DW20 and the paradox of choice

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MigukNamja

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Jul 29, 2019
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lol, I can't even...

m8, maybe the problem isn't BC, maybe it's just your worldgen settings (or lack of disabling useless biomes).

Agreed. 8km square and no deserts is a worldgen biome problem, not a BC problem.

Are you using EXBL ? The default worldgen for some/all 1.7.10 versions can produce crazy(frustrating) worlds like that. My world didn't have any vanilla Jungle or Ocean biomes until I turned off all the EXBL biomes I didn't want/need. The EXBL biomes were crowding out the vanilla biomes I needed.
 

GreenZombie

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Jul 29, 2019
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On the one hand, I am in complete agreement. The problem here is the DW20 default BoP configs and a dodgy seed.

On the other hand, as someone who has played Buildcraft since MC 1.4.7 - the requirement to use cactus has been a frequent issue in the early game. Cactus can be very easy, to very hard to find, even in vanilla. Perhaps, just perhaps, BC does need some less... weird sources of pipe sealant.
 

midi_sec

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Jul 29, 2019
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I've never had a problem getting cactus using vanilla worldgen. All you need is 1, and then you can grow infinite. I think you're literally the only person I've seen taking issue about cacti and BC using it as pipe sealant.

As for the thread, if this is just your soapbox to complain about DW20, I don't really know what to say... You've brought up several "issues" with several different mods; a couple of them are chuckle-worthy. Honestly, I think the flaw in your plan is playing a pack like Direwolf20 (a pack from a guy who synergizes every mod he possibly can, and then automates it) one mod at a time, instead of playing DW20 as a modpack.

imo, if you want to "try out" the different mods and play them as intended, load up buildcraft and nothing but buildcraft. or ic2. or whatever.
 

ljfa

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Jul 29, 2019
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With BoP it can be really hard to find a vanilla desert. But I suppose there are different biomes where cacti can spawn as well.
 

asiekierka

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Dec 24, 2013
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The reason we used cactus is fairly historical, and proposals for alternate recipes have popped up open... but currently we're leaving that to the individual pack developers, they can MineTweak it.

About BuildCraft being played best alone... I actually disagree. It's a fantastic logistics mod, but short of building facilities it provides you little to do with the actual machinery. Until BuildCraft 5.0.x, BC was designed in mind with the classic trifecta: BuildCraft, Forestry, RailCraft. They still work well together, in fact!
 

midi_sec

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Jul 29, 2019
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I personally don't think BC is best alone, but that was sort of the theme of OP's original post.

imo, why play a modpack if you're just going to play mods one at a time?
 

Bagman817

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Jul 29, 2019
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On the one hand, I am in complete agreement. The problem here is the DW20 default BoP configs and a dodgy seed.

On the other hand, as someone who has played Buildcraft since MC 1.4.7 - the requirement to use cactus has been a frequent issue in the early game. Cactus can be very easy, to very hard to find, even in vanilla. Perhaps, just perhaps, BC does need some less... weird sources of pipe sealant.
You're aware that Ender IO has perfectly serviceable pipes for both liquids and items?
 
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GreenZombie

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You're aware that Ender IO has perfectly serviceable pipes for both liquids and items?
As it turns out I have found the ic2 pump to be perfectly serviceable. It's a bit more effort than the build craft pump to place - if you dig underneath a lava pool and place it at the bottom it can drain the pool quite effectively.

That is really the point of this experiment in focusing on a few mods at a time. To actually find out how they do work when you don't shortcut your learning by patching a misunderstood behavior with another 'easier' mod.
 

mcalpha

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Jul 29, 2019
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I highly recommend checking out the advanced miner, it's much better than the basic version, no fiddling around with mining pipes and stuff.
 

MigukNamja

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Jul 29, 2019
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You're aware that Ender IO has perfectly serviceable pipes for both liquids and items?

Well, the problem is the fluid conduits require Nether Quartz and the item conduits require Ender Pearls. I think OP is concerned about early-game.

EDIT : Basic fluid conduits do not require Nether Quartz.

Thanks to @Vaeliorin
 
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Vaeliorin

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Jul 29, 2019
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The basic fluid conduits don't require quartz, and are quite servicable, if a bit slower than I'd like (still faster than some other mods pipes, however.) The item conduits are a bit of a problem, but the darksteel sword (The Ender, I believe it's called) seems to make every Enderman drop an ender pearl, which really helps.
 
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MigukNamja

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Jul 29, 2019
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The basic fluid conduits don't require quartz, and are quite servicable, if a bit slower than I'd like (still faster than some other mods pipes, however.) The item conduits are a bit of a problem, but the darksteel sword (The Ender, I believe it's called) seems to make every Enderman drop an ender pearl, which really helps.

Ah, right. Thanks for finding my error.
 

thephoenixlodge

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Jul 29, 2019
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Logistics and the ability to chain some machines together using ejector upgrades into a compound machine are two separate issues. As it stands the ejector upgrades can't be used to chain a macerator, orewashing plant and/or thermal centrifuge together, meaning you must use a logistics mod (that pipes items outside machines) to perform what should be possible using upgrades.

If the assumption of IC2 is that it is a BC addon, why does it offer the miner (or pump) which are both badly outclassed by the BC quarry and pump?
The conversation has moved past this a bit, but IIRC IC2 has its own electric sorting machine block in the recent versions, which should allow you to sort the outputs you're ejecting from the orewasher and thermal centrifuge.