This thread is designed to discuss, make knowledge of, and to improve free energy systems and the materials you can gain from these systems.
Some systems would be Redstone Engines running into Redstone Energy Storeage Cubes in line, milk powered biogas engines, scrap fueled generators/boilers, processes to create solar panels efficiently (time wise as well as materials).
Some Item Synthesis techniques are using EU to generate scrap from cobblestone out of an igneous extruder, packed into scrap boxes and dispensed onto a hungry chest/obsidian pipe, and then sorted. This makes some otherwise non-renewable resources renewable a couple of which (copper and tin) are quite important.
UU-Matter of course belongs to this list, providing end game materials like Sunarium.
Lava in an industrial centrifuge is another example of such a process, outputting copper tin tungsten dust and electrum for EU MJ and time once the infrastructure is set up.
Please feel free to post links to videos of your own creations or world downloads if you wish, be creative, points for efficient material cost, little to no lag being caused, compact designs, ingenuity.
Some systems would be Redstone Engines running into Redstone Energy Storeage Cubes in line, milk powered biogas engines, scrap fueled generators/boilers, processes to create solar panels efficiently (time wise as well as materials).
Some Item Synthesis techniques are using EU to generate scrap from cobblestone out of an igneous extruder, packed into scrap boxes and dispensed onto a hungry chest/obsidian pipe, and then sorted. This makes some otherwise non-renewable resources renewable a couple of which (copper and tin) are quite important.
UU-Matter of course belongs to this list, providing end game materials like Sunarium.
Lava in an industrial centrifuge is another example of such a process, outputting copper tin tungsten dust and electrum for EU MJ and time once the infrastructure is set up.
Please feel free to post links to videos of your own creations or world downloads if you wish, be creative, points for efficient material cost, little to no lag being caused, compact designs, ingenuity.