hello guys, how i can decrease the number of mobs spawn? i cant play because everytime i spawn on map have almost 5 to 10 AoA monster mobs. any idea how decrease or modify a file fot fix that. thanks.
I'm not sure about that either, you can turn the AoA damage cap off in the config, however, I believe the Tinker weapons will still do 25 damage.I can understand Tinkers' weapons being damage-limited for being cheap and overpowered nonsense, but why are some of the weapons implemented by AoA itself affected by the damage cap? A few examples noted here (http://imgur.com/a/j4JLW) being the Deep Bow rated at 34 damage, the Dark Beast rated at 82 damage, the Mineral rated at 77 damage, and the Skeletal Archergun at 16 damage, and the Terminator (http://imgur.com/MYvVhw6) at 70 damage (although it seemed to change between being capped and not capped either by mob or at random). All of these weapons will only do 25 damage to AoA mobs. Is this a bug or intended?
I agree to be honest, even with the Tinkers nerf, everybody still uses Tinkers due to them being so popular.If I may make a suggestion in officially removing ExtraTic from the pack? I wouldn't see too much of a problem keeping normal TiCon tools in as the early game can be pretty brutal, but the fact you can use AoA's metals to make tools that overshadow or oversimplify the mod itself is a bit counter-intuitive.
I'd say just remove the weapons, as AoA doesn't have much to offer in the way of tools anyways, so tinkers tools shouldn't be a huge deal.The weapons however should be nuked. Manyullyn is overpowered in just vanilla tinkers. Limonite does more damage and is much easier to get your hands on. Limonite throwing knives are better than most AoA bows.I agree to be honest, even with the Tinkers nerf, everybody still uses Tinkers due to them being so popular.
Like, why would you ever work hard to get an AoA weapon when you can just pump a crossbow full of damage, knockback, life steal, and self-repair, and much more BS
See all these creative AoA weapons?
Nah, just get a crossbow
Tinkers is unbalanced, its OP, there's no beating around the bush, it's also overdone
The only solution to this is too just simply remove Tinkers from the pack, even if you've nerfed them, everybody will still use them due to how useful and well-known they are, and how they make 90% of tools from other mods obsolete, and I thought the point of this pack was to make Advent of Ascension more well known, maybe it has, but I'm not sure about all the guns, archerguns, cannons, and snipers being well-known due to good ol' Tinkers making all of that obsolete.
Please, @Watchful11 , take notes of this.
Good point, while Tinkers tools are powerful, at least they don't make the whole pack easy-mode unlike the weapons.I'd say just remove the weapons, as AoA doesn't have much to offer in the way of tools anyways, so tinkers tools shouldn't be a huge deal.The weapons however should be nuked. Manyullyn is overpowered in just vanilla tinkers. Limonite does more damage and is much easier to get your hands on. Limonite throwing knives are better than most AoA bows.
By a guess, I'd say that's a death hunter. Try digging toward the suction to find it. They aren't too tough, just the suction can be horrible.How do I deal early game with some mob that drag me around from behind the walls? I'm effectively paralised without being able to do anything.
AoA is getting a pretty big update soon-ish that's planned to be released in February if everything goes right, this update includes 5 new dimensions, plus some new content being added to the current dimensions.So is this modpack still gonna be updated? I read that there were to be no releases unless they're to fix bugs...