HQM? For a kitchen sink pack? HQM may be nice to give players direction, but the issue is, when a player completes all the quests, often they feel like they've won. They stop playing because they've beaten the pack. Now that's okay for maps like AS or crash landing, but not for a kitchen sink pack.
Here's an alternate: Use achievement book. You can lay down certain things to accomplish and players check them off as they go. Now, this poses a similar problem, but at a much lesser scale. You see, with HQM, it's more than just the honor system, checking things off as you do them. No, the book keeps track of your achievements for you. You are given absolute proof that you did that quest, and are given a reward and a fanfare, and the percent completion number rises. With HQM, the player completes the book for a sense of satisfaction. That's not a good thing for a kitchen sink.
Now, with achievement book, there's no fanfare. No reward. No number going up. Just a checklist. Something that's simply achievable through a text document. Phoenix Reborn shows this sort of thing brilliantly. It walks you through the starting progression, what you need to do what, without giving you that sense of achievement. It gets you familiar with the mechanics without 'forcing' you to make anything.