Factorization processing. Is it worth it? Also, a concept.

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Kocyk

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Jul 29, 2019
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Indeed i was wrong, at least for most recent version. The item it's called clean silver gravel and yields 125% of both silver and lead in slag furnace. But it never was 3 silver and 2 lead, and OP is still using 1.4.7 it seems.

But since you now get 250% of your ore before crystallizer many more people may use this system.

It could be, all it takes is water on a timer. People do it for vanilla wheat farms all the time.
But the thing is, will you be able to keep up with quarry to process all your ores?
 

KirinDave

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Indeed i was wrong, at least for most recent version. The item it's called clean silver gravel and yields 125% of both silver and lead in slag furnace. But it never was 3 silver and 2 lead, and OP is still using 1.4.7 it seems.

But since you now get 250% of your ore before crystallizer many more people may use this system.

Yeah, this system spikes your yield up with just the initial investment of the slag furnace (which doesn't need fuel once you have furnace heaters) and a grinder. The grinder is slow to start, but not terribly slow once it is running. So you can hit 250% yield right out of the gate. You can climb higher if you can successfully automate a few mixers as well (which can be done quite elegantly in 1.4.7 land with Redpower2 and in 1.5.1-land with Chickenbones's Translocators or Immibis's Infinitubes or some careful use of emerald buildcraft pipes).


But the thing is, will you be able to keep up with quarry to process all your ores?

This is less of a problem these days now that everyone has AE. I've given up trying to hold my processing buffer outside of an AE network (although I tend to isolate it from my main network). Just makes sure to filter out the ores.
 

Booker The Geek

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Feb 26, 2013
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Yes i am, you get 160% of lead and 110% silver from clean galena chunks, go check in NEI yourself.
They are called "Reduced {ore} Chunks"...
  • Ore -> Dirty Gravel -> Clean Gravel -> Reduced Chunks -> Crystallized Ore
  • My server continues it on with: Crystallized Ore -> Pulverizer/Macerator for 2x dusts/pulverized ore
Just F.Y.I....
  • You can (I/my sever do) modify what can be processed in the pulverizer.... I added (On my server) Crystallized ore to the list, so really now it makes a LOT of sense to use factorization... You take your ore... triple(ish) it, then double it again... Can't go wrong.
  • If the old mixer recipe is nerferd into a shapeless recipe, do you still get sludge? (Got to love my no more searching for it source of clay.... :D) either way, I will be removing the shapeless to force the use of a mixer.
But the thing is, will you be able to keep up with quarry to process all your ores?
What are you mass producing that requires All the resources to be done "right now"? I guess it might be different playing SSP vs. SMP where your machines are not running all night long.... But on a server where you have tons of time where things can process when your not there? Why not triple or more your output?

Oh, man... That's crazy. Do you really need that many machines?
NEED them? No.... But everything except for the crystallizers are balanced.... The grinders keep all the mixers with about 3-4 dirty gravel in them, and the mixers keep the furnaces at about the same level. Out of the slag furnaces come the Reduced Chunks that then feed into the crystallizers. I suppose I could move the crystalisers upstair in my factory and go from 6 per ore to 20 per ore... But that would be time consuming. (plus I would have to build another floor. lol) I am using AE to load/unload the routers. The storage is taken care of with a ME Storage Bus and Barrels. That is because I have each area of my base on a segregated ME network. I hated looking into my ME Terminal and seeing all the stuff I did not want to see. :D

Ok, you can get mercury from flowers, but it's not an automated system isn't it?
Flowers... Are you saying you can't automate those? IF I remember right (That is a big If), don't flowers pop off the grown at light level zero? Do we not have the power to turn lights on and off? Now I realize the 1.5.x does not have RP2(3?) in it as of yet, so we don't have her tranposers/deployers... but I am sure another way can be thought up of bonemealing the dirt, turning off the lights, collecting the flowers/grass, turn on the lights and repeat.

To my knowledge, prior to 1.5, at least, (I have no clue how this works in 1.5), crystallizers required that there be a bottle of Sulfuric Acid in its inventory, but it was not consumed. So one would just place some acid in the crystallizer, and not worry about replacing it.

As I said, I don't know how this all works in 1.5. However, I would be surprised if NeptunePink made it use a material that is consumed each crystallization cycle as a catalyst. That would make his ore processing system completely not worth it, in my opinion.

Also, in my setups in test worlds, I used seven routers PER METAL TYPE as described to feed the crystallizers, so one set for iron, another for gold, etc, for 42 routers and machine filters in total. The advantage to this, as opposed to using inventory turtles or similar, is that you can increase the speed of the system just by slapping on more crystallizers.
  • No, in the latest 1.4.7 packs, they DO use up the acid... And it sucks. But it is worth it if you fill all the slots with the same ore.... One cycle take one bottle, so really your getting 5 items processed for one bottle if you do it right.
  • In 1.5.x, The acid is used to create "aqua something" that is NOT used up, which means I can remove one of my routers from each ore line.
  • I'm Using 8 routers per ore type, but that is because I use one router to load the other 5 that push ores into the crystallizers, it loads them easier that way.
The best thing about the 1.5.x updates? The fact that you can use Steam to create your charge.... No more chunks on chunks of wasted space.... :D
 

KirinDave

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Jul 29, 2019
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{So off topic}
Wow... nice youtube series.
{/Off Topic}

Thanks. And the changes to factorization vis Aqua Vitae have been in since the steam boiler addition. Pre ..27, at least.

FWIW, if you have UE installed there is a pretty nice Ore Triple pipeline you can do that is not 20m long. In fact, it can be quite quick. It consumes flint though, so you'll need a way to farm that (and the easiest way involves factorization as well!).

The integration to make 6x ores is there to motivate people do use factorization because it's such a huge pain compared to the other ore processing pipelines (mostly because of the crystallization step). But I think it's overkill, personally.
 

Kocyk

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Jul 29, 2019
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They are called "Reduced {ore} Chunks"...
I know how the process goes, I was just refering to numbers alone, and i'm still using 1.4.7.

If the old mixer recipe is nerferd into a shapeless recipe, do you still get sludge? (Got to love my no more searching for it source of clay.... :D) either way, I will be removing the shapeless to force the use of a mixer.
Yes, you still get sludge.

What are you mass producing that requires All the resources to be done "right now"? I guess it might be different playing SSP vs. SMP where your machines are not running all night long.... But on a server where you have tons of time where things can process when your not there? Why not triple or more your output?
I just like to have all my ores processed as soon as possible so I don't have to wait when i really need them. It all boils down to personal preference.

Flowers... Are you saying you can't automate those?
Ok, let's say you can automate them, I still think it's a wasted efford, considering the bees you need, but it's maybe just me thinking bees are boring. It's more efficient to just quarry up the nether once and get tons of GT mercury. Again, personal preference.
 

Booker The Geek

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Feb 26, 2013
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Thanks. And the changes to factorization vis Aqua Vitae have been in since the steam boiler addition. Pre ..27, at least.

FWIW, if you have UE installed there is a pretty nice Ore Triple pipeline you can do that is not 20m long. In fact, it can be quite quick. It consumes flint though, so you'll need a way to farm that (and the easiest way involves factorization as well!).

The integration to make 6x ores is there to motivate people do use factorization because it's such a huge pain compared to the other ore processing pipelines (mostly because of the crystallization step).

That must be the update After the one in the DW20 pack. (That was the base for my server.)

I was thinking about adding UE to my server... but there is not a very good information base on ALL the parts etc... (They need to make an NEI/Craftguide plugin for UE+addons)

Yeah, I changed the configs to induce people to use factorization. I liked it before I changed it, but nobody on the server was using it, so I.... persuaded them. :D lol.
- We shut down the sever getting ready for 1.5.x mod-pack... Although I must admit that the one you YouTube one looks very nice. Very Nice indeed.....
 

DoctorOr

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Jul 29, 2019
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You can (I/my sever do) modify what can be processed in the pulverizer.... I added (On my server) Crystallized ore to the list, so really now it makes a LOT of sense to use factorization... You take your ore... triple(ish) it, then double it again... Can't go wrong.

Well duh, you turn the process from three times return to six times return and you have an obvious "must do" situation.

Which is why it's not done. Neptunepink, KL, the IC2 team, etc all have some sense about them and don't add those recipes.
 

Booker The Geek

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Feb 26, 2013
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Well duh, you turn the process from three times return to six times return and you have an obvious "must do" situation.

Which is why it's not done. Neptunepink, KL, the IC2 team, etc all have some sense about them and don't add those recipes.

True... It is a very good reason as to why it is not done... But that is what we do/did on my server... Look for ways to break mods, figure out ways to make them play better/worse with each other. This way we can figure out what we will do in the end. :D

How is your compact factorization build going? Have you found a way to evenly distribute the ores into the crystallizer?
 

KirinDave

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Jul 29, 2019
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True... It is a very good reason as to why it is not done... But that is what we do/did on my server... Look for ways to break mods, figure out ways to make them play better/worse with each other. This way we can figure out what we will do in the end. :D

How is your compact factorization build going? Have you found a way to evenly distribute the ores into the crystallizer?

I think we worked out how to reduce its footprint by one square horizontally. You'd do this by transposing directly into the turtle then having the turtle spitUp into a vanilla droper that'd drop the object into an adjacent hopper (so the turtle never turns and breaks the transposer's link).

MiscPeripherals is out for 1.5.1 now so, assuming we can get him some nether stars, it's very easy to make it even more crazily compact. That turtle upgrade for arbitrary inventory management is crazy powerful.
 

Booker The Geek

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I think we worked out how to reduce its footprint by one square horizontally. You'd do this by transposing directly into the turtle then having the turtle spitUp into a vanilla droper that'd drop the object into an adjacent hopper (so the turtle never turns and breaks the transposer's link).

MiscPeripherals is out for 1.5.1 now so, assuming we can get him some nether stars, it's very easy to make it even more crazily compact. That turtle upgrade for arbitrary inventory management is crazy powerful.
Very Nice. I'll have to see what I can come up with as soon as I get on a fully functional 1.5.x pack.
 

DoctorOr

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How is your compact factorization build going? Have you found a way to evenly distribute the ores into the crystallizer?

Found a way, yes. I had a way in the first place just hadn't found a logic programmer.

The question is if I will bother. A fully loaded crystalizer takes 21 hours to process its entire input. The only concern is it will produce 384 ingots from that full load, so extraction of the finished crystallized metal is required - but I'm already doing that. I'm not one of those "NEED IT NOW, NEED IT NOW!!@#!@#!@#" people, and I tend to have a huge inventory of base metals anyways.

Besides which, as I've already explained I'm likely to only use it on two ores....and I may do tin in the mekanism purification process. Leaving only silver, which is an obvious "must do" choice.[DOUBLEPOST=1367875709][/DOUBLEPOST]
I think we worked out how to reduce its footprint by one square horizontally. You'd do this by transposing directly into the turtle then having the turtle spitUp into a vanilla droper that'd drop the object into an adjacent hopper (so the turtle never turns and breaks the transposer's link).

Actually, the liquicrafter should work. Eliminating the bucket turtle altogether.
 
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KirinDave

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Besides which, as I've already explained I'm likely to only use it on two ores....and I may do tin in the mekanism purification process. Leaving only silver, which is an obvious "must do" choice.[DOUBLEPOST=1367875709][/DOUBLEPOST]

I am pretty sure you can triple all all the base metals with just UE. It's just as we discussed that you need a constant supply of flint. It's too bad minechem is "broken"; that'd be a really cool way to do that.

Actually, the liquicrafter should work. Eliminating the bucket turtle altogether.

Yessssss.
 

DoctorOr

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Mercury cells are slightly harder to come by than flint. :)

Really? You don't remember my bees? All that blaze powder...well I'm not in a desert this time, and all those flowers growing on grass will be mercury instead.
 

KirinDave

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Really? You don't remember my bees? All that blaze powder...well I'm not in a desert this time, and all those flowers growing on grass will be mercury instead.

YES WELL NOT ALL OF US ARE ANY GOOD WITH BEES ARGH WHY DO MY BEES ALWAYS SUCK WHY DO I FAIL AT BEES.

Seriousness: if MFR harvests thaumcraft flowers, holy crap are you in business.
 
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twisto51

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"Worth it" is entirely subjective. It was worth it to me because it was a fun challenge to automate and looks pretty cool compared to the usual boring macerator/pulverizer + furnace/smelter combos. With it fully automated I don't have to do anything besides turn on/off the tunnelbore. The appropriate ores are ground, washed, slagged, crystalized, smelted, and transferred into AE without me lifting a finger. Entire system is powered with factorization/redpower2 solar so I don't even need to worry about processing energy.

Do i need 33% more ingots from my ore? No.
 

Booker The Geek

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Feb 26, 2013
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YES WELL NOT ALL OF US ARE ANY GOOD WITH BEES ARGH WHY DO MY BEES ALWAYS SUCK WHY DO I FAIL AT BEES.
Need some help? The only thing I got stuck on (Blame me for not reading the wiki) is I tried for about a week to breed a Jaded Bee... oops.

"Worth it" is entirely subjective. It was worth it to me because it was a fun challenge to automate and looks pretty cool compared to the usual boring macerator/pulverizer + furnace/smelter combos. With it fully automated I don't have to do anything besides turn on/off the tunnelbore. The appropriate ores are ground, washed, slagged, crystalized, smelted, and transferred into AE without me lifting a finger. Entire system is powered with factorization/redpower2 solar so I don't even need to worry about processing energy.

Do i need 33% more ingots from my ore? No.
So true... I did it mainly because I want to explore every mod. What is the point of just piecemealing different parts of each mod if you don't understand what the whole does? How are you going to know what works best for you, vs what you found on YouTube? Because really, knowing is half the battle.... (Yeah, I actually watch the original cartoons ... )

Which is better? IC2/GregTech vs. Factorization vs. Buildcraft/Thermal expansion vs. Thaumcraft vs. Universal Electricity vs. any other option I'm forgetting.... How would you know unless you've tried them all? Along with RP2 vs. AE vs. Pipes... What is better for item transport? How do you know unless you've tried them all? Unless you've gone through and figured out all the little tricks that only come with discovering things. (Like how I just found out I can use a Redstone Energy Cell can power a wooden pie fast enough that I can run a DW20 mining machine into a wooden chest and never fill up more then 5 slots.)

It all comes down to what you like, and how you like to play. I like to use every part of a mod, figuring out how to make it work in ways that people do not expect. BUT for that, I have to know how they are supposed to work. But that is me, and if you don't more power to you.