Not really, at all. The difference is DivineRPG was unbalanced and poorly designed.Nevermine. Basically DivineRPG.
PS. I'm allowed to say that since I made both of them.
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Not really, at all. The difference is DivineRPG was unbalanced and poorly designed.Nevermine. Basically DivineRPG.
Rule 1on't ask for etas, you delay the releases by doing that.I can't wait for it. How long is roughly it going to take until it's available? Couple of days or weeks?
Please just tell me that something was done about the "Pedals" that drop from flower faces...
It's a nitpick, I know, but it drives me nuts. Flowers don't drop "pedals".
is dynamic sword skills inside this one by any chance.Its a mod that gives you a lock on target system some techniques and a heart container.If not i definitely recommend the ftb team to add it in.
Doubt it, and Eyamaz has not been part of FTB for the longest time.is dynamic sword skills inside this one by any chance.Its a mod that gives you a lock on target system some techniques and a heart container.If not i definitely recommend the ftb team to add it in.
Well...Will there also be a normal minecraft world? And then you enter through some kind of portal in this world.
why'd he quit?Doubt it, and Eyamaz has not been part of FTB for the longest time.
Unfortunately you've only found III - The Empress on the floors you've explored so far. I recommend you hold on to that extra damage, though. Just from my little time playing this pack, I can tell you it's going to be insanely difficult.Can I use O - The fool to get to the beginning of my journey? (+10 Respect for anyone who knows what that's from)
Can I use O - The fool to get to the beginning of my journey? (+10 Respect for anyone who knows what that's from)
It's because he's the maker of the mod.How do you know about the pack? Your just a normal member of the FTB-Forums
theres much more for tech than " ore doubling " its for the sheer fact its fun to make huge designs of things, depending on the tech mod, like IC2 and gregtech. Really fun not cause of " ore doubling " but cause of the new experience in a mod with new ways to do stuff.My question is whether they'll place/shove tech mods into it... To me, tech and adventure are separate. The argument 'we put it in for ore doubling' doesn't do it for me; there should be some way to accomplish that with magic/adventure. Now the only question is whether they'll include TiCon/TiCon support for all the tool types from all the dimensions.
... I know, man. I was asking for it not to be included "just because of ore doubling." Some "magic" packs take the approach that tech is necessary for functions like that, when it's really not. Show me a production line build using only tech, and I can build it with only magic (I'll need a couple weeks of research, though. )theres much more for tech than " ore doubling " its for the sheer fact its fun to make huge designs of things, depending on the tech mod, like IC2 and gregtech. Really fun not cause of " ore doubling " but cause of the new experience in a mod with new ways to do stuff.