Is it right that the Ex Compressum Auto Compressor can accept all the main blocks (cobble, gravel, sand) but not the final dust?
You can use the drawers to auto compress outputs. FYIIs it right that the Ex Compressum Auto Compressor can accept all the main blocks (cobble, gravel, sand) but not the final dust?
Fixed crash when placing a transfer pipe from Extra Utilities against a Wooden Crucible
Fixed animal baits ignoring oak saplings
Fixed some blocks not being accepted by the Auto Compressor even though they're compressable (including Ex Nihilo Dust)
Fixed Ore Smasher placing dust blocks even though they can't be further broken down
Fixed Bat Zapper being stackable
I tried to start a server but spawned on a big platform with island create and join commands. They didn't work if they were supposed to create the starting island. Is there something special I have to do to create beginning island?
I am not getting either of these statements. Of course about all of this I tracked was this thread.
Only server ops can use the create command (which currently doesn't give you any feedback to say it worked or not). Once the island is created players can join it using tha join command. Note that the island name is case sensitive in the commands.
Awesome! Thanks for the fast reply! I have not tried to set up a spawn area yet, but it's on the list for tonight.Nope, I seem to recall that a mod that fixes spawns regardless of biome was specifically one of the things they were testing in the lead-up to the public release. I can confirm that my single-player is also over Deep Ocean (I suspect it will be for everyone) and I had some cows spawn on some grass I'd set up to bonemeal for seeds.
There is also something called baits from ex-compressium. I assume they are some kind of spawning item to solve the passive mob cap on servers.For a server start you get spawn eggs, in single player, no such luck.
My single player game has me spawned over Deep ocean. Am I going to have issues spawning passives?
Seems like a low server tps issue. Client thinks dirt is ready and show it has ready but when you try to remove, it syncs with the server and only then the dirt is ready. Give it a couple seconds after it shows ready to try retrieve it. If it works correctly then it's this 'improvements' to the client to save bandwidth that cause it since it doesn't make much sense to send a packet every tick with the dirt progress.looking for feedback here, dont want to say its a bug if its not. The server im playing on is an "open" style server, for the most part it runs well with a little hicup here and there but thats it. My main gripe is there seems to be a sync issue and im not sure if its something in the mod pack or the server im on. good example would be creating dirt, once the barrel is composted and says dirts ready i click it and is disappears then a few moments later it will reappear in the barrel and i can get it. Im told this is a client sync issue but idk if thats caused my the pack or the server. Both are new to me and i dont know the in's and out's of "client sync". Thanks ahead of time!
I assume on purpose so you try ex-nihilo and all the skyblock usual progression. If not, wouldn't make much sense playing a skyblock pack...I have curiosity, is it inteded to not be able of crafting the basic ore like lapis or iron for not go though agricraft to product ressources early on or it's just a mistake ?
this is what i was thinking but theres no other issue im experienceing as far as low tps would go . I mean theres an hic up here and there where i need to break a tree log twice but thats the only sign of lag on the server. but this is really annoying and something i was dreading as theres no whitelist servers on the server list only openSeems like a low server tps issue. Client thinks dirt is ready and show it has ready but when you try to remove, it syncs with the server and only then the dirt is ready. Give it a couple seconds after it shows ready to try retrieve it. If it works correctly then it's this 'improvements' to the client to save bandwidth that cause it since it doesn't make much sense to send a packet every tick with the dirt progress.
This happens a lot with botania runic altar too.
Also, this desyncs get even worse the lower the tps is.
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I assume on purpose so you try ex-nihilo and all the skyblock usual progression. If not, wouldn't make much sense playing a skyblock pack..
Has anyone gotten the Water Wheel to produce more than 75Rf/t? I see that there are (or were) methods to get 88...