I get jealous at other modders' abilities because they often surpass mine. Instead of letting that bog me down, I let it push me to learn more, and try harder. I've also never released anything truly substantial, and a lot of that is because of the feeling of inferiority when you see the product others are putting out.
I can see someone feeling a sense of injustice when they work really hard on a mod and it gets largely ignored because someone with a bigger name makes basically the same thing. This is evident in LiquidXP vs OpenBlocks and Framez & RIM vs Funky Locomotion. It bugs me a bit when a "popular" modder decides to create something that is truly already there as created from someone less well known. I understand the concept of innovation and all but there is also such a thing as trying to improve the original existing thing, which is often possible with open-source projects.
I can't quite agree with your examples here.
LiquidXP is the only standalone implementation of liquefied experience that I've found. Yes, OpenBlocks has it ... among it's myriad other features. Same can be said of MineFactory Reloaded. Does the existence of Liquid XP mean that the other two mods *shouldn't* have it as well? To that I'd need to disagree. Each has their own unique implementation of the feature. Unfortunately LiquidXP is oft overlooked as many modpacks have one, if not
both of the other two mods containing the feature, usually for far more than
just liquified XP. And if they do, why add a mod that's only feature is already implemented? I know that for my own personal modpack, nearing completion, I don't want either MFR nor OpenBlocks as I find both much 'heavier' than I'd like for the liquefied experience feature and tht both have many features I *don't* want. I also looked at LiquidXP for that feature as it's the standalone, but ... I'll admit I don't care for it's mechanics or aesthetics half as much as MFR's implementation. I should also note, in LiquidXP's case, that mod is a pain to find, being buried in a thread with a bunch of other mods as well with searches for it bringing up other mods first due to the very generic (though understandably straightforward) name.
As for Funky Locomotion? As pretty much all of you know, Funky Locomotion is
hardly the first implementation
nor did it copy Framez/RIM. All three of the above tried tackling the beast that is frames that originated in the famous/infamous RedPower. And each has had it's issues. Those issues and the non-feature completeness, I think, is the reason RIM and Framez have been 'overlooked', though I don't know that I'd call them overlooked. They're not tiny mods, nor are they unknown. IIRC RIM was the first that tried to recreate frames. For anyone looking for a frames replacement, they have most likely heard of them. As for why Funky Locomotion has become popular where the others have not? I'll admit that some of it is likely Direwolf's highlighting of said mod and it's inclusion into a notable modpack. But I think there's more to it than that. I don't think it's
Tema's popularity. I think it's his
implementation that people like. As before, I've looked at all of the above mods and the only one I'd possibly consider adding to my own modpack is Funky Locomotion. Is it due to it's creator? No. Dire's spotlighting? No. I just like it's implementation more than it's 'competitors'.
To answer the original question of "Do modders get jealous?" I believe the answer to that is a firm yes. But most of the time I think they get jealous for the wrong reasons. To do so because another modmaker has a similar feature and that feature gets more attention? Perhaps one should look to the implementations and see *why* people sought out and prefer said alternative. That's something one can *fix*. Now being jealous of their coding prowess or creativity I can understand a bit more. Those things are a lot more nebulous and harder to grok. Also harder to 'fix'.
Just my two cents.