Do you feel that applied energetics can ruin some of the fun?

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Grydian2

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Mean that you have an upper limit on what you can store. For example, I'd like to have a DSU full of wood, feed a solid fuel boiler, and never overflow into the world. Doing this with AE intelligently is hard.

Even worse, level emitters are binary; on or off. This means that if you DO want to say, limit the amount of MFR rubber you have in your system AND the amount of rubberwood? You need 2 export busses and 2 level emitters. Look at Dire's current build on his SMP server and note that not only is it going to totally destroy his flagging power reserves, it's going to be a pain to extend if he ever wants to use apples or saplings in another way.

Applied Energistics is terrible for input processing. It's great at storage and auto crafting, though. But if I am wrong, Hydra, please tell me. I'd love to know how to do this stuff with just AE. It's way more convenient to use unified piping. It's one of the reasons I love Infinitubes.

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The big problem with RP2 was that it would only do even splits. You couldn't send 3/4 of your wood one direction and 1/4 another way unless you made unnecessarily verbose builds.


Kirin you can use a fuzzy storage buss against a deep storage unit and it acts in the access terminal like its in the AE network. Shows the amount is super fast to access etc... I am now using a hybrid system of AE and deep storage units. Its allowing me to spend more resources on automation and cables then on storage cells. Anyways just a heads up..
 

KirinDave

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But my big issue is how server derps and other things can wipe drives of there items. That is a deal breaker to me.


Stephen re-claims to have the fix, and we'll get a new build of IC2 soon. Hopefully the days of hard crashes will be behind us soon.
 

Saice

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Stephen re-claims to have the fix, and we'll get a new build of IC2 soon. Hopefully the days of hard crashes will be behind us soon.

But as someone that does not auto mine you can understand the loss of resources from such a bug is a huge deal for me. It is not just items lost but a large amount of time.
 

Bigglesworth

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AE is too much "do it for me, i dont wanna think about it" for my taste.

You will never find a AE setup as beautiful as, for example, Guudes sorting system. He put time and actual effort into it. When you figure out all the logic that went into it its a magnificent piece of MC engineering. By comparison, AE is simply creative hardmode and you will never get the same pride out of it.
 
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Cutler Pain

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AE is too much "do it for me, i dont wanna think about it" for my taste.

You will never find a AE setup as beautiful as, for example, Guudes sorting system. He put time and actual effort into it. When you figure out all the logic that went into it its a magnificent piece of MC engineering. By comparison, AE is simply creative hardmode and you will never get the same pride out of it.

Yeah so that was almost insulting

I think there are a lot of factors involved, RP system is good for the casual gamer. But AE takes it to the next step as far as massive production and automation. I just find the massive scale gregtech factories a little more doable with AE
 

GPuzzle

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I feel AE has its problems and I've grown used to BC Pipes, leading me to Logistics Pipes.
AE does a lot of stuff correctly - but, honestly, I prefer to just use Logistics Pipes/a barrel+insertion pipe system - I think having warehouses to store all your items is preety cool - storing them as data just ruins the fun of building an actual facility to hold your items.
 

Mero

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So after playing with AE for awhile, i personally have found that it ruins some of the fun of ftb/modded minecraft, personally i really liked complicated and badly made buildcraft/redpower systems for crafting and millions of chests for storage, or maybe barrels.

If you don't enjoy what it does, simply don't use it.

AE is one of the few mods I haven't removed from the pack I play, that I don't use.

While I may or may not try it out someday, I just continue building all of those RP2/BC systems that I always have been.

It's not like it is GT and forces you to use it just to use the mods you actually want to use.

From what I've read it does sound like a do everything type of mod that takes quite a bit of the bootstrap engineering out of working with other older traditional systems. That doesn't sound like something I want to mess with at this point, although I probably will at some point.

While I might remove some of the fun from the game for me, that doesn't necessarily make it a mod that ruins the fun in the game for everybody.
I use EE, mostly the minimum stone, and it doesn't remove any of the fun from the game for me. I just never used it to do things like create diamonds or infinite blaze rods/bones. I mostly use it as a portable crafting bench that doesn't require it to be placed or to change dyes to different colors instead of spending hours farming flowers to get the stacks of colors I want/need.

One persons fun is another persons nightmare. As long as a mod doesn't force you to use it or change the way other mods behave there is no reason any mod should ruin your fun. The option to not use anything you don't like is there for most mods.
 

Pokefenn

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If you don't enjoy what it does, simply don't use it.

AE is one of the few mods I haven't removed from the pack I play, that I don't use.

While I may or may not try it out someday, I just continue building all of those RP2/BC systems that I always have been.

It's not like it is GT and forces you to use it just to use the mods you actually want to use.

From what I've read it does sound like a do everything type of mod that takes quite a bit of the bootstrap engineering out of working with other older traditional systems. That doesn't sound like something I want to mess with at this point, although I probably will at some point.

While I might remove some of the fun from the game for me, that doesn't necessarily make it a mod that ruins the fun in the game for everybody.
I use EE, mostly the minimum stone, and it doesn't remove any of the fun from the game for me. I just never used it to do things like create diamonds or infinite blaze rods/bones. I mostly use it as a portable crafting bench that doesn't require it to be placed or to change dyes to different colors instead of spending hours farming flowers to get the stacks of colors I want/need.

One persons fun is another persons nightmare. As long as a mod doesn't force you to use it or change the way other mods behave there is no reason any mod should ruin your fun. The option to not use anything you don't like is there for most mods.

Thats what im doing in my next world, after using it for awhile i found it not very fun.
This thread was just because i was wondering if others found it ruined fun, and it wasnt just me, i was NOT complaining about the mod.
 
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Fuzzlewhumper

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I've used AE and I also used RP2 in 1.4.7 with the relay + pneumatic pipes to barrels.

I would have said I miss the barrels because it showed me what was in each barrel but I think there's an item monitor in AE so even that argument was taken from me so I switched over to AE.

I did like building my own stuff and never automated those things. I know I have the ability to use AE to do that, but I choose not to use it.

I play the game how I like to have fun, and things that interfere with that ... well, it is just a game right?

I guess to directly answer your thread though, I'd say it does ruin the fun of the game for ME. But for someone like DireWolf20, he'd have the opposite viewpoint I'm sure. Fun thing is, if I want to change I can. If he wants to change, he can.
 
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Saice

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AE is too much "do it for me, i dont wanna think about it" for my taste.

I would disagree to a point. You have to think a lot in setting it all up in the frist place. Building patterns. Making costume patterns for machines recipes. Things like that. It is a lot of work gettign set up.

Honestly I personaly am not a huge fan to over automating things myself. But I would not call AE in anyway the lazy way out. Unless of course you are CO-OPing with someone and they do all the work on AE for you.

its up there with Turtles. It can be hard work if you do it yourself. But is is silly easy if you have someone else do the work for you and just use the system.
 

Grunguk

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Jul 29, 2019
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Help me out here, please:
The spruce farm example is a good one. I'd like to both begins to store spruce planks for building and process spruce wood into charcoal for burning. So I want a DSU full of planks and DSU full of charcoal. Were I to naively wire this with import and export busses, I will radically overproduce planks because my powered furnace will turn out results more slowly than my sawmill will. So I'd prefer to send more wood down the charcoal processing line so that I produce charcoal faster, since 1 wood = 6 planks anyways and the sawmill runs fast. This is not an unreasonable request.

I don't have a horse in this race, but I have experience of the situation that you describe; you can use a level emitter to deactivate your sawmill when you reach your desired level of planks.
 

Freakscar

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Jul 29, 2019
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I think the problem is not exactly the "how to disable the sawmill" or "stop producing charcoal", but rather the ridiculous amount of level emitters /signal emitting blocks you'd need to control more and more and more and even more items like that. It works dandy as long as it's just the planks/charcoal (2) problem. But add in levelling out seeds, wheat, roads, redstonetorches, smoothstone, apples, gold nuggets, new and used tools of all colors, or whatelsehavenot... and sooner or later your AE system is as huge as Skynet. And 95% of it are level emitters and restone flickering on and off. It's definitely lacking in that regard. Either make the Emitter take way more settings into the eqation (percentages, much more blocks to input, detailed ways of when to emitt what and where) or add in another cable/block that goes a bit deeper down the rabbit hole of storage. =)
 

casilleroatr

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Jul 29, 2019
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I'm looking forward to using translocators with Applied Energistics, just as soon as i get the damn thing to work. (It looks like I need to update my entire chickenbones suite which doesn't seem to be wanting to work ATM). Translocators seem to be a good way of splitting in customizable proportions, great synergy with Ender chests too.

Like any mod, AE works best when you account for its limitations and use other mods to fill in the gaps. For example, ME interface set to export x + translocators = a system that for me is easier to understand than managers and just as functional.

I would like to convert 90% of my MFR rubber in plastic sheets and 9% as raw plastic, and 1% as raw rubber for sticky pistons. If any one of these resources overfills a DSU, I'd like to start dumping raw rubber out.

One way of using translocators (with diamond nugget) to successfully distribute raw rubber to the three processing lines you want. You need one interface witwhich h 100 rubber set to export. You need three ender chests on different frequencies and 4 translocators. White Chest translocator set to keep 90 raw rubber within. Orange chest, 9 raw rubber. Magenta chest, 1 raw rubber. Elsewhere, those ender chests could feed into the correct processing line using hoppers and at the end of the line, products are returned to storage. You might need to do this in a separate general resource processing network because the raw rubber that you leave unprocessed will keep getting recycled through your system which will waste energy. I realise that this is not an AE only solution but as a modpack author I am sure you are well placed to appreciate multimod solutions.

-------

Another thing i have started doing is not exporting ores directly into pulverisers. I am now using a fuzzy export bus to export ores to an 1,1,1 ender chest in a centralised location. Elsewhere in my base, I have another 1,1,1 ender chest on top of a hopper feeding into a pulveriser. The furnace on the end also feeds into my general ME import ender chest. This saves a ton of resources when it comes to import and export buses and cables especially if you want large parallel processing setups. It also makes it easier when you upgrade to gregtech machines.

Would it be possible to use a thermal expansion engineering turtle to turn off the power input for MFR machines if you use redstone energy conduits. If so you could turn off MFR machines with redstone!
 

GPuzzle

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Jul 29, 2019
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The fraction based distributing function is possible with diamond pipes, you know?
You could use a pair, sort the first part of rubber into a simple processing line, 9 on one part, 1 on the other, and repeat that into the one that 10% of rubber is going to come out.
 

whizzball1

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Jul 29, 2019
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Unless you made verbose builds
I just found out the meaning of Verbose.
Less Verbose:
Split pipe in two (Sp1).
One side of Sp1 (S1) gets split (Sp2).
One side of Sp2 gets routed into Side Two of Sp1.
Poof!
EDIT: Now that I think of it, that is still a bit verbose.
 

PeggleFrank

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Jul 29, 2019
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I love things that look good but have terrible functionality. AE is good for this, because I can set up a tiny ME network and then expand with little 'modules' by running cables between little 5x5 boxes of machinery, that can be expanded easily to improve mining speed or to upgrade my ore doubling to ore tripling using a 20x20 module that uses factorization or something.

It's incredibly easy to expand, but it's a pain to set up.
 

KirinDave

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Jul 29, 2019
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I don't have a horse in this race, but I have experience of the situation that you describe; you can use a level emitter to deactivate your sawmill when you reach your desired level of planks.


But it's like... a full DSU.[DOUBLEPOST=1371427463][/DOUBLEPOST]
But as someone that does not auto mine you can understand the loss of resources from such a bug is a huge deal for me. It is not just items lost but a large amount of time.


Believe me. I know. I am sorry!
 

b0bst3r

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Jul 29, 2019
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I feel EE3 ruins some of the fun
I feel soul shards ruins some of the fun
I feel XReliquery ruins some of the fun
I feel quarry's ruin some of the fun
I feel Enchanting diamond drills ruins some of the fun
I feel turtle mining/excavating ruins some of the fun
I feel ....

but guess what..... I don't let it cos it's me that's playing and I control the fun!!