Oh I was trying to do something like that, it was not what I was hinting a few posts ago but rather something that would happen if the organism went roguelol. I hope that there's some sort of portal part of the organism.
Oh I was trying to do something like that, it was not what I was hinting a few posts ago but rather something that would happen if the organism went roguelol. I hope that there's some sort of portal part of the organism.
Ya and have a neat cutscene that plays on the first 50 times XDI think they mean some kind of teleporter?
Am I right?
but rather something that would happen if the organism went rogue
Are you guys trying to make this a real ai which we can't make with java and minecraft...
No just a very extensive point based system of negative and positive values multiple of these graphs all coralating together with a few graphs being randomly chosen but still able to be influenced for example you roll a dice that's completely random but then you roll it again this time you get to replace 2 sides with any number (1-6) this way it's still random just now you have more controlAre you guys trying to make this a real ai which we can't make with java and minecraft...
Ummm.... Wat?No just a very extensive point based system of negative and positive values multiple of these graphs all coralating together with a few graphs being randomly chosen but still able to be influenced for example you roll a dice that's completely random but then you roll it again this time you get to replace 2 sides with any number (1-6) this way it's still random just now you have more control
-_- here's a metaphor the graph is like streams individually they are weak but when they flow together they accomplish something the streams being the individual atribute bars and the accomplishment is how the brain actsUmmm.... Wat?
not exactly that no... you give it questions that you think are in a way "original" but the brain uses set answers and key words to answer it.Are you guys trying to make this a real ai which we can't make with java and minecraft...
Are you guys trying to make this a real ai which we can't make with java and minecraft...
I like the idea a lot. Its not that complicated and still leaves gives the feeling of free choice when really it just has a set answers to multiple responses. I will try to keep this in mind once me and solomon get to coding the brainActually, AI in games is usually super simple, but has either complex consequences or is combined with audio cues or player expectations in such a way that the player thinks the AI is smarter than it actually is.
For this mod, the AI can operate on a few scalar values that will give weight to different options in a decision tree, and depending on how the specifics of that shake out, the mod will have a relatively simple AI that the player reads as being more complex than it actually is.
I should probably mention that I've been toying with the idea of how the AI would work since I first read the thread.
The actual developers probably have other ideas.
Code monkeys are not given permission for opinions.
I imaging giving it a fusion reactor to play with would keep a smart and independent AI happy and not bored, since it's a complex task.Well it might regulate a fusion reactor, and if done wrong/right it may cause mutations, which give you random appendages, but increases its madness level.
I imaging giving it a fusion reactor to play with would keep a smart and independent AI happy and not bored, since it's a complex task.
I get the feeling this mod and rotarycraft/Mekanism are going to be BEST friends.
"Dude, how is your AI so well behaved?"
"I gave it, like, 11 different nuclear plants to play with. It just sorta ignores me now, except to demand more uranium."
Depending on how you treat it. We plan a complex system where to much for it makes it treat you like a slabe and helping it, but not too much, will make it obey youFunny, I'd expect it to try to kill everyone with the reactors. I know I would.