whats wrong with endoflames? I've been using 3 of them, with an auto setup, and after AFKing for a bit it can supply all my early game needs for botania. If nothing else there's always the day bloom-nightbloom hybrids that don't despawn as far as i can tellThis setup doesn't work any more, since the passive flowers (all those three used in these setup) will be gone after two in-game day
Now need to find another early game mana farm... really not want to do Endoflames...
whats wrong with endoflames? I've been using 3 of them, with an auto setup, and after AFKing for a bit it can supply all my early game needs for botania. If nothing else there's always the day bloom-nightbloom hybrids that don't despawn as far as i can tell
http://botaniamod.net/lexicon.php#passiveGenCaveats of Passive Generation
The spectrum of Generating Flowers can be arranged in two groups, Passive and Active.
Passive Flowers are those that simply create Mana using a completely free resource, such as the sun, or water. Active Flowers require some sort of resource to transform into Mana, be it renewable or not.
At the start of a botanist's career, only very basic and rudimentary Passive Flowers are available, such as the Daybloom or Nightshade.
These flowers are required to advance on to more potent and effective Active Flowers, but they should not be relied upon aside from being a stepping stone, as all Passive Flowers will decay into a Dead Bush after three days of work.
Don't like to do with Endoflames because it feel like doing a tree farm to generate power, I don't want MFR-like experience in Botania..
and frankly, who needs a tree farm? with the endoflames they just need something to burn, if you just feed it coal or charcoal when you need it, that's all the early game mana you'll need, unless you're playing infinity hard mode.
That said, it's not difficult to get enough mana to work with via a bit of passive spam. You can cram 61 —I think; haven't done that in a while— dayblooms into the range of one spreader and get a rather impressive mana total for not THAT much petal cost.
Like, you can still make Hydro flowers, it is not hard to make them, as we have an option of right-clicking an empty hand and it will drop all ingredients of the last created flower/rune. Make a small petal farm and you're good to go till you have running active flower generation.
Especially because the Petal Apothecary is a lot smarter than it used to be... you can drop a stack of seeds on it and just switch between shift-right-click-with-empty-hand and click-with-water-source to pump them out CRAZY fast.
As long as they aren't planted they don't decay. This does mean a freshly made daybloom (for the sake of argument) won't stack with a daybloom that has done some work, then been broken and picked up.Hmm, I guess I can mass produce Hydroangeas, my Agricraft petal farm is almost there... Passive flowers in a chest won't decay right?
3 days actually.While you could do this, with the decay mechanic, those 61 dayblooms will only last two minecraft days... counter productive.