H
Hitmyto
Guest
In case you haven't heard about it: Farming Valley is a (rather new) modpack by Kehaan on the Curse launcher. It's based mostly on Harvest Moon and Stardew Valley, meaning you have to start farming, watering your crops and harvesting and shipping them for money. This money can then be used to buy more buildings for your village, which will give you access to shops where you can buy items to use for the mods. Linky
Not much documentation, or any info at all is available, apart from the in-game tutorial and the villagers that give you some info, so I wanted to share what I found out and (hopefully) learn some more myself from others. =)
Tips:
-Planting seeds is generally in a 3x3 area, centered on the block you place it on, so every bag of seeds will yield at least 9 crops.
-Read the tutorial, especially at the start there's a lot of going back and forth to get everything going. Also, at first Jade will give you hardy turnips (which only sell for 1g each), but later you can get regular ones, which sell for 60g each, every time you give her 5 flowers. Best way to get enough money for the general store.
-Talk to villagers. There's a lot of in-game hints and tips already (besides random chattering) that will come directly from the villagers. (For instance, they'll tell you you can instantly break rocks in the mine by jump-hitting them with your hammer.) They can also tell you the opening and closing times of their shops.
-The blacksmith will upgrade and repair Harvest Festival tools, talk to him with the item in hand, and materials in inventory. If he's open for business, select “Chat” and he'll still take the item (or give it back).
- Dirty water can be consumed, it'll only give you thirst as far as I know. Later, when you've built the cafe, you can get free, clean water.
-Have some water near your field. You can run around with several watering, which all have to be upgraded individually, or you can place several sources of water near your field(s), saves on walking to refill your can every 100 or so watered crops.
-If you find a village, it might contain an NPC that will give you daily quests. I've seen fishing and killing ones, that reward you with nice stuff (got some diamonds from it, myself).
-The mines seem to be a separate dimension, starting at the top of the building cap, going down. Somewhere near 0 you'll find a new portal going to level 2, where you can find silver. (I'm guessing the other materials can be found even further down.)
-Grass seeds will give fodder for your cattle, if you let them grow 2 high it'll regrow.
That's about it, if I think of more or find out new stuff I'll add it.
What are your tips/tricks or additions? Any questions, maybe? Other general discussion of this modpack is welcome too. =)
Not much documentation, or any info at all is available, apart from the in-game tutorial and the villagers that give you some info, so I wanted to share what I found out and (hopefully) learn some more myself from others. =)
Tips:
-Planting seeds is generally in a 3x3 area, centered on the block you place it on, so every bag of seeds will yield at least 9 crops.
-Read the tutorial, especially at the start there's a lot of going back and forth to get everything going. Also, at first Jade will give you hardy turnips (which only sell for 1g each), but later you can get regular ones, which sell for 60g each, every time you give her 5 flowers. Best way to get enough money for the general store.
-Talk to villagers. There's a lot of in-game hints and tips already (besides random chattering) that will come directly from the villagers. (For instance, they'll tell you you can instantly break rocks in the mine by jump-hitting them with your hammer.) They can also tell you the opening and closing times of their shops.
-The blacksmith will upgrade and repair Harvest Festival tools, talk to him with the item in hand, and materials in inventory. If he's open for business, select “Chat” and he'll still take the item (or give it back).
- Dirty water can be consumed, it'll only give you thirst as far as I know. Later, when you've built the cafe, you can get free, clean water.
-Have some water near your field. You can run around with several watering, which all have to be upgraded individually, or you can place several sources of water near your field(s), saves on walking to refill your can every 100 or so watered crops.
-If you find a village, it might contain an NPC that will give you daily quests. I've seen fishing and killing ones, that reward you with nice stuff (got some diamonds from it, myself).
-The mines seem to be a separate dimension, starting at the top of the building cap, going down. Somewhere near 0 you'll find a new portal going to level 2, where you can find silver. (I'm guessing the other materials can be found even further down.)
-Grass seeds will give fodder for your cattle, if you let them grow 2 high it'll regrow.
Tested this in Creative mode, haven't been able to get all seeds yet in my original game. Most can be bought from the general store starting in the first year, except for cabbage, green pepper, hardy turnip, watermelon, nether wart, pineapple, pumpkin, spinach and strawberry. Maybe next year?
Beetroot = 75g, Autumn
Cabbage = 250g, Spring
Carrot = 120g, Autumn
Corn = 100g, Summer (regrows in 3 days)
Cucumber = 60g, Spring (regrows in 5 days)
Eggplant = 80g, Autumn (regrows in 3 days)
Green Pepper = 40g, Autumn (regrows in 6 days)
Hardy Turnip = 1g, Spring/Summer/Autumn/Winter
Watermelon = 25g per part, Summer (regrows daily)
Nether Wart = 10g (should grow in the Nether, didn't work in creative mode for me)
Onion = 80g, Summer
Pineapple = 500g, Summer (regrows, but not fast enough to yield 2 harvests in single player)
Potato = 80g, Spring
Pumpkin = 125g, Summer (regrows daily)
Spinach = 80g, Autumn
Strawberry = 30g, Spring (regrows every 2 days)
Sweet Potato = 60g, Autumn (regrows every 2 days)
Tomato = 60g, Summer (regrows every 3 days)
Turnip = 60g, Spring
Wheat = 100g, Spring/Summer/Autumn
Small Egg = 50g
Medium Egg = 60g
Large Egg = 80g
Small Milk = 100g
Medium Milk = 150g
Large Milk = 200g
Small Wool = 100g
Medium Wool = 400g
Large Wool = 500g
Junk ore, branches, stumps, rocks, boulders and weed (all from Harvest Festival mod) will give 1g each.
Beetroot = 75g, Autumn
Cabbage = 250g, Spring
Carrot = 120g, Autumn
Corn = 100g, Summer (regrows in 3 days)
Cucumber = 60g, Spring (regrows in 5 days)
Eggplant = 80g, Autumn (regrows in 3 days)
Green Pepper = 40g, Autumn (regrows in 6 days)
Hardy Turnip = 1g, Spring/Summer/Autumn/Winter
Watermelon = 25g per part, Summer (regrows daily)
Nether Wart = 10g (should grow in the Nether, didn't work in creative mode for me)
Onion = 80g, Summer
Pineapple = 500g, Summer (regrows, but not fast enough to yield 2 harvests in single player)
Potato = 80g, Spring
Pumpkin = 125g, Summer (regrows daily)
Spinach = 80g, Autumn
Strawberry = 30g, Spring (regrows every 2 days)
Sweet Potato = 60g, Autumn (regrows every 2 days)
Tomato = 60g, Summer (regrows every 3 days)
Turnip = 60g, Spring
Wheat = 100g, Spring/Summer/Autumn
Small Egg = 50g
Medium Egg = 60g
Large Egg = 80g
Small Milk = 100g
Medium Milk = 150g
Large Milk = 200g
Small Wool = 100g
Medium Wool = 400g
Large Wool = 500g
Junk ore, branches, stumps, rocks, boulders and weed (all from Harvest Festival mod) will give 1g each.
That's about it, if I think of more or find out new stuff I'll add it.
What are your tips/tricks or additions? Any questions, maybe? Other general discussion of this modpack is welcome too. =)