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"They say that every journey begins somewhere...
Now, it appears that you are about to start your own."
Coming soon.
Not Aether, but.... http://www.minecraftforum.net/forum...dvent-of-ascension-17-new-dimensions-270-mobsNice, glad to see what looks to be the Aether mod in a FTB pack.
Can't wait to see more on this one!
Nevermine technically is DivineRPG. It just had a facelift and a name change (in fact it has had two name changes, it was also called Eternal Isles at one point)Looks to be an adventure type pack? That mod looks even more epic than Dinvine RPG. I can't wait.
I was gonna say, it looks like another DivineRPG pack. Is it just going to be the mod on its own again, or is it going to have other mods this time?Nevermine technically is DivineRPG. It just had a facelift and a name change (in fact it has had two name changes, it was also called Eternal Isles at one point)
I was gonna say, it looks like another DivineRPG pack. Is it just going to be the mod on its own again, or is it going to have other mods this time?
This is actually incorrect. It doesn't share any content. This was done over a year after I left DivineRPG as a completely separate project.Nevermine technically is DivineRPG. It just had a facelift and a name change (in fact it has had two name changes, it was also called Eternal Isles at one point)
Yes, there are actually a LOT of other mods with it. The old RPG Immersion pack was discussed between Slowpoke and I and it was certainly not what we wanted at the time.I was gonna say, it looks like another DivineRPG pack. Is it just going to be the mod on its own again, or is it going to have other mods this time?
There aren't any real tech mods there. When going through possible mods to add we definitely tried to avoid anything that would seem out of place. There are multiple magic mods there (Thaumcraft, Botania to name a few) and other adventure mods (ie Twilight Forest). The main focus was adventure and magic in the largest scale experience we could come up with.My question is whether they'll place/shove tech mods into it... To me, tech and adventure are separate. The argument 'we put it in for ore doubling' doesn't do it for me; there should be some way to accomplish that with magic/adventure. Now the only question is whether they'll include TiCon/TiCon support for all the tool types from all the dimensions.
Those DivineRPG-esque mods confuse me a bit. It might not be so bad, except that every time their team makes a new mod, they just update the old mod's MCF thread. In the end, I'm left wondering how it relates to the previous mod; whether it's an update to the previous one or a new mod altogether. Even the download link for Advent of Ascension is under the name Eternal Isles.Nevermine technically is DivineRPG. It just had a facelift and a name change (in fact it has had two name changes, it was also called Eternal Isles at one point)
Awesome. Thanks for handling this well. ^^This is actually incorrect. It doesn't share any content. This was done over a year after I left DivineRPG as a completely separate project.
Yes, there are actually a LOT of other mods with it. The old RPG Immersion pack was discussed between Slowpoke and I and it was certainly not what we wanted at the time.
There aren't any real tech mods there. When going through possible mods to add we definitely tried to avoid anything that would seem out of place. There are multiple magic mods there (Thaumcraft, Botania to name a few) and other adventure mods (ie Twilight Forest). The main focus was adventure and magic in the largest scale experience we could come up with.
How do you know about the pack? Your just a normal member of the FTB-ForumsThis is actually incorrect. It doesn't share any content. This was done over a year after I left DivineRPG as a completely separate project.
Yes, there are actually a LOT of other mods with it. The old RPG Immersion pack was discussed between Slowpoke and I and it was certainly not what we wanted at the time.
There aren't any real tech mods there. When going through possible mods to add we definitely tried to avoid anything that would seem out of place. There are multiple magic mods there (Thaumcraft, Botania to name a few) and other adventure mods (ie Twilight Forest). The main focus was adventure and magic in the largest scale experience we could come up with.