The skill system needs extensive wiki consultation to understand. No Ingame documentation of that
There will be, don't worry. I'm working on it.
The wiki is not really descriptive and up to date. There is also no ingame documentation whatsoever. Tooltips woulda been nice
Tooltips I may make eventually using minetweaker.
The leveling of two skills is entirely dependant on munching on as much stone as you can using a pickaxe. Having that as a significant endgame element is boring
That's not too hard really. Take a fast enough hammer and you'll tear through the skills. Plus you need to mine for a bunch of jade for the armors.
Energy weapons are easy to get and very op
which energy weapons are you talking about? And energy is hard to restore really. You have to wait for it to recharge. Also the ammo is pretty dang cheap and only work as an inventory management aspect.
The speed bow for one is insane. Really fast draw speed and decent damage.
The alacrity bow is especially useful for the fast monsters as it slows them down significantly.
The explosive bow can devastate monsters with its explosions, and it's also quite nice for the splash damage.
There's plenty more and the damage can be spiked up with enchantments.
So are the staffs and the entire runing profession
What? There's tons of useful staves, most notably the staff of webs which eliminate all negative effects instantly. They also have very low impact on inventory, don't slow you when held, and don't have any sort of cooldown. There's also the rejuvanation staff which is like a health potion on steroids, there are also staves that drop orbital projectiles, AoE effects, eliminate all monsters around, give an absorption shield, apply certain effects based on the enemies around you, and so much more. Staves have some really cool effects.
Animus skill is basicly free if you place a brick on your mouse for 10 minutes
Very true. It's hopefully being fixed in the future.
All the individual armors are just 50 shades of slightly recolored diamond armor with potion effects added onto them
Ha! Not even. There's some incredible armor sets out there. A lot of them are situational, like the poison or wither armor, alacrity armor, ice armor, etc. But there are cool ones like the utopian armor that gives you regen in water, nethengenic (my personal favorite) which gives you regen when you're low on health and strength when you're high in health, temporary absorption, cheaper staves, commander armor gives epic regeneration, armor sets that boost melee players, ranged players, sniper rifle users, one that spawns minions every few seconds, and so much more. There's a lot of variety and for most cases, simple speed or alacrity armor just isn't going to cut it. I'd like to see you go through the mysterium without poison armor.
The early game is punishing and once you get to sapphire the entire thing is entirely dull and easymode
Not if you know what you're doing. And the tinkers is getting a massive nerf, so no more unstoppable swords.
The minion system is useless on servers (they lag and bug out) and borderline useless in single player
I haven't seen that at all, and they can be very useful to deal with the riffraff, even by just attracting their attention away from you. They are actually really powerful.
The dimensions have no uniqueness to them. They feature mostly color shifted version of stone or obsidian + 1-2 ores in the ground, and some generic nether/end/biomecopy design with equally color shifted blocks on the overworld.
there are several unique dimensions, like celeve, leyleytia, and lunalus. But the coloring makes it feel entirely different. Making unique worldgen is hard work. And why make some complicated worldgen when you can achieve the feel you want with a pre existing worldgen? They do a very good job at making each dimension feel different, even if when you look closely they use preexisting stuff.
The infusion skill is weird and borderline useless (other then armor and meele weaponry, nothing is enchantable, so you cant really do much with the exp
wait what? the infusion is the only way to enchant staves and guns. They can get insanely strong with the right enchants.
Every armor in Nevermine is equally protective as diamond armor, making the choice purely on personal preference (means if you prefer the speed armor, you can get your endgame and forever armor in less then an hour)
Absolutely not. At least not speed armor. That's not going to get you too far. See my previous comment on armors.
The bossfights can be easily bugged and aren't all that interesting (haven't killed all of them yet, but from what I see)
some are interesting like the primordial five, the four guardians, the minigame bosses. A lot are just run at you and attak though.
The hunter skill and the fact that "to hurt this specific mob you must grind at least this much" is a cheap cop out as progression blocker and of next to no effect anyways
It has plenty of effect. You aren't going to fight the nethengenic beasts for a long time. And the diminishing returns really forces you to go to other dimensions if you want to kill a certain thing like amphibytes. It's going to take a long time to get to that level just killing goalbys.