That's the point. You cannot un-nerf that nerf to another mod. Doctor stated you could.That's a nerf to another mod.
That's the point. You cannot un-nerf that nerf to another mod. Doctor stated you could.That's a nerf to another mod.
There is no modification of another mod that you can't un-nerf. You can't back GregTech into old methods GregTech had its own content though.
You can't un-nerf gregtechs changes to gregtech. you can still force gregtech back to the ic2 default. Greg wan't you to use his plate machine instead of the rolling machine...In the last gregnerf you can't un-nerf anything according to the chanelog.
You can't un-nerf gregtechs changes to gregtech. you can still force gregtech back to the ic2 default. Greg wan't you to use his plate machine instead of the rolling machine...
That's the point. You cannot un-nerf that nerf to another mod. Doctor stated you could.That's a nerf to another mod.Scaffold (unless its been changed in 1.5)There is no modification of another mod that you can't un-nerf. You can't back GregTech into old methods GregTech had its own content though.
Usually, I just missed the post about scaffolds. Though what I said does apply to the rolling machine/plate machine change.You can't read right?
And here is GT flamewar in an RP2 thread. Awesome!As the length of a thread grows, the chance of it becoming a RP 2/GT flame war approaches 1
And here is GT flamewar in an RP2 thread. Awesome!
BTW, Gregdoesnerfs whatever he wants, even in other mods. You are not forced to use GT after all...
In the last gregnerf you can't un-nerf anything according to the chanelog.
Searching the entire "chanelog", I find no reference to a "gregnerf", Since you're using useless indeterminate terms, your claim is not falsifiable, which means it cannot be a fact and is only an opinion.
I suspect, however, that whatever you're talking about was GregTech added content that he changed the methodology.
There are three "nerfs" that I am aware of that cannot be "un-nerfed", Tin-buckets, scaffolding, and forestry bronze, everything else can be reverted to the IC2 defaults.Where did he change it Drav? I am coming ot this party late and am catching up but what did Greg change and where is it that he didn't give an option to change it?
he changed a lot of stuff in industrialcraft 2 (or IC2, or industrial craft two, see if you understand it) crafting recipes, to make them harder, but without giving config options to turn them off.
Yeah, the tin bucket thing is because of a ic2/red power exploit. Make a tin bucket, put said bucket in alloy furnace, receive iron.Ty sfbb. I knew about the bronze thing but that is old news. Buckets is new to me and I think I remember scaffolding. Nothing omg imo.
You win the totally sweet, and not at all hollow feeling of having bested someone in a pointless internet fight.Perhaps you would like to detail your claim as to the specific changes. What do I win when I tell you the config option to turn them off?
You win the totally sweet, and not at all hollow feeling of having bested someone in a pointless internet fight.
And yeah scaffolds because making them inflammable was apparently too much effort unless greg hates practical construction aids.
Ahh so it makes sense. LOL I am in a 1.4.7 world on DW20. I should do that with my tin to make a mes of iron. Would be cheap tho...
Because making them inflammable in Railcraft boilers is a lot more effort than an IC2 addon changing an IC2 recipe, yes.
I'll give you that one, even though an IC2 addon changing IC2 gameplay is a "well duuuuh" issue. So is there a number two, or is that the whole and entire complaint about unrevertable "nerfs"?[DOUBLEPOST=1366734144][/DOUBLEPOST]
Given all wooden items have suspiciously equal burn times for everything, I'm pretty sure you could make scaffolds not count as wooden and that would work.