So I have had this idea for a while and since my computer can't handle running server settings and play FTB I thought having the community help me work out some of the details since I can't really play test it myself. Well my idea came from watching mindcrack's ultra hardcore and super flat maps LP's. So using super flat map features in the world generation. I think that the only other world generation should be the neather so no mystcraft and no twilight forest for now just for testing purposes. That might change later but for now it shouldn't be used. I don't know if forge has random spawn's for players since I have no experience with server configs. The option I thought would be have the world on peaceful and have players move in a random direction for one day and a night (no village raiding till start). So far here are the rules that I came up with.
1. Find a village and make a wall around it for your main village
2. You may use the materials from buildings that don't have a door
If a zombie breaks a door you must replace it you may not use
the materials from the building.
3. If you want a second village you may surround it with fence
but it doesn't count towards you being conquered.
4. If you want to use the materials from another village you
have to move the villagers to one of your villages if any
or just destroy it if it doesn't have any do to zombies
5. If you make a portal to the neather it has to be outside your city
do to the neather being dangerous but you can still build a building
for it
6. You may not use a jetpack to get into a city you have brake the walls
or scale it using scaffolding.
7. To start a war with another player you have to make a tent like building
using wool.
8. You may only use what you can carry on your person and
in one or two bags counting your tent materials
9. Lasers can be used to breach walls but only on explosive
and no battery packs just the regular charge
10. When under a seige you may not leave your town and
no one is aloud to attack if a player isn't online
because they have to be there to defend their city
11. Thaumcraft unbreakable magical blocks are aloud to protect your
supplies and nuclear reactors but don't count as buildings
12. To defeat a player you must have damaged 50% of each of their buildings
in their city during a seige.
well any Ideas are welcome I just thought it was a good idea if not let me know and feedback on the rules also.