Do GT reactor fuels have a chance of leaving behind a near depleted uranium cell?

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namiasdf

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Jul 29, 2019
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The way I view it, is that incorporating as many energy sources, as efficiently as possible, with greatest synergy, into one conglomerate system, is the fun in FTB.

i.e. I won't have one single power source, nor will I spent any less time with each power source type, in improving its efficiency, synergy, etc. The most fun I have in FTB is tweeking my existing systems to (almost) perfection or creating/designing/building highly versatile/automatic/adjustable systems that I can still play with over time.

I started of with a biofuel -> lava -> thermal generators/centrifuge. I am still playing around with it today, ever increasing its capacity to provide power (as little as the returns are) and improving its efficiency. Adding AE management systems, developing the system in such a way that its modulated and thus redundantly expandable, etc.

That's what I find fun, heh.
 

Harvest88

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Ironically Atomic science made it so uranium production is nerfed, now you need to do all this for just a chance of getting Uranium-235 or getting useless Uranium-238.

First you must make Yellowcake
2013-07-06_22.11.26.png


Next comes the Nuclear Boiler with plenty of water and power

2013-07-06_22.13.03.png


Uranium Hexfurxide (or whatever it's is) must be spun in an Atomic Science Centrifuge resulting in the stuffs your after or some stupid breeder uranium.

2013-07-06_22.19.24.png


Oh and that thing take maybe about a minute per cycle. Need to figure out what's on earth am I going to do with Breeder Fuel rods. So yea try saying it Oped now it's require these machines that need steel and some other components and a pair of machines will suck in quite some power and time to do this now. At least it's still possible just need a more expensive mats, power, and then time. Good thing I'm going to burn the the plutonium but I need uranium in order to make plutonium in mass quantities. Since the thing is so expensive and time consuming, I'm just going to make thorium out of the byproducts instead of trying to make more uranium once I do have load of it to even produces plutonium in a massive scale.
 

Shakie666

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Jul 29, 2019
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Since I don't have atomic science installed I have to ask... was this a justifiable nerf? If not... yet another fail for nuclear power.
 

Loufmier

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Jul 29, 2019
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Since I don't have atomic science installed I have to ask... was this a justifiable nerf? If not... yet another fail for nuclear power.

if i`m not mistaken, in UE environment fission reactor is quite competitive. and that multistage processing is for AS`s uranium(or is it uraninium?)
not sure how is situation when IC2 comes into a play.
 

Shakie666

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Jul 29, 2019
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Your mother lied to you. There are stupid questions. "Is removing a dupe justifiable?" is one of them.
Well, yeah its a dupe, but lets be honest, is there any other way to make IC2 nukes worth using? Aside from just increasing the power output.
 

jumpfight5

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Jul 29, 2019
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Hey! Did you all know that this isn't Harvest's first "justifiable dupe"? He had something with boilers going and tended to turn half the threads into an argument about that. It's pretty much the same concept and reason isn't listened to. I believe it's fine if he plays however he wants, but then he's trying to tell everyone it's not a dupe. It is.
Well, yeah its a dupe, but lets be honest, is there any other way to make IC2 nukes worth using? Aside from just increasing the power output.
There are bees, and I'm not sure about the new versions, but the older versions could get you a lot of energy with a plutonium/thorium reactor.
 

Harvest88

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Hey! Did you all know that this isn't Harvest's first "justifiable dupe"? He had something with boilers going and tended to turn half the threads into an argument about that. It's pretty much the same concept and reason isn't listened to. I believe it's fine if he plays however he wants, but then he's trying to tell everyone it's not a dupe. It is.
There are bees, and I'm not sure about the new versions, but the older versions could get you a lot of energy with a plutonium/thorium reactor.
In fact it's isn't a dupe anymore, not even possible to sustain a reactor cause despite all the extras you have to do, you'll only ever get to 91% uranium back and you would need 100% uranium to even get a ind. Centrifuge to keep it's spinning. That's even replacing Uranium/Plutonium with the Thorium for breeding. Bottom line it's doesn't work, not even worth the weigh and again IC2 reactors stinks (tested on 200 plutonium cells and 200 AS centrifuging operations). You may as well fire up some biofuel/ethanol boilers or something else beside IC2 reactors. Nuclear is just way too expensive,risky, and/or nonrenewable (outside bees) to be worth the investment. Even when you do remove the USPs/HV arrays from the equation. In my opinion reactors need to be buffed to beat other options already existing to be even competitive to the other energy sources. I like how you do need to goes the extra miles and all but to at least me it's not worth it compared to other power methods like boilers on biofuel/ethanol.
 

jumpfight5

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Jul 29, 2019
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In fact it's isn't a dupe anymore, not even possible to sustain a reactor cause despite all the extras you have to do, you'll only ever get to 91% uranium back and you would need 100% uranium to even get a ind. Centrifuge to keep it's spinning. That's even replacing Uranium/Plutonium with the Thorium for breeding. Bottom line it's doesn't work, not even worth the weigh and again IC2 reactors stinks (tested on 200 plutonium cells and 200 AS centrifuging operations). You may as well fire up some biofuel/ethanol boilers or something else beside IC2 reactors. Nuclear is just way too expensive,risky, and/or nonrenewable (outside bees) to be worth the investment. Even when you do remove the USPs/HV arrays from the equation. In my opinion reactors need to be buffed to beat other options already existing to be even competitive to the other energy sources. I like how you do need to goes the extra miles and all but to at least me it's not worth it compared to other power methods like boilers on biofuel/ethanol.

That's not true. If you're mining, and you see uranium, just go for it, why not? A bit of extra energy for the ol' matter fab. Since it's not renewable, I don't see it as something you use exclusively. Charcoal, on the other hand, is renewable. So why not make a charcoal system and boost it with a bit of uranium every now and then? Yes, uranium is too risky and pricey for the benefits. That doesn't mean you don't have to use it. Anyways, 91% is still good, and try to use more than one type of energy.
 

Harvest88

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Jul 29, 2019
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Yep I'm sure someone on my server will use up our uranium stock. Who know I may be able to still get renewable uranium if someone on my server know how in the world to get strange matters. (Yes I look literally everywhere and there isn't a 1.5.2 MC working strange matter farm in both YT and Google)
 

Harvest88

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Jul 29, 2019
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Very true just need to need to use it's carefully in order for it's goes the miles while you have it..
 

jumpfight5

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Jul 29, 2019
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But if it's a backup energy source while your treefarm's undergoing renovation, it doesn't need to be too fancy.
 

DoctorOr

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Jul 29, 2019
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In fact it's isn't a dupe anymore, not even possible to sustain a reactor cause despite all the extras you have to do, you'll only ever get to 91% uranium back and you would need 100% uranium to even get a ind. Centrifuge to keep it's spinning.

Well derpy, that's because reactors are not supposed to be self sustaining. You're supposed to go out there and dig.
 

namiasdf

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Jul 29, 2019
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Taking the added challenge of having to work with bees, is what'll make it worth it to me to create an automated, self-sustaining nuclear power source.

Solar is so damned boring. Even though I have enough UU to make another panel, I just don't care to spend the time, lol.
 

jumpfight5

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I find self sustaining things are only really needed if you're going to be on a server. If you're playing SSP with something that turns off for most of the day, I wouldn't bother with something renewable until a later stage in the game where a few generators won't be able to handle my AE network and the machines I have.
 

namiasdf

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Jul 29, 2019
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My goal is just to create efficiency, automated systems. Nothing more. I have no other goals really.

Integrating them into one system, tweeking them, etc. That's what I spend the brunt of my time on. The reward is pushing energy into a matter fabricator. I could care less about the UU, but it's being able to provide that kind of power though efficiency/engineering that's fun for me.


It's why I soley rely on quarries. I hate mining.
 

rymmie1981

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Jul 29, 2019
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Yep I'm sure someone on my server will use up our uranium stock. Who know I may be able to still get renewable uranium if someone on my server know how in the world to get strange matters. (Yes I look literally everywhere and there isn't a 1.5.2 MC working strange matter farm in both YT and Google)

A strange matter farm is just a LHC. It has a small chance of generating Strange Matter when it makes Antimatter.

Edit: I found a very simple SM generator in the MC forums thread.

P- Particle Accelerator
E - Electromagnet
- empty space

Front View:
-EE-
P--P/-EE-(the electromagnets go behind the empty spaces between the accelerators)
-EE-

Side View:
-E-
EP-
-E-

That's 6 Electromagnets and 2 Accelerators per SM generator. Just add power and your extra cobble or dirt. I know this sucks down power like nothing else in the game, and you don't get the particles to any significant speed. However, you are going for as many collisions as possible in as little time as possible. The actual percentage is 2% per collision for SM. You shouldn't get much, if any, AM, but you did ask for SM generation.

An 80x80 LHC feeding a Fulmination Generator can power a matter fabricator or MFR mining laser which will get you more resources than you will ever need with ease, though. I might make one of these just to have a large stockpile of SM to show-off.
 

Runo

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Jul 29, 2019
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id like to chime in again, agreeing with the thought line 'it doesnt have to be renewable to be used'. i used a completely non-renewable energy progression to reach fusion on my my recent server. I went from using coal in a steam engine to fuel in a combustion engine. from there, i put fuel into two boilers to power a quarry and two lava centrifuges+fabs. the quarry produced enough uranium and thorium for me to power a reactor room for -10 DAYS- at 3200 EU/T.

Is the reactor room being used now? Nope. Could I have set up a big tree farm and built 10 more boilers and switched to biofuel? Sure. Would it have taken just as much time to set up and build? The setups are comparable in setup time when AE and prior reactor knowledge are utilized.

Why didn't I mention reactor setup resource cost? Because it was actually quite inconsequential. I was quarrying for chrome, and everything else was excess product that I put to good use. Yes, its a lot of resources, but it was going to sit there or get used, so I used it and sped up my fusion progress with a matter fab and scrap boxes while I went sheldonite mining. As my main goal is building superstructures and transportation lines out of metal blocks, the scaling speed of bio power is unacceptable for my needs, so I rushed to fusion off of non-renewables. It is an effective strategy and has its place in the ftb progression if you choose to use it.

Now that I'm using biofuel for the two boilers, I see an immense value to nuclear power that hasn't yet been mentioned, the space savings. I don't want a 10-floor basement to bedrock for power needs, all my power is contained within two chunks on two floors. Nuclear power is only beat in power concentration to a fusion reactor, even with containment and support systems. This has value.

I have since stopped using the reactor room and use uranium bees for the matter fab bank, but I still enjoyed and dont regret my reactor room. It was a lot of fun and highly effective. To each their own.
 
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Harvest88

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Jul 29, 2019
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A strange matter farm is just a LHC. It has a small chance of generating Strange Matter when it makes Antimatter.

Edit: I found a very simple SM generator in the MC forums thread.

P- Particle Accelerator
E - Electromagnet
- empty space

Front View:
-EE-
P--P/-EE-(the electromagnets go behind the empty spaces between the accelerators)
-EE-

Side View:
-E-
EP-
-E-

That's 6 Electromagnets and 2 Accelerators per SM generator. Just add power and your extra cobble or dirt. I know this sucks down power like nothing else in the game, and you don't get the particles to any significant speed. However, you are going for as many collisions as possible in as little time as possible. The actual percentage is 2% per collision for SM. You shouldn't get much, if any, AM, but you did ask for SM generation.

An 80x80 LHC feeding a Fulmination Generator can power a matter fabricator or MFR mining laser which will get you more resources than you will ever need with ease, though. I might make one of these just to have a large stockpile of SM to show-off.

Could you please show me that SM generator for real so I can have a clear picture on how to build it? (I tried to setup it up and the accelerators said Failure)