I have been struggling to understand how Extra Biomes really fits well into the mod pack.
- The extra biomes tend to significantly outnumber the regular biomes on the overworld.
- Most of the extra biomes content (wood, cattails, etc) have no use other than cosmetic.
- The wood is frustratingly incompatible with even normal recipes.
I find that I end up fairly quickly building mystcraft capability so that I can build single biome worlds for the generic minecraft biomes instead of just exploring the overworld. This doesn't really seem the intent.
One thing I'm not sure is if there is a way to turn down the frequency of extra biomes vs. generic biomes in the overworld. Right now the extra biomes seem to outnumber the generic ones by 4-5 to 1 in my worlds. I'd probably be satisfied if this was lowered to 1:1 or even something where generic biomes slightly outnumber regular biomes.
What are your experiences with Extra Biomes? Am I doing something wrong?
- The extra biomes tend to significantly outnumber the regular biomes on the overworld.
- Most of the extra biomes content (wood, cattails, etc) have no use other than cosmetic.
- The wood is frustratingly incompatible with even normal recipes.
I find that I end up fairly quickly building mystcraft capability so that I can build single biome worlds for the generic minecraft biomes instead of just exploring the overworld. This doesn't really seem the intent.
One thing I'm not sure is if there is a way to turn down the frequency of extra biomes vs. generic biomes in the overworld. Right now the extra biomes seem to outnumber the generic ones by 4-5 to 1 in my worlds. I'd probably be satisfied if this was lowered to 1:1 or even something where generic biomes slightly outnumber regular biomes.
What are your experiences with Extra Biomes? Am I doing something wrong?