Do GT reactor fuels have a chance of leaving behind a near depleted uranium cell?

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Harvest88

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Jul 29, 2019
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This is an exploit, there is no argument. You are creating an infinite resource loop, producing uranium and other stuff out of only uranium, forever, with no input. Especially since uranium is meant to be non-renewable.



No this is not 0 input! You'll need good start up mats and setup before you can even produces uranium in a mass scale, some time, energy, and tin to even just to "converts" the uranium. So yea it's requires some things to do it so in the end, I still don't think it's an exploit. Bees do it even cheaper for even less time for a small reactor plant for the same thing. So annoying that people are calling things exploits even though you need inputs to do it. From HP boilers looping, Dartcraft Force engines power looping, Mining lasers, and this. Good thing I'm going behind my own wheels and I can leave these other servers that tries to "burns down" these "exploits" to dusts! So yea people can have their opinions but "0 inputs" is where I'm not going to put up with! Like seriously technically solar panels to matterfab+recyclers= more solar panels is more an "exploit" than this time consuming process. Now those panels require no maintenance and ho can't blow up! So yea your argument of nothing but "air" is needed is false. Really make the game stale when all these "exploits" are removed. Yep there are exploits but this is not like duping items in bags or RP2 retrievers duping or the ic2 pump lava dupe. Those things are 0 inputs or ridiculously cheap. If I had to chose bees or this to be exploit then I would say bees. (don't remember them eating tin cells to make the uranium or take 7 or so hours to complete a reaction cycle) Oh and I hate servers that do one thing and does the opposite like having mining lasers disabled and having mass fabs enabled with GT on.
 

DoctorOr

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Jul 29, 2019
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This is an exploit, there is no argument. You are creating an infinite resource loop, producing uranium and other stuff out of only uranium, forever, with no input. Especially since uranium is meant to be non-renewable.

Meh. "meant to be non-renewable" is a meaningless statement. The intentions of mod makers are utterly irrelevant to the game somebody plays or hosts. They have no say, it's entirely the operators choice what is or is not an exploit. (Besides, bees....)

That being said, it's clearly a resource production loop, which is cheaty enough that somebody using it may as well just stop fooling themselves and spawn the items in with creative mode.
 

Harvest88

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Jul 29, 2019
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Or how about look at setup cost and "running" costs? You'll need tin for those cells for the loop to work as well and digging a large quarry or two before you can even get a decent haul. Like I said those bees are considerably cheaper to setup and to "run" so yea try to tell me that they also run on tin and requires a ton and half copper, tin, iron, diamonds, and other mats.
 

DoctorOr

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Jul 29, 2019
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Or how about look at setup cost and "running" costs? You'll need tin for those cells for the loop to work

No you don't. The loop can be accomplished with no loss of tin through cell attrition.

As for your "setup" costs, they're laughable. A pulverizer and a centrifuge, which anybody playing the game with GT would have anyways.

You want a loop with a real setup cost? Try Xeno's Req+EE3. To initiate the loop you need 9 diamond blocks. It's still extremely cheaty.
 

Harvest88

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Jul 29, 2019
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oh and only at least two reactors, one 0 chamber and another breeder that eat a ton and half copper and advanced alloy material and 6 chambers. On top of that usual 64k breeder setup you'll only need about a quarter of stack of diamonds for all those vents alone and 32 regular vents to make them, and automation isn't cheap either and require power for all automation too. For more than waiting more than 500 seconds full sized operation would come at a heavy price tag compared to 20 or so apaires with Radioactive bees. You do indeed lose the tin as I believe that crafting table will only work on GT items.
 

DoctorOr

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Jul 29, 2019
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oh and only at least two reactors

You don't need it for the loop, you're confusing costs to generate power with the cost to loop. Mine 4 uranium ore (2 if you silk touch) and you're set to loop.

In fact though, the use of the loop makes breeder reactors unecessary to generate power and logically, a silly investment
 

Harvest88

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Jul 29, 2019
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uhh I don't get how you can get to get more uranium when the centrifuged results only gives you 4 Uranium Cells, 2 Thorium, 1 Tungsten and a quarter of a Plutonium dust?? In order to get more uranium than your spinning out you need to setup Plutonium reactors so everything else can be DSUed until UUM time. Anyway Plutonium like uranium will give you Near Depleted Uranium cells every so often (idk if plutonium is 25% per depleted drop) and That's what's I'm wanting to make in mass qualities so I can spin up more plutonium! So yea I'm not trying to say "ho you need 2 reactors for no reason". You need a 0 chamber reactor checkerboard style with Advanced Reactor heat vents (they will not overheat) and then you just filler up with plutonium then you need to wait 20000 seconds (whatever that's is in "English") so after that time you must put the results in the crafting table and spit out some depleted isotopes for your copper hungry breeder then you get the result chuck another coal dust at each cell in the crafting grid and bam there is some more uranium than just to keep the loop going. So if you want what's I'm doing then yea you'll need 2 reactors (so you can automate each more exactly, easily, and so you don't blow up with your "get rich quick 0 core reactor for both breeding and plutonium reacting)
 

DoctorOr

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Jul 29, 2019
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uhh I don't get how you can get to get more uranium when the centrifuged results only gives you 4 Uranium Cells, 2 Thorium, 1 Tungsten and a quarter of a Plutonium dust?? In order to get more uranium than your spinning out you need to setup Plutonium reactors so everything else can be DSUed until UUM time.

You're missing the point. You don't _need_ more uranium. You're generating plutonium and thorium out of thin air. If you want to generate power, use those.
 

namiasdf

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Jul 29, 2019
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What he's saying is that you have infinite returns on your investment, which never happens.

It's why fusion is unrealistic IRL.


What he's trying to say is that you can be infinitely inefficient and still wind up moving forward with your system. What he's trying to say is that the challenge that drives most people to perfecting their system, is to find gains that will move them forward. With infinite returns, there is no need to do such a thing, other than build a larger system to consume more resources and then produce them, net positive, as a by-product of your process.
 

Neirin

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Jul 29, 2019
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4 dust -> 4 cells + extras -> 4 U-235 -> 4 Dusts -> 4 cells + Extras

4 Uranium gives you infinite amounts of all the extras.

Infinite lava from a magma crucible (or just lots of lava from a nether pump) put through a centrifuge will give you the tin you need for the cells. A simple single chamber thorium reactor should be able to easily keep up with the power demands for your automation.

The real hard part (resource-wise) is making enough reactors to use up the output of just one centrifuge+pulverizer combo. If you want to actually put the infinite resources to use (i.e. make power) this loop is significantly more expensive to setup than the Oil Fabricator + Liquid Boiler loop, but it's still free energy.
 

DoctorOr

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Jul 29, 2019
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Infinite lava from a magma crucible (or just lots of lava from a nether pump) put through a centrifuge will give you the tin you need for the cells. A simple single chamber thorium reactor should be able to easily keep up with the power demands for your automation.

Once again, you don't have to lose the cells - and thus the tin - unless you craft things stupidly.
 

Harvest88

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Jul 29, 2019
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exactly and it's more expensive to do this than to use Radioactive Bees. Yep the machines to setup a bee shop is quite steep but the bees, alvearies, and automation is considerably cheaper and actually get you uranium outright with no extra steps than to spin their combs and spit out an uranium worth every 2.6 hours per bee. However Plutonium only take 5.55 hours just to be depleted. In order to match a single Radioactive at that slowest speed, you'll need about 8 or 9 plutonium cells (assuming that they drop exactly like Uranium cells) which a single centrifuge can actually deal with exactly a 10 plutonium reactor. Adding the breeder just for the depleted to be enriched uranium then you need an additional coal dust to turn it into a Uranium cell. So with that your only able to get 2.5 uranium per cycle or about an uranium every 2.22 hours. Just automate a frame housing with untreated frames to get the same output or even a bit faster. You don't pay high resource prices for bees instead you pay a long time phrase to get them and etc. Oh and there infinite power around you and you may actually be using it. Namely lava and solar farms. Even farms for fart gas and biofuel/ethanol is still power positive. You can fire about 4 HP boilers on Biofuel just by sticking cropsticks in a 9x9 MFR farm and growing plain pumpkins on them. No maintenance required! Oh and it's is cheaper than this and probably cranks out more eu/t than for a lower price. (the most expensive part is only those 4 boilers) I would love to see how that cropstick farm is more "balanced" than this.
 

Shakie666

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Jul 29, 2019
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I agree with Harvest, anything that gives free energy with no running costs (tree farms, solars etc) is no less OP than this. If anything, this is less OP than those things I just mentioned. Plus, at the minute plutonium is not a practical reactor fuel. This makes it worth using.
 

Harvest88

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Jul 29, 2019
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I agree with Harvest, anything that gives free energy with no running costs (tree farms, solars etc) is no less OP than this. If anything, this is less OP than those things I just mentioned. Plus, at the minute plutonium is not a practical reactor fuel. This makes it worth using.

Exactly well said.
 

DoctorOr

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Jul 29, 2019
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exactly and it's more expensive to do this than to use Radioactive Bees. Yep the machines to setup a bee shop is quite steep but the bees, alvearies, and automation is considerably cheaper and actually get you uranium outright with no extra steps than to spin their combs and spit out an uranium worth every 2.6 hours per bee.


Your whole message is nothing but raw ignorance, and a stubborn refusal to see what's right in front of you. The only thing you need for the loop is a couple machines you would have anyways and four uranium.

The reactor is not part of the loop, as the plutonium will produce more power than uranium. Or you can burn thorium, which is less power but has a much lower cost to the reactor itself. (As low as 4 heat vents and a zero chamber reactor for 32EU/t sustained)
 

Harvest88

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Jul 29, 2019
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But you do need the reactors if you wished to get more uranium cause the loop doesn't produce more uranium on it's own. Yep it'll create more power on it's own but not uranium unless you have those pair of reactors. (10 plutonium reactor+ breeder would spit out an additional uranium every 2.22 hours) Of course you could skip the middle man and just mine more uranium to fire more centrifuges, but I like to make things at my base so I'll need the reactors to expand the operation to great scale (like 50 centrifuges sound cool). Oh and you'll get those depleted cells either way so why not just make the breeder while your at? You could just chuck them in a centrifuge for more Thorium, but they won't get great output per tick. Like I also said and this
I agree with Harvest, anything that gives free energy with no running costs (tree farms, solars etc) is no less OP than this. If anything, this is less OP than those things I just mentioned. Plus, at the minute plutonium is not a practical reactor fuel. This makes it worth using.

If you want something even more op than this just fire up a IC2 cropsticks with a MFR harvester growing plain pumpkins and right off the bat with 2 or even 3 bioreactors then you can run about 4 to 6 HP max boilers out of this piece of cake farm. A lot cheaper and a lot quicker than this. So yea like I said I would love to see this farm setup be more "balanced" than this loop, with that farm you can literally have a steam house right when you have those boilers. All you need is to cover the entire 9x9 field with cropsticked pumpkins expect of course that water in the center. Wait some time for first growing and in the meantime get the harverster setup with tin upgrade and also a Cryclic Assembler and your automation of choice to send the mass seeds to the reactors. Once first growing is almost done just fire the farm setup and soon you'll be filling up! Once those boilers are fully heated this thing will keep up with 4 HP boilers at max sized with no problem or two reactors going nonstop at least.
 

Neirin

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Jul 29, 2019
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A single centrifuge and pulverizer can supply about 10 Plutonium and 160 thorium in the time it takes to use up plutonium in a reactor. There's a reactor design for 1.4.7 that uses 2 Plutonium and some thorium to give 367 EU/t. So you've already got 1835 EU/t and you'll have a huge excess of thorium for extra power. For 1.5 Ultimate pack (not the latest build of GT) the best designs I've seen so far on the IC2 forums are a pure Thorium design that produces 108 EU/t using 9 quad Thorium cells and a pure Plutonium design that uses 2 single Plutonium and 2 dual Plutonium to produce 340 EU/t. You can pump out almost 800 EU/t with those materials even if you round down the number of reactors you want to support (i.e. only run 1 plutonium reactor instead of 1.66 reactors). Also, one pulverizer can supply 200 centrifuges, making this is an exceptionally easy process to scale up.

The problem here is that this is just an infinite fuel loop. It's considerably cheaper to produce infinite plutonium and thorium than it is to produce infinite oil/fuel or even logs from a tree farm. However, converting that infinite fuel into infinite energy via nuclear reactor is exceptionally expensive whereas most other fuels can be used in a boiler of some sort which only needs a bit of iron and some time (if you convert to steel for the HP variant) to set up. Unfortunately, nuclear reactors just aren't cost-competetive with any other form of energy production.