Do modders get jealous?

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SynfulChaot

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I get jealous at other modders' abilities because they often surpass mine. Instead of letting that bog me down, I let it push me to learn more, and try harder. I've also never released anything truly substantial, and a lot of that is because of the feeling of inferiority when you see the product others are putting out.
I can see someone feeling a sense of injustice when they work really hard on a mod and it gets largely ignored because someone with a bigger name makes basically the same thing. This is evident in LiquidXP vs OpenBlocks and Framez & RIM vs Funky Locomotion. It bugs me a bit when a "popular" modder decides to create something that is truly already there as created from someone less well known. I understand the concept of innovation and all but there is also such a thing as trying to improve the original existing thing, which is often possible with open-source projects.

I can't quite agree with your examples here.

LiquidXP is the only standalone implementation of liquefied experience that I've found. Yes, OpenBlocks has it ... among it's myriad other features. Same can be said of MineFactory Reloaded. Does the existence of Liquid XP mean that the other two mods *shouldn't* have it as well? To that I'd need to disagree. Each has their own unique implementation of the feature. Unfortunately LiquidXP is oft overlooked as many modpacks have one, if not both of the other two mods containing the feature, usually for far more than just liquified XP. And if they do, why add a mod that's only feature is already implemented? I know that for my own personal modpack, nearing completion, I don't want either MFR nor OpenBlocks as I find both much 'heavier' than I'd like for the liquefied experience feature and tht both have many features I *don't* want. I also looked at LiquidXP for that feature as it's the standalone, but ... I'll admit I don't care for it's mechanics or aesthetics half as much as MFR's implementation. I should also note, in LiquidXP's case, that mod is a pain to find, being buried in a thread with a bunch of other mods as well with searches for it bringing up other mods first due to the very generic (though understandably straightforward) name.

As for Funky Locomotion? As pretty much all of you know, Funky Locomotion is hardly the first implementation nor did it copy Framez/RIM. All three of the above tried tackling the beast that is frames that originated in the famous/infamous RedPower. And each has had it's issues. Those issues and the non-feature completeness, I think, is the reason RIM and Framez have been 'overlooked', though I don't know that I'd call them overlooked. They're not tiny mods, nor are they unknown. IIRC RIM was the first that tried to recreate frames. For anyone looking for a frames replacement, they have most likely heard of them. As for why Funky Locomotion has become popular where the others have not? I'll admit that some of it is likely Direwolf's highlighting of said mod and it's inclusion into a notable modpack. But I think there's more to it than that. I don't think it's Tema's popularity. I think it's his implementation that people like. As before, I've looked at all of the above mods and the only one I'd possibly consider adding to my own modpack is Funky Locomotion. Is it due to it's creator? No. Dire's spotlighting? No. I just like it's implementation more than it's 'competitors'.

To answer the original question of "Do modders get jealous?" I believe the answer to that is a firm yes. But most of the time I think they get jealous for the wrong reasons. To do so because another modmaker has a similar feature and that feature gets more attention? Perhaps one should look to the implementations and see *why* people sought out and prefer said alternative. That's something one can *fix*. Now being jealous of their coding prowess or creativity I can understand a bit more. Those things are a lot more nebulous and harder to grok. Also harder to 'fix'.

Just my two cents.
 

ratchet freak

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The other beast that is frames has to do with how TEs handle being moved when they were never coded to do so (leading to assumptions in backing stores like one saw with turtles: old threads being lost and leaking because they were dependent on computer position)
 

VapourDrive

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Frankly tile entities are horrid :p don't even get me started on inventories, containers and tile entity data. Everything is a horrid mess, which is why anvils, and crafting tables aren't perpetual storage, you just create new containers every time you "open" them.
 

Azzanine

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Do modders get jealous?

Do they get sad? or experience joy?

Kind of an asinine question to be frank...

Unless modders are some sort of souless automaton I would think it would depend on the modder as modders are people and people have the potential to get jealous.
 

PierceSG

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Do modders get jealous?

Do they get sad? or experience joy?

Kind of an asinine question to be frank...

Unless modders are some sort of souless automaton I would think it would depend on the modder as modders are people and people have the potential to get jealous.
You mean they aren't soulless automatons who exist only to entertain us? /joking

Reminds me of the entitled prick's post on Reika's Wall of Shame.
 
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Golrith

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I think it is important to keep a friendly competition here. I have a good example of how it should be myself. As some may know I recently made a dimension builder in my RFTools mod which can be seen as a more technological version of Mystcraft (not exactly but almost). This was not made as a replacement for Mystcraft. I still love mystcraft very much and actually use it in my own world. I like the mystical feel that mystcraft gives. RFTools dimension building is much more technological. Anyway, what I'm getting at is that apparently XCompWiz (Mystcraft developer) feels the same. He recently commented in my forum saying the following:



That's what I consider the right spirit and I would feel exactly the same way if someone else make some other mod that does something similar to mine.
That's cool of XCompWiz, I'm sure at some point his help will be invaluable for all the crazy things to be implemented in the dimension creation (no doubt we will bug you for multiple suns, moons, etc). I love mystcraft, but icky on the cheapness & the whole language system. I feel RFDims is a perfect Tech counterpart.
 
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SynfulChaot

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That's cool of XCompWiz, I'm sure at some point his help will be invaluable for all the crazy things to be implemented in the dimension creation (no doubt we will bug you for multiple suns, moons, etc). I love mystcraft, but icky on the cheapness & the whole language system. I feel RFDims is a perfect Tech counterpart.

IIRC, the 'cost' of Mystcraft will go up as he implements more features to bring it closer to Myst lore.
 

KingTriaxx

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Funky Loco also gets an add because the mod creator doesn't go out of his way to irritate people, which is a big problem with a lot mods that don't get included.

Do they get jealous? Of course, and why shouldn't they be? If you've spent hours on something and done lots of work, and someone else does it, there's no reason not to be jealous. Does that mean one mod is more or less valid than any other.
 

immibis

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I don't think it's Tema's popularity. I think it's his implementation that people like. As before, I've looked at all of the above mods and the only one I'd possibly consider adding to my own modpack is Funky Locomotion. Is it due to it's creator? No. Dire's spotlighting? No. I just like it's implementation more than it's 'competitors'.

Which particular aspect of its implementation do you prefer?

The only new thing I've seen is microblock frames. Is that it?
 

SynfulChaot

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Which particular aspect of its implementation do you prefer?

The only new thing I've seen is microblock frames. Is that it?

Mostly it's above-average handling of Tile Entities, something I know the other frame mods struggled with immensely in their earlier days. I'll admit that I don't know if the others even finally figured out how as I got tired of waiting to see and the news of them faded immensely from the public view unless you were specifically seeking them out.

Oh. And I like the fact that the mod dev is active and accessible.
 

King Lemming

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Modders can absolutely get jealous, and it can get incredibly ugly when that happens. Modders are people too.

A lot of the modders in the community are hobbyist coders and take an incredible amount of pride in their work. In some cases, they may consider their mod to be the greatest accomplishment in their life.

So when somebody comes along and either dismantles or replaces it, they can get sort of upset. Hell, even calling them out on bad code can really raise some hackles.

I won't say I'm immune to it personally, but I've got a pretty long list of RL accomplishments that keep anything I do regarding Minecraft in perspective. I get annoyed when a bug slips through, I get annoyed when people copy my code and call it their own (it has happened quite a few times), but I don't get jealous. It's not worth it.