I have only two questions for this: 1) Does it require a plunger as part of the crafting recipie, and 2) are you required to state "EXTERMINATE!" when using it?I hope it has a significant chargeup time, with suiting sounds :3
I have only two questions for this: 1) Does it require a plunger as part of the crafting recipie, and 2) are you required to state "EXTERMINATE!" when using it?I hope it has a significant chargeup time, with suiting sounds :3
Thats maybe the portable version?I have only two questions for this: 1) Does it require a plunger as part of the crafting recipie, and 2) are you required to state "EXTERMINATE!" when using it?
I got this 24 seconds after tweet:
Eloraam@TheRealEloraam
Another bit of good news - the core of my renderer compiled with fewer changes than I expected! I was really worried about that one.
The render core was one of the two big stumbling blocks in the path of porting code from RP2 - the other is networking. That is still ahead.
Haha, maybe she just types quickly. I type a lot faster than most folks I know...playing competitive online games before the days of common VoIP communication pretty much necessitated it.Is Eloraam developing in lightspeed? Cause things move quickly.
Haha, maybe she just types quickly. I type a lot faster than most folks I know...playing competitive online games before the days of common VoIP communication pretty much necessitated it.
My dad lived in the testing area for his network provider, so he got to test cable, and still have dialup.heh, everquest 1 flashback right there... raiding in a european guild, most people still on dialup, oh and there's 60 people typing all at once.
i live in the land of 14-28kbp5s sooooooo ya.My dad lived in the testing area for his network provider, so he got to test cable, and still have dialup.
Not that I experienced this, he just told me.
It can be easily inferred from your signature.i live in the land of 14-28kbp5s sooooooo ya.
send it in the mail, my Internet dislikes teh downloads.It can be easily inferred from your signature.
But dont be sad.Here,take strawberry yogurth. ~~~YOGURTH~~~
Heh, I used to raid on Everquest, back in Luclin era and the million hit point mob marathons. Oh, even better, I was the pulling monk. And had like three or four conversations going on simultaneously.heh, everquest 1 flashback right there... raiding in a european guild, most people still on dialup, oh and there's 60 people typing all at once.
she is still gonna have to deal with the new texture format, and that thing in 1.8 where every item is a model.I got this 24 seconds after tweet:
Eloraam@TheRealEloraam
Another bit of good news - the core of my renderer compiled with fewer changes than I expected! I was really worried about that one.
The render core was one of the two big stumbling blocks in the path of porting code from RP2 - the other is networking. That is still ahead.
New texture format???, Every item is a model?she is still gonna have to deal with the new texture format, and that thing in 1.8 where every item is a model.
No, you don't need to write a model for every item, group it in one group (e.g. RPMachine) and just use the block code. Not that hard for cubes. Or anything else that looks like something in vanilla. And for the things that aren't, she already has a model.she is still gonna have to deal with the new texture format, and that thing in 1.8 where every item is a model.
New texture format???, Every item is a model?
I assume you mean how MC used bunch of textures in one picture. That was never normally used with forge. Every Item as a model is a little different than you think it is. The real differences are in the method name changes and behind the scenes reworking (like item ids)
ok, the non-group things won't be bad, but, yes according tho the mojang changelog, in 1.8 every item is a model.No, you don't need to write a model for every item, group it in one group (e.g. RPMachine) and just use the block code. Not that hard for cubes. Or anything else that looks like something in vanilla. And for the things that aren't, she already has a model.
If I get this correctly, you don't need to write a new model for each new texture, just make a new texture.
That's not what you think. It shouldn't affect you if you are making normal items.ok, the non-group things won't be bad, but, yes according tho the mojang changelog, in 1.8 every item is a model.
ahhh. i see now. i re-read the changelog.That's not what you think. It shouldn't affect you if you are making normal items.
I assume you mean how MC used bunch of textures in one picture. That was never normally used with forge.