Im looking at upgrading to 1.6 and setting challenges by:
- removing MFR
- Installing gregtech
- Installing iguana tweaks for Tinkers Construct to nerf it a bit.
- Possibly use iguana tweaks, but maybe not all of them. 1 coal and stick = 1 torch, etc. but maybe not the 5 times harder stone.
- Setting forestry to Normal instead of the default settings, which is Easy mode.
- removing EE3.
- Setting quarries to require 300 mj to run at max speed.
- Removing computer craft.
- Setting TE3 to, if it still has them, upgraded steel recipes, and disabling tesseracts. MIght just remove TE3 altogether.
- Removing ender storage.
- Set MPS to gregtech recipes.
- INSTALLING OPENCOMPUTERS! with gregtech recipes!
I also thought about removing automated mining, but with gregtech it would be too much, as I dont get to play as much as the guys on my server do. Plus automated mining without teleportation is a fun challenge. Ride the train to your quarrying area, etc.
My group moved up to 1.5 about... 4 weeks ago I think. They are already bored with DW20 1.5. One guy runs his base off of saplings off of a multifarm... and puts the logs into a DSU. When I ask him why he doesnt run a boiler for he logs he says 'and power what?' So we are setting up our own challenges, DW20 was a huge letdown. :/
When I asked one friend, who has only played about 2 months now, what he thought of MFR he said 'why do people even use this mod? You might as well play creative mode'. He has not even heard of the arguments on forums about people using this phrase, I had a good laugh. Told him 'dont say that on the ftb forums, you will get a warning'