack is known as. Not that it really matters, it might just help people find it more easily if everybody uses AMP.

As for 1.7 support. Yes, AMP will probably move over to Minecraft 1.7 at some point and in one way or another. Just like with the move from 1.5.2 to 1.6.4 we will probably have to leave a few mods behind, but others will take their place.

There is no ETA for a 1.7 version of AMP because 1.7 and mods are still very much in the early stages of development. Many mod authors haven't even started on their 1.7 builds yet and I wouldn't be surprised if many skip 1.7 entirely.
 

RealSketch

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Jul 29, 2019
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There is no ETA for a 1.7 version of AMP because 1.7 and mods are still very much in the early stages of development. Many mod authors haven't even started on their 1.7 builds yet and I wouldn't be surprised if many skip 1.7 entirely.
Hmm, yeah. And the problem is that; 1.7 introduced major changes to code and gameplay, and also, FTB seems always 1-2 updates behind due to how certain mods haven't updated. I was hoping for an 1.8 version soon.
 

MacAisling

Popular Member
Apr 25, 2013
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Kearneysville, West Virginia
Like an update to Ampz? I'd enjoy that.

I've had a lot of fun with it in 1.6. It'll be even better with AS becoming an addon.

I haven't felt up to the challenge of troubleshooting the crashes to get either RI or AS added into my DW20 ssp game, so I'm waiting to see what life without block ID's will be like. I love the simplicity & ease of use of TE, but for a complicated tech progression mod, RI looks like it will fit my aesthetic sensibilities very well.
 

KillerRamer

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Jul 29, 2019
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Hmm, yeah. And the problem is that; 1.7 introduced major changes to code and gameplay, and also, FTB seems always 1-2 updates behind due to how certain mods haven't updated. I was hoping for an 1.8 version soon.
That's just it though.. We probably won't be seeing 1.8 soon... And to be completely honest It's not unreasonable... It's allot to ask of modders to keep up with this rapid gunfire of updates, especially when it depends on one team who is always having to play catch up. They release snapshots of newer version of minecraft, but the team behind forge is working on cleaning up what's wrong with the current. Releasing 1.7.2 was a terrible choice in my honest opinion. I appreciate the thought and the work that went into it, however in that time they also knew that they would be dealing with all the past bugs, and issues of that version of minecraft. Azanor can't fix a rendering bug because, it's a bug within that specific version of minecraft itself that was fixed already. It gives mod devs a chance to adapt to some of the changes sure, but it also is putting them in a position where some bugs may crush certain aspects of their mods.. 1.7.2 is an extreme tip of the iceburg in modded minecraft in my honest opinion, as it changes allot of things behind the scenes, and it's also a buggy version of minecraft to begin with. I'm glad however that they have learned and while having a somewhat stable build of 1.7.2 is out, they are redirecting their work towards a more stable version of minecraft- that being 1.7.9
 
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Mevansuto

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Jul 29, 2019
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I haven't felt up to the challenge of troubleshooting the crashes to get either RI or AS added into my DW20 ssp game, so I'm waiting to see what life without block ID's will be like. I love the simplicity & ease of use of TE, but for a complicated tech progression mod, RI looks like it will fit my aesthetic sensibilities very well.

AS has universal configs support.
 

ThomazM

Phoenix Team Founder
Jun 11, 2013
1,308
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The Immortal's Cemetery
They also could do an upgrade to the Ultimate pack - and renamed it to something cooler like, "Omega Ultimate" or "Ultimate Phoenix". :p

It wouldn't be much diferent from the current Monster pack - I just would like to have the nostalgia of playing that pack again - Great times. :D
 

FastTquick

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Jul 29, 2019
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I hope Dense Ores will be a new standard for the 1.7 modpacks. That's one of the first mods I've found interest in.
 

RealSketch

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Jul 29, 2019
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Padfoote

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Forum Moderator
Dec 11, 2013
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I really do hope they stop with mods disabled by default, players should have to disable mods they don't want, otherwise the modpack doesen't really have a theme at all.

Some come disabled by default for a reason. BM is one that is disabled due to it not being the best for kids, others are so people can choose one that they like. The ones that are disabled tend to not really change the theme of a pack as it currently stands.
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
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Tartarus.. I mean at work. Same thing really.
Personally I'd like more challenge map-packs, getting back into what FTB originally was rather than what it became.
(it seems that every Tom, Dick, and Harry are releasing modpacks these days anyway)​

I really do hope they stop with mods disabled by default, players should have to disable mods they don't want, otherwise the modpack doesen't really have a theme at all.

Depends on the mod- like blood magic being somewhat 'inappropriate for children', or the various minimap mods clashing when you only need none installed...
 

Hambeau

Over-Achiever
Jul 24, 2013
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I hope Dense Ores will be a new standard for the 1.7 modpacks. That's one of the first mods I've found interest in.

It won't be needed, at least for vanilla ores, in 1.8. 1.8 allows a custom worldgen that gives you control over what levels each ore spawns between, how big the clusters are, and how many chances/chunk of a cluster spawning.[DOUBLEPOST=1400445988][/DOUBLEPOST]
If anyone's interested, a few threads about the future 1.7 modpacks:
http://forum.feed-the-beast.com/threads/update-on-the-future-of-ftb-modpacks-in-1-7.44850/
http://www.reddit.com/r/feedthebeast/comments/2462hd/does_anyone_know_of_172_modpacks_other_than/
http://modlist.mcf.li/version/1.7.2

I really do hope they stop with mods disabled by default, players should have to disable mods they don't want, otherwise the modpack doesen't really have a theme at all.

They started including multiple maps, all disabled by default, so people who couldn't handle loading their own mods would only have to enable the map they wanted. I don't know about any other disabled-by-default mods, however.
 

Mevansuto

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Jul 29, 2019
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It won't be needed, at least for vanilla ores, in 1.8. 1.8 allows a custom worldgen that gives you control over what levels each ore spawns between, how big the clusters are, and how many chances/chunk of a cluster spawning.

Firstly, that's 1.8. Secondly, Dense Ores just look cool
 

RedBoss

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Jul 29, 2019
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Unless something spectacular happens I'll be making my own packs from 1.7 forward. I'm really tired of the "all the things" packs. I never use half of the mods in them and IMO once you've got over 150 mods, there's no real theme anymore. You're just throwing things into the pot.

Playing what's stable and available in 1.7 has shown me yet again, how dependent you can be on particular mods. Mind you I'm not complaining , but with no mfr or open blocks, I'm scrambling for XP and may have to go back to vanilla grinders and drop traps.

This is a good thing! It takes you back to finding a solution on your own as opposed to finding a mod item that does the work for you. I'll gladly take my mfr grinder back if it becomes available, grinding for wither skulls is boring, but until then I'm having fun.

Plus having less mods is making my PC happy. Peaking 50+ fps on my 5 tear old system is delightful and I don't want to spoil it. I'll be cautious of any massive world gen mods going forward. For that matter, I'm probably never using biome mods again, or at the least only using them for nether flavoring.

1.7's new biomes are blatant mod ripoffs but I like them. I already was disabling over half of BoP's biomes because most are just ugly dead zones, or offer little difference. I don't need to do that with 1.7. Azanor has toned down magical forest biomes so they cause less leaf gen lag and it's a nice touch. Plus with vanilla world gen, I can actually find Natura redwoods. You never find them with BoP enabled.

I like the idea of Botania & Pneumaticraft but I personally hate the world gen. They spam flowers everywhere and it's very distracting to me. Plus the random buffs/debuffs are just not cool to me as a default setting. I haven't delved into the configs, but I bring the issue up only because I mentioned world gen.

My packs going forward will be more streamlined and geared towards building & magic. Blood Magic & Thaumcraft feel better paced, to me, in a less crowded mod pack. It's taking more time to get through them and I actually have to plan a way to get through. My last play through of 1.6, (even with ripping over 60 mods out of RR), took me no time to get through KAMI and a tier 5 altar in BM. I had a ramshackle cave base and no automated ore processing.

Once TE drops (and also mfr) for 1.7, I predict the custom packs will start to flow. #BYDHTTMWFI
 
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