In Agrarian Skies you have the following options to transport items automatically:
Vanilla transport, channels and conveyor belts are okay - especially combined with MFR's item routers - but they take up a lot of space, and this is a skyblock map where space is limited (or maybe I just suck at building big enough platforms)
Itemducts are also extremely average. If a medium-sized itemduct network backstuffs anywhere, it causes significant client lag. Many things are expensive, annoying or difficult to do - if you want dirt to fill up 6 barrels, you need to set 6 filters. You can't split a stream of items to go to two different places, since round robin mode never seems to work right.
Semi-related: TE's Cyclic Assembler isn't very useful either. If you want craft something with more than one ingredient, it will always fill up with one type of item unless you can exactly match the production rates of the ingredients. I'm sure you could work around it with an extensive setup of droppers and redstone, but at that point you might as well just use a MFR Liquicrafter, which needs a redstone pulse for each crafting operation.
Of course I don't want to use Applied Energistics for everything, because then it gets boring. I am using it, but mainly for manual requesting, autocrafting, and distribution of raw materials (like metal ingots).
- Vanilla (water streams + hoppers + droppers + redstone)
- Tinker's Construct channels, which are basically equivalent to vanilla, but a bit tidier
- Conveyor belts
- Itemducts
- Applied Energistics
Vanilla transport, channels and conveyor belts are okay - especially combined with MFR's item routers - but they take up a lot of space, and this is a skyblock map where space is limited (or maybe I just suck at building big enough platforms)
Itemducts are also extremely average. If a medium-sized itemduct network backstuffs anywhere, it causes significant client lag. Many things are expensive, annoying or difficult to do - if you want dirt to fill up 6 barrels, you need to set 6 filters. You can't split a stream of items to go to two different places, since round robin mode never seems to work right.
Semi-related: TE's Cyclic Assembler isn't very useful either. If you want craft something with more than one ingredient, it will always fill up with one type of item unless you can exactly match the production rates of the ingredients. I'm sure you could work around it with an extensive setup of droppers and redstone, but at that point you might as well just use a MFR Liquicrafter, which needs a redstone pulse for each crafting operation.
Of course I don't want to use Applied Energistics for everything, because then it gets boring. I am using it, but mainly for manual requesting, autocrafting, and distribution of raw materials (like metal ingots).