DW20 and the paradox of choice

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GreenZombie

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Jul 29, 2019
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After discovering the buildcraft pump has been nerfed into uselessness I did discover that the ic2 pump can be used with a degree of success by placing it at the bottom of the area to drain. This is a bit of a trick with underground lava deposits but can be done.
 

Azzanine

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Jul 29, 2019
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@Chris Becke
The BC pump wasn't nerfed, at least not to the point of uselessness as you state. It just can't be ran without a power real power source now.
I always used magmatic engines/dynamos to run it, never bothered with the redstone engines.
 

Vaeliorin

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Jul 29, 2019
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After discovering the buildcraft pump has been nerfed into uselessness I did discover that the ic2 pump can be used with a degree of success by placing it at the bottom of the area to drain. This is a bit of a trick with underground lava deposits but can be done.
Considering I've used it to pump ~30,000 buckets of oil out of the ground in the last couple days, I'd say it still works okay. Granted, I was powering it with a compression dynamo that was also running a refinery. I'd wanted to use the EIO combustion generator, but it doesn't accept fuel. :(
 

GreenZombie

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So, the vibe im getting is that the BC pump isn't nerfed, as long as there is a 3rd modpack along to provide power.
 

yotus

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Jul 29, 2019
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So, are there any other mods in this pack that are accessible in the early game? Can IC2 actually be used in isolation of mods with competing power and processing systems? Am I right in ignoring factorization in that you can't start with it without some somewhat rare dungeon chest loots?

IC2 can for sure be used isolated from other mods, but I don't think that's the best way to have fun with it. When I first started to play FTB, I found IC2 really attractive and went building all the machines I could, using some BC pipes for transport. But after a while, it became really complicated to craft the more advanced tools and machines, because of all the sub-parts needed.

Then I watched some let's play's and discovered AE2 and the incredible ME auto-craft system ! After that, I went back to IC2 again and it was a lot of fun, because I could automate the crafting of all the boring sub-parts :)

So for the basic machines, you surely can play with IC2 without using other mods, but be prepared for a lot of crafting when you get in the upper tiers.
 

midi_sec

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Jul 29, 2019
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A pump that requires refueling is useless. A stirling engine requires fuel. ergo.
So you're missing the days of lolredstone-engine powered ezmode. Gotcha.

vanilla hopper + stirling and be done with it. If you can't be bothered to fill it once in a great while, or think it's "useless"...ehhh, I dunno man, maybe this single mod play just isn't the thing for you.
 

mcalpha

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Jul 29, 2019
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And one of them relates to your second point - the mod DOES offer a way to transfer items between its machines. There is the ejector upgrade. And, given that one of the first things you will want to automate is the processing of ores, it utterly useless in the face of the multiple outputs from the ore washer and thermal centrifuge.

Do you HAVE to do the full chain with washing and centrifuging nowadays? Because this is certainly not "the first thing you want to do" since the ore washer and centrifuge are quite power hungry. IIRC you could just smelt the crushed ores for 2x gain, and for a simple macerator - furnace chain ejecting should be good enough.

(In any case, even with the full chain and multiple outputs wouldn't the "output to first valid side" mode of the ejector work? Or does it stuff the non-centrifugable items into the centrifuge anyway?)
 

namiasdf

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Jul 29, 2019
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It's more that BC and IC2 are the "OG" mods of modded MC. TE, Ender IO, etc. all benefit from seeing how successful a mod is when it includes ore doubling, logistics, upgrading, energy production, and to a lesser extent - armour/tools.

Though, I've only played since 1.4.7. Back in those days, BC was the bread and butter logistics next to RP2. IC2 was more prevalent than TE (TE was just getting big).

I don't think he meant addon, as in they were built to complement each other, more so that IC2 didn't include logistics, simply because BC existed and wanted to focus on other things, such as solar/wind/water/lava/biofuel/nuclear power generation, GT antics, etc.

Now mods are all about popularity, trying to monopolize on a players focus. That might be the key difference.

Edit: Whoops, didn't mean to repost.
 

GreenZombie

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Jul 29, 2019
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Of course I have to setup the full chain. Stone dust to make cement pellets is a side effect of this process. And maxing out IC2 is def the goal of the IC2 phase. The problem with first valid side mode - is that each stage in the process is slower. So when the 2nd material starts being processed there will be a large stack of the previous material blocking the machine and everything will be diverted into storage.
 

asiekierka

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Dec 24, 2013
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After discovering the buildcraft pump has been nerfed into uselessness I did discover that the ic2 pump can be used with a degree of success by placing it at the bottom of the area to drain. This is a bit of a trick with underground lava deposits but can be done.

It actually wasn't nerfing, it was a temporary change as I tried to figure out the best way to code redstone engines while stopping them from being used as a free energy source. Due to the public outcry, 6.2.2 restores the old behaviour TEMPORAILY.
 
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Someone Else 37

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Feb 10, 2013
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Of course I have to setup the full chain. Stone dust to make cement pellets is a side effect of this process. And maxing out IC2 is def the goal of the IC2 phase. The problem with first valid side mode - is that each stage in the process is slower. So when the 2nd material starts being processed there will be a large stack of the previous material blocking the machine and everything will be diverted into storage.
Would throwing overclocker upgrades in the machines later in the chain help then?
 

GreenZombie

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Jul 29, 2019
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It actually wasn't nerfing, it was a temporary change as I tried to figure out the best way to code redstone engines while stopping them from being used as a free energy source. Due to the public outcry, 6.2.2 restores the old behaviour TEMPORAILY.

Using Buildcraft pumps are moot anyway. Due to Buildcrafts (strange) dependence on cactus to seal pipes and my exploration of my world has extended to about 8km square, and still no deserts.
 

ratchet freak

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Nov 11, 2012
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Using Buildcraft pumps are moot anyway. Due to Buildcrafts (strange) dependence on cactus to seal pipes and my exploration of my world has extended to about 8km square, and still no deserts.
unless you go for bees and use beeswax for the water proofing (if that is still a thing)
 

GreenZombie

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unless you go for bees and use beeswax for the water proofing (if that is still a thing)

It is. But bees are going to be difficult to start without a provisional BC power infrastructure, which is going to be difficult without pipes. chicken and egg kind of problem. Don't know why IC2 / MFR rubber isn't forge dictionary equivalent to pipe sealant :/
 
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ratchet freak

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It is. But bees are going to be difficult to start without a provisional BC power infrastructure, which is going to be difficult without pipes. chicken and egg kind of problem. Don't know why IC2 / MFR rubber isn't forge dictionary equivalent to pipe sealant :/
given the BC power is gone and RF rules the roost some survivalists generators can tide you over until you get enough wax, or just go manual bee breeding until you get the stuff
 

midi_sec

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Jul 29, 2019
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Using Buildcraft pumps are moot anyway. Due to Buildcrafts (strange) dependence on cactus to seal pipes and my exploration of my world has extended to about 8km square, and still no deserts.
lol, I can't even...

m8, maybe the problem isn't BC, maybe it's just your worldgen settings (or lack of disabling useless biomes).
 
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