Mod Feedback Flaxbeard's Steam Power suggestion thread

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SatanicSanta

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Jul 29, 2019
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We need a machine to pressurize (is that a word?) the steam and store it in a backpack, so that you can power your tools with that :)
I'd prefer to just allow the steam tools to have bigger tanks.
I'd certainly like to see a way to make plates and brass more quickly than is currently available.
I'll be doing something about that.
Flaxbeard mentioned potentially adding a steam endosuit, would you consider adding that?
Maybe.
I like the current steam tools, but making them upgradable in a similar manner to the exosuit would be pretty awesome.
Yup, gonna do that.
A steam powered buzzsaw?
Place a log in front, cut into planks (placing in front works with the WIP block placer- and is more fun to build/design than piping wood in)
Planks cut into 2 slabs
Slabs cut into sticks
Harvest/shear crops/plants ect (leaves/vines/grass drop as items)
Slices up any mob/player caught in the blade. (its not fun if its safe)​
That sounds neat.
Pretty sure we thought of it and vetoed it last night.
EDIT: Talking about TiC integration.
I'm fine with TiC integration, I just won't personally be using it :p And yeah, we barely discussed it.
Now, what I actually would like to suggest is some cross mod functionality with Tinkers, not sure if there is or isn't as I haven't played it in awhile.
There is not.
And how about like a Steam bullet train kinda thing? Basically you create an enclosed tube, linked up with "specialized rails" and an enclosed train/minecart thing(with a semi streamlined look). It would probably also have to be linked to some sort of steam storage every x amount of blocks to continue to power it. I'd also suggest it to be wickedly fast. Like Speed 7-10 kinda range of fast.
Basically just a tube being fired off super fast from the force of steam inside a vacum. Except it would have to be a semi-dangerous thing, as in if you don't make precautions to slow it down, the impact will be.... messy.
That sounds interesting.
 

Eliav24

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Jul 29, 2019
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Brass golem: a bit like an iron golem, but faster, stronger, better-jumper, and capable of being ridden and controlled (like a horse) (I've heard that it's less impossible now with the horses and riding mechanics in vanilla). Requires steam refueling every day (and oiling every Saturday).
 

L0NExW0LF

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I think adding a steam powered drone would be cool. Maybe they should be refueled similarly to the PneumaticCraft drones and maybe they should work similarly to golems, as in only capable of doing simple tasks. Maybe base them off of the dwarven spiders from Skyrim.
 

trajing

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Jul 29, 2019
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I think adding a steam powered drone would be cool. Maybe they should be refueled similarly to the PneumaticCraft drones and maybe they should work similarly to golems, as in only capable of doing simple tasks. Maybe base them off of the dwarven spiders from Skyrim.
We were just discussing that on IRC.
 

Celestialphoenix

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Tartarus.. I mean at work. Same thing really.
Golems refuelled like Railcraft locomotives; add fuel and water. They walk around chucking out black smoke from their furnaces.
(I guess advanced ones could refuel themselves via chest and water pipe/tower)

Or they follow a predetermined path akin to Steve's carts- allowing for heavier/more versatile/efficient units at the cost of maneuverability and intelligence.
 

pizzawolf14

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Golems refuelled like Railcraft locomotives; add fuel and water. They walk around chucking out black smoke from their furnaces.
(I guess advanced ones could refuel themselves via chest and water pipe/tower)

Or they follow a predetermined path akin to Steve's carts- allowing for heavier/more versatile/efficient units at the cost of maneuverability and intelligence.
This sounds really cool. Maybe instead of having all of the golems railed or free, make an upgrade that adds wheels. They'll increase speed and strength but make it so they have to follow rails.
 

Celestialphoenix

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Tartarus.. I mean at work. Same thing really.
I guess different 'feet' for different effect
- tracks are heavy, slow but go anywhere. damages crops/saplings, breaks torches/redstone ect
- wheels are faster, but can only go over hard [pick/axe- wood/stone ect] blocks- getting stuck/slow on dirt/sand/water
- legs are light and nimble. can run over crops w/o damaging them and work on any terrain. Can't carry much weight.
- train wheels, fast and efficient- but limited to tracks only.
(each one has different limits for speed, load/carry weight, fuel efficiency, ground type ect wheres total weight effects fuel, speed and collateral damage)

Building on @Eliav24 's idea about large brass golems.

Modular customisable player mounted steam powered mecha?

Actually this brings back some fond memories...
Skip to about 2:20
 
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Ritt

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Jul 29, 2019
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Not a completely straight-faced suggestion, but one of my favorite, classic steam-operated devices is the calliope. Useless? Pretty much. It wouldn't be the first musical item in a mod either (SC2 comes to mind), but it might be considered a new riff on an old concept, as it were.

Perhaps it could read some subset of ABC notation from Minecraft books, which could be copied via Bibliocraft machines, etc, etc.

https://en.wikipedia.org/wiki/Calliope_(music)
https://en.wikipedia.org/wiki/ABC_notation

Of course, I don't expect you to, but if you decide to give it a whirl, I'd be glad to do the sound samples.
 

SatanicSanta

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Not a completely straight-faced suggestion, but one of my favorite, classic steam-operated devices is the calliope. Useless? Pretty much. It wouldn't be the first musical item in a mod either (SC2 comes to mind), but it might be considered a new riff on an old concept, as it were.

Perhaps it could read some subset of ABC notation from Minecraft books, which could be copied via Bibliocraft machines, etc, etc.

https://en.wikipedia.org/wiki/Calliope_(music)
https://en.wikipedia.org/wiki/ABC_notation

Of course, I don't expect you to, but if you decide to give it a whirl, I'd be glad to do the sound samples.
I absolutely LOVE this idea. I'm just unsure how I'd implement it. My current thought is a large multiblock or something. It's not the model that would be a problem, but rather how you actually choose which sound you want.
 

Ritt

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I absolutely LOVE this idea. I'm just unsure how I'd implement it. My current thought is a large multiblock or something. It's not the model that would be a problem, but rather how you actually choose which sound you want.

Calliopes for the most part utterly lacked different stops or registers such as you might find on a bellows-driven pipe organ. Mechanically operated ones worked in much the same fashion as a music box or player piano, with a "roll" of some kind specifying notes in a sequence to the player mechanism. ABC notation in Books, which could be placed in a chest/GUI slot, could be a nice way to avoid relying on other mods for note sequencing. Another, more elaborate method could be constructed from vanilla redstone-and-piston logic, causing Redstone Comparators to send variable signals to the Calliope. That would get you about an octave and a third right off the bat; a shift bit would get you the traditional 32-note range of a calliope. Rests and note durations... I haven't actually thought it through in-depth, but one of those piston-based memory cell contraptions might get the job done. Of course, this would be a much bigger engineering challenge to get the darn thing to play something. A computer mod or maybe MFR could simplify such an undertaking.

Using ABC notation in Books would have the advantage of allowing players to copy and distribute their works while providing at least partial access to the huge body of existing music in ABC notation. The Calliope could read its subset of ABC notation from a Book into an array, etc. It's been a long time since I wrote any code, and I have never looked at Java, so I reckon you'd know better than I would how it would look from that perspective.

If a Book is an inappropriate or too-general data structure from the Minecraft side of things, then perhaps something custom in its place?

A multiblock option would be just to do something like steam-powered note blocks. They could emit some steam particles while playing a note.
 
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SatanicSanta

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Calliopes for the most part utterly lacked different stops or registers such as you might find on a bellows-driven pipe organ. Mechanically operated ones worked in much the same fashion as a music box or player piano, with a "roll" of some kind specifying notes in a sequence to the player mechanism. ABC notation in Books, which could be placed in a chest/GUI slot, could be a nice way to avoid relying on other mods for note sequencing. Another, more elaborate method could be constructed from vanilla redstone-and-piston logic, causing Redstone Comparators to send variable signals to the Calliope. That would get you about an octave and a third right off the bat; a shift bit would get you the traditional 32-note range of a calliope. Rests and note durations... I haven't actually thought it through in-depth, but one of those piston-based memory cell contraptions might get the job done. Of course, this would be a much bigger engineering challenge to get the darn thing to play something. A computer mod or maybe MFR could simplify such an undertaking.

Using ABC notation in Books would have the advantage of allowing players to copy and distribute their works while providing at least partial access to the huge body of existing music in ABC notation. The Calliope could read its subset of ABC notation from a Book into an array, etc. It's been a long time since I wrote any code, and I have never looked at Java, so I reckon you'd know better than I would how it would look from that perspective.

If a Book is an inappropriate or too-general data structure from the Minecraft side of things, then perhaps something custom in its place?
I like both of those ideas! Dammit!
 

Eliav24

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Jul 29, 2019
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Strictly decorative FMP support for plates as covers? I've always felt wrong about cutting up metal blocks (in general) and wasting them to decorate a wall.
 

KaosRitual

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Strictly decorative FMP support for plates as covers? I've always felt wrong about cutting up metal blocks (in general) and wasting them to decorate a wall.
Considering one block makes 8 covers you are not really saving much material making them from plates.
 

SatanicSanta

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Jul 29, 2019
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Steam tank
If not that, then some sort of bionic, steam powered arm?
Funny you say that, Flax actually made a Robot Arm that worked similar to the various other right-click-machines. IIRC he doesn't have the code for it anymore, so if I do it I'll have to make my own, which means models and animations.
FMP support
Nope

By the way, I really want to do some sort of item transport that isn't pipes, and isn't the (let's face it, they're awful to use for any non-goofing-off purpose) Item Mortar. I may end up resorting to pipes, but I would really like to not do that. Ideas?
 

SynfulChaot

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By the way, I really want to do some sort of item transport that isn't pipes, and isn't the (let's face it, they're awful to use for any non-goofing-off purpose) Item Mortar. I may end up resorting to pipes, but I would really like to not do that. Ideas?

Hmm. Vacuum tubes would be cool, but they're just pipes. Same as an extended Archimedes screw system. Both would, at least, have a unique aesthetic to them. There's also conveyors, but they're not 'unique' if that's what you're seeking. Hmm ... something like a cross between conveyors and 'servos' from Factorization where the purpose is item transfer only? That could look pretty steampunky, I think.