Okay I can't figure out what's going on with this pack but something is seriously wrong with it. I've made my own kind of piecemeal version of Sphax for my own server, and I can get 60FPS pretty rock solid. I use this and I'm lucky to get 25FPS. This is with and without Optifine 1.4.2 HD U A7. I even checked if it was just FTB and Sphax for me by just using only the unpatched version of Sphax PureBDCraft 128x MC14. With that I get a rock solid 60FPS. Soon as I add on the patch I nose dive down into the teens and twenties FPS wise.
One thing I noticed right off the bat was that it didn't make any difference if I was set to fast or fancy, tiny or far, or if I had particles on or off. The RAM use is pretty high to boot as well. I have FTB allocated with 4GB, which is pretty insane, but I saw when I had the normal 1GB the Sphax pack was using up 80% of my RAM. Now with 4GB it's using around 40% to almost 50%. My specs are as follows.
Intel i7 3.07GHz
9GB of RAM
Nvidia GTX 680
So I'm kind of doubt it's my specs. Any idea what could be causing this packs FPS issue on my machine? I don't even think it's a size thing either because the John Smith pack is only 20MB smaller, and that's pretty rock solid for me. Any help would be appreciated as I love how Sphax looks.
Go to your nvidia control panal, manage 3D settings, Program settings tab, add program files/java/jre7/bin/Java.exe
Okay I can't figure out what's going on with this pack but something is seriously wrong with it. I've made my own kind of piecemeal version of Sphax for my own server, and I can get 60FPS pretty rock solid. I use this and I'm lucky to get 25FPS. This is with and without Optifine 1.4.2 HD U A7. I even checked if it was just FTB and Sphax for me by just using only the unpatched version of Sphax PureBDCraft 128x MC14. With that I get a rock solid 60FPS. Soon as I add on the patch I nose dive down into the teens and twenties FPS wise.
One thing I noticed right off the bat was that it didn't make any difference if I was set to fast or fancy, tiny or far, or if I had particles on or off. The RAM use is pretty high to boot as well. I have FTB allocated with 4GB, which is pretty insane, but I saw when I had the normal 1GB the Sphax pack was using up 80% of my RAM. Now with 4GB it's using around 40% to almost 50%. My specs are as follows.
Intel i7 3.07GHz
9GB of RAM
Nvidia GTX 680
So I'm kind of doubt it's my specs. Any idea what could be causing this packs FPS issue on my machine? I don't even think it's a size thing either because the John Smith pack is only 20MB smaller, and that's pretty rock solid for me. Any help would be appreciated as I love how Sphax looks.
This is a problem with all HD texture packs, the liquids are causing major lag/FPS drop (Somebody alredy explained in other topic this). I hope it will be updated in the next version. I have to use the 64x version because i have fps drop with the 128x in the FTB, but in the Tekkit, no.
Is the custom colours an optfine or normal MC video option? Turning them off fixed it for me.
Not sure if its a texture pack issue or a limitation with how textuer packs can be applied to stuff but my grass facade in a swamp is not getting the swamp grass colour.
Ah I said, the Sphax texture pack is a HD Texture, and is not only with Sphax. Here is the link:http://bdcraft.net/forum/psa-mods-with-liquids-hd-textures-cause-major-lagYeah I get what you're saying, but unless something else in the patch is changing liquids I don't think that's it. Default Sphax pack with nothing added runs at a solid 60 FPS. When I add the patch that's when it drops to 15 to 20-ish FPS.
Default Sphax has 2 liquids, while FTB has 10 or so.Yeah I get what you're saying, but unless something else in the patch is changing liquids I don't think that's it. Default Sphax pack with nothing added runs at a solid 60 FPS. When I add the patch that's when it drops to 15 to 20-ish FPS.
Don't think there will be any update this weekend - they are waiting for mods to update to 1.4.6... (watch this for live updates about FTB)Any idea how quick/long it will take to update for the expected FTB update this weekend?
Default Sphax has 2 liquids, while FTB has 10 or so.
That's true, but if it worked the way you expected, it wouldn't be a bug.I seriously doubt when I'm in a village there's more than two or three kinds of liquid around me. It's not like I'm in Dire's liquid room with honey, biofuel, gasoline, oil, etc. Anyway I'm hoping that the update to 1.4.6 will fix issues with the pack. It's a long shot and probably not reasonable, but hey I'm hoping.