Looks nice. Love the buildings etc.
I love the architecture of the windmill, but honestly it would do better without the windmill I think. Maybe a bell/clock tower? A wind mill needs to be able to rotate depending on the direction on the wind and would be placed on the highest point and not obstructed by walls etc. Maybe build a proper windmill and some fields for your serfs outside the walls?
One problem though that almost always arises when building in medieval style but also using tech mods is the rather obvious mismatch between the two styles. It is a tough challenge, but I would love to see more attempts on disguising the tech as medieval. Be it by building a cosmetic shell around it or whatever. The salination plant can be dug down into the ground so only the top block of the solars stick out for example. And you could possibly build something up around it to hide those as well.
Thanks rhn, that sounds like good advice. I struggle choosing the right place to build things and this time the placement of buildings seems especially random. But Ive always wanted to do a sprawling city/town type thing and NOT do it on a flat open field. I might start building new things outside the walls in different themes, just not sure.